My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Electro Dragon Bowler Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Ram Rider
Giant Snowball
Zappies Electro Dragon Fisherman Ram Rider
Zap
Firecracker Zappies Fisherman Ram Rider
Barbarian Barrel
Firecracker Zappies
The Log
Firecracker Zappies Fisherman Ram Rider
Earthquake
Firecracker Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Zappies Electro Dragon Bowler Fisherman Ram Rider
Fireball
Firecracker Zappies Electro Dragon Bowler Fisherman Ram Rider
Poison
Firecracker Zappies Electro Dragon Fisherman
Lightning
Electro Dragon Bowler Fisherman Ram Rider
Rocket
Electro Dragon Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Fisherman Zappies Electro Dragon Bowler Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Tornado Fisherman Zappies

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Zappies Tornado Bowler Fisherman Ram Rider
Zappies
Firecracker Electro Dragon Bowler Ram Rider
Tornado
Firecracker Electro Dragon Bowler Ram Rider
Electro Dragon
Zappies Tornado Bowler Fisherman
Bowler
Firecracker Zappies Tornado Electro Dragon Lightning Fisherman Ram Rider
Lightning
Ram Rider Bowler
Fisherman
Firecracker Electro Dragon Bowler Ram Rider
Ram Rider
Lightning Firecracker Zappies Tornado Bowler Fisherman

Defense Synergies 1 12

Firecracker
Zappies Tornado Electro Dragon Fisherman
Zappies
Firecracker Tornado Bowler Fisherman
Tornado
Bowler Firecracker Zappies Electro Dragon Ram Rider
Electro Dragon
Firecracker Tornado Bowler Fisherman
Bowler
Tornado Zappies Electro Dragon
Lightning
Fisherman
Firecracker Zappies Electro Dragon Ram Rider
Ram Rider
Tornado Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Firecracker Zappies Electro Dragon Ram Rider
Firecracker Zappies Electro Dragon Fisherman Ram Rider
Tornado Bowler Fisherman Ram Rider Zappies Electro Dragon Lightning
Firecracker Zappies Electro Dragon Bowler Fisherman Ram Rider
Lightning Firecracker Tornado Bowler
Tornado Bowler Firecracker Zappies Electro Dragon
Tornado Lightning Ram Rider Firecracker Zappies Electro Dragon
Bowler Lightning Electro Dragon Ram Rider
Zappies Tornado Fisherman
Tornado Firecracker Zappies Bowler Fisherman
Firecracker Zappies Tornado Electro Dragon Bowler Fisherman Ram Rider
Firecracker Zappies Tornado Electro Dragon Ram Rider
Bowler Zappies Electro Dragon Lightning Ram Rider
Bowler Firecracker Zappies Tornado Electro Dragon
Zappies Ram Rider
Tornado Zappies Bowler Lightning Fisherman Ram Rider
Firecracker Zappies Tornado Electro Dragon Bowler Fisherman
Firecracker Zappies Tornado Electro Dragon Bowler Fisherman Ram Rider
Tornado Firecracker Zappies Electro Dragon Bowler Fisherman Ram Rider
Zappies Tornado Fisherman Ram Rider
Bowler Firecracker Zappies Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Bowler Fisherman
Firecracker Electro Dragon Bowler Lightning Fisherman
Zappies Electro Dragon Bowler Lightning Fisherman Ram Rider
Bowler Lightning Zappies Tornado Fisherman Ram Rider
Zappies Bowler Fisherman Ram Rider
Firecracker Zappies Tornado Electro Dragon Ram Rider
Zappies Bowler Lightning Ram Rider
Zappies Fisherman
Electro Dragon Lightning Firecracker Zappies Tornado
Zappies
Zappies Electro Dragon Bowler
Lightning Tornado Bowler
Bowler Lightning Zappies Ram Rider
Firecracker Zappies Electro Dragon Bowler
Zappies Electro Dragon Firecracker Tornado Bowler Lightning Fisherman
Bowler Firecracker Zappies Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Electro Dragon
Firecracker Tornado Electro Dragon Bowler Fisherman Ram Rider
Lightning Electro Dragon
Lightning Firecracker
Firecracker Bowler
Firecracker Tornado Electro Dragon Ram Rider
Firecracker Tornado Bowler
Firecracker Tornado Electro Dragon Bowler Lightning Ram Rider
Firecracker Tornado Electro Dragon Lightning Fisherman Ram Rider
Lightning Tornado Electro Dragon Bowler Fisherman
Firecracker Lightning Tornado Electro Dragon Bowler Fisherman Ram Rider
Lightning Firecracker Tornado Electro Dragon
Lightning Firecracker Bowler Fisherman
Lightning Firecracker Electro Dragon Fisherman
Lightning Firecracker Fisherman
Lightning Firecracker Electro Dragon Bowler
Lightning Firecracker Electro Dragon Bowler
Lightning Tornado
Lightning Fisherman
Lightning Firecracker Electro Dragon Bowler Fisherman
Lightning Firecracker Tornado Electro Dragon Bowler
Lightning Bowler
Lightning Tornado
Tornado Bowler Lightning Fisherman
Lightning Electro Dragon
Firecracker Tornado Electro Dragon Bowler
Fisherman
Firecracker Tornado Electro Dragon Bowler Lightning Fisherman Ram Rider
Lightning Tornado Electro Dragon Bowler Fisherman Ram Rider
Lightning Firecracker Tornado Fisherman
Lightning Firecracker Tornado Electro Dragon
Electro Dragon Lightning Firecracker Zappies
Lightning Bowler
Lightning Electro Dragon
Lightning Firecracker Zappies Electro Dragon
Firecracker Bowler Lightning
Lightning Zappies Electro Dragon
Lightning Firecracker Zappies Tornado Electro Dragon Ram Rider
Lightning Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Bowler Lightning
Lightning Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Zappies Tornado Bowler Lightning
Firecracker Zappies Tornado Electro Dragon Lightning
Electro Dragon Lightning Firecracker Tornado Bowler
Lightning Firecracker Electro Dragon Bowler

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