My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Suspicious Bush

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Battle Ram Guards
Zap
Firecracker Battle Ram Guards
Barbarian Barrel
Electro Spirit Firecracker Battle Ram Guards Electro Wizard
The Log
Electro Spirit Firecracker Battle Ram Guards
Earthquake
Firecracker Guards
Arrows
Electro Spirit Firecracker Guards
Royal Delivery
Electro Spirit Firecracker Battle Ram Guards P.E.K.K.A Electro Wizard
Fireball
Firecracker Battle Ram Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Battle Ram Guards Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Firecracker Guards Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Firecracker Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram P.E.K.K.A
Arrows
P.E.K.K.A Battle Ram
Firecracker
Battle Ram P.E.K.K.A
Battle Ram
Poison Electro Spirit Arrows Firecracker P.E.K.K.A Electro Wizard
Guards
Poison
Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Poison Electro Wizard Electro Spirit Firecracker Battle Ram
Electro Wizard
P.E.K.K.A Battle Ram

Defense Synergies 0 9

Electro Spirit
Electro Wizard
Arrows
P.E.K.K.A
Firecracker
Guards P.E.K.K.A Electro Wizard
Battle Ram
Guards
Firecracker Poison Electro Wizard
Poison
Guards Electro Wizard
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Electro Spirit Firecracker Guards Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Guards Electro Wizard
Arrows Firecracker Poison P.E.K.K.A
Arrows Electro Spirit Firecracker Guards Electro Wizard
Electro Wizard Electro Spirit Arrows Firecracker Poison
Electro Spirit Arrows Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Guards Firecracker Electro Wizard
Guards Poison Electro Wizard Electro Spirit Arrows Firecracker
Arrows Firecracker Poison Electro Wizard
P.E.K.K.A Guards Electro Wizard
Electro Spirit Arrows Firecracker Guards Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Firecracker Poison P.E.K.K.A Electro Wizard
Arrows Electro Spirit Firecracker Guards Electro Wizard
Arrows Poison Electro Spirit Firecracker Guards Electro Wizard
P.E.K.K.A Electro Wizard
Electro Spirit Arrows Firecracker Guards Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Firecracker
Guards P.E.K.K.A Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Guards
Arrows Firecracker Poison Electro Spirit Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Electro Spirit Firecracker Poison
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards Poison Electro Wizard
P.E.K.K.A Guards
Firecracker
Guards Electro Wizard Electro Spirit Firecracker Poison P.E.K.K.A
Arrows Poison Electro Spirit Firecracker P.E.K.K.A Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Guards
Arrows Firecracker Poison Electro Wizard
Arrows Poison
Arrows Firecracker Guards Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Electro Spirit
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Guards Poison Electro Wizard
Firecracker Poison Arrows Electro Wizard
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison Electro Wizard
Arrows Firecracker Poison
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Electro Spirit
Arrows Firecracker Poison Electro Wizard
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker Electro Wizard
Electro Wizard Electro Spirit Firecracker Guards Poison
Poison Arrows
Electro Spirit Arrows Firecracker Poison Electro Wizard
P.E.K.K.A
Arrows Firecracker Poison
Electro Wizard Electro Spirit Guards
Poison Arrows Firecracker Electro Wizard
Arrows
Poison Firecracker Electro Wizard
Arrows Firecracker Poison
Arrows Poison
Firecracker P.E.K.K.A
Electro Spirit Firecracker Guards Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Electro Wizard

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