My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Electro Dragon Golem Fisherman Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Golem Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Dragon Golem Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Mighty Miner
Giant Snowball
Tombstone Electro Dragon Fisherman Mighty Miner
Zap
Firecracker Tombstone Fisherman Mighty Miner
Barbarian Barrel
Electro Spirit Firecracker Tombstone
The Log
Electro Spirit Firecracker Tombstone Fisherman
Earthquake
Firecracker Tombstone
Arrows
Electro Spirit Firecracker Tombstone
Royal Delivery
Electro Spirit Firecracker Electro Dragon Fisherman
Fireball
Firecracker Tombstone Electro Dragon Fisherman Mighty Miner
Poison
Firecracker Tombstone Electro Dragon Fisherman
Lightning
Tombstone Electro Dragon Fisherman Mighty Miner
Rocket
Electro Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Tombstone Golem Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Firecracker Tombstone Fisherman Mighty Miner Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Firecracker Tombstone

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem
Arrows
Golem Mighty Miner
Firecracker
Golem Fisherman
Tombstone
Electro Dragon
Golem Fisherman
Golem
Arrows Electro Dragon Electro Spirit Firecracker
Fisherman
Firecracker Electro Dragon
Mighty Miner
Arrows

Defense Synergies 0 7

Electro Spirit
Fisherman
Arrows
Tombstone
Firecracker
Tombstone Electro Dragon Fisherman
Tombstone
Arrows Firecracker Electro Dragon
Electro Dragon
Firecracker Tombstone Fisherman
Golem
Fisherman
Electro Spirit Firecracker Electro Dragon
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Electro Dragon
Firecracker Tombstone Electro Dragon Fisherman
Fisherman Tombstone Electro Dragon
Firecracker Tombstone Electro Dragon Fisherman
Arrows Firecracker Tombstone
Arrows Electro Spirit Firecracker Electro Dragon
Electro Spirit Arrows Firecracker Tombstone Electro Dragon
Electro Spirit Arrows Electro Dragon
Mighty Miner Tombstone Fisherman
Firecracker Fisherman
Electro Spirit Arrows Firecracker Tombstone Electro Dragon Fisherman
Arrows Firecracker Electro Dragon
Tombstone Electro Dragon
Electro Spirit Arrows Firecracker Tombstone Electro Dragon
Tombstone
Fisherman
Arrows Firecracker Tombstone Electro Dragon Fisherman
Arrows Tombstone Electro Spirit Firecracker Electro Dragon Fisherman
Arrows Electro Spirit Firecracker Tombstone Electro Dragon Fisherman
Fisherman
Electro Spirit Arrows Firecracker Electro Dragon Fisherman
Tombstone Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fisherman
Arrows Firecracker Electro Dragon Fisherman
Tombstone Electro Dragon Fisherman
Fisherman
Tombstone Fisherman Mighty Miner
Arrows Firecracker Electro Spirit Electro Dragon
Tombstone
Mighty Miner Fisherman
Electro Dragon Electro Spirit Firecracker Tombstone
Tombstone
Tombstone Electro Dragon
Arrows
Tombstone
Firecracker Electro Dragon
Tombstone Electro Dragon Electro Spirit Firecracker Fisherman Mighty Miner
Arrows Electro Spirit Firecracker Electro Dragon Mighty Miner
Electro Spirit Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Fisherman
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Spirit Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Fisherman
Electro Dragon Fisherman
Firecracker Arrows Electro Dragon Fisherman
Arrows Firecracker Electro Dragon
Firecracker Fisherman
Arrows Firecracker Electro Dragon Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Fisherman
Arrows Firecracker Electro Dragon Fisherman
Arrows Firecracker Electro Dragon
Arrows
Fisherman
Arrows Electro Dragon
Arrows Firecracker Electro Spirit Electro Dragon
Fisherman
Arrows Firecracker Electro Dragon Fisherman
Arrows Electro Dragon Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Electro Dragon
Electro Dragon Electro Spirit Firecracker
Arrows Electro Dragon
Electro Spirit Arrows Firecracker Electro Dragon
Mighty Miner
Arrows Firecracker
Electro Spirit Tombstone Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Electro Spirit Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon

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