My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin P.E.K.K.A Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Fisherman
Giant Snowball
Minion Horde Dart Goblin Fisherman
Zap
Minion Horde Dart Goblin Fisherman
Barbarian Barrel
Dart Goblin
The Log
Dart Goblin Fisherman
Earthquake
Arrows
Minion Horde Dart Goblin
Royal Delivery
Minion Horde Dart Goblin P.E.K.K.A Fisherman
Fireball
Minion Horde Dart Goblin Fisherman
Poison
Minion Horde Dart Goblin Fisherman
Lightning
Fisherman
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Dart Goblin Fisherman Freeze Minion Horde P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Dart Goblin Fisherman

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Minion Horde Dart Goblin Freeze The Log Fisherman
Minion Horde
Zap Freeze
Dart Goblin
Zap P.E.K.K.A The Log
Freeze
Zap Minion Horde
P.E.K.K.A
Zap Dart Goblin The Log Fisherman
Electro Giant
Fisherman
The Log
Zap Dart Goblin P.E.K.K.A Fisherman
Fisherman
Zap P.E.K.K.A Electro Giant The Log

Defense Synergies 1 13

Zap
Minion Horde Dart Goblin P.E.K.K.A The Log Fisherman
Minion Horde
Zap Freeze The Log
Dart Goblin
Zap P.E.K.K.A The Log Fisherman
Freeze
Minion Horde
P.E.K.K.A
The Log Zap Dart Goblin Fisherman
Electro Giant
Fisherman
The Log
P.E.K.K.A Zap Minion Horde Dart Goblin Fisherman
Fisherman
Zap Dart Goblin P.E.K.K.A Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Dart Goblin The Log
Minion Horde P.E.K.K.A Zap Dart Goblin The Log Fisherman
Minion Horde P.E.K.K.A Fisherman Dart Goblin Freeze
Minion Horde P.E.K.K.A Dart Goblin Fisherman
P.E.K.K.A The Log
Freeze The Log Zap Dart Goblin
Minion Horde Dart Goblin Zap Freeze
Zap Dart Goblin P.E.K.K.A Electro Giant The Log
Minion Horde P.E.K.K.A Fisherman
Minion Horde Dart Goblin Fisherman
Minion Horde Dart Goblin Zap Freeze Electro Giant The Log Fisherman
Minion Horde Zap Dart Goblin
Minion Horde P.E.K.K.A Zap Freeze The Log
Zap Minion Horde Dart Goblin Freeze P.E.K.K.A The Log
P.E.K.K.A Minion Horde
Minion Horde Zap Freeze P.E.K.K.A Electro Giant The Log Fisherman
Minion Horde P.E.K.K.A Fisherman
Zap Minion Horde Dart Goblin The Log Fisherman
Zap Freeze The Log Dart Goblin Fisherman
P.E.K.K.A Dart Goblin Fisherman
Minion Horde Dart Goblin P.E.K.K.A Electro Giant The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Giant Fisherman
Zap The Log Fisherman
P.E.K.K.A Zap Minion Horde The Log Fisherman
P.E.K.K.A Zap Minion Horde The Log Fisherman
P.E.K.K.A Minion Horde Fisherman
Electro Giant Zap Minion Horde Dart Goblin Freeze
P.E.K.K.A Minion Horde Dart Goblin
P.E.K.K.A Minion Horde Fisherman
Zap Minion Horde Freeze P.E.K.K.A The Log
P.E.K.K.A Minion Horde Dart Goblin
P.E.K.K.A Minion Horde Dart Goblin
P.E.K.K.A Zap Electro Giant The Log
P.E.K.K.A Minion Horde
Minion Horde Dart Goblin Electro Giant
Electro Giant Zap Minion Horde Dart Goblin Freeze P.E.K.K.A The Log Fisherman
Zap Minion Horde Dart Goblin Freeze P.E.K.K.A Electro Giant The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Dart Goblin Freeze The Log
Zap Dart Goblin The Log Fisherman
Minion Horde Dart Goblin The Log
Dart Goblin Freeze The Log
Zap Minion Horde The Log
Electro Giant Zap Minion Horde Dart Goblin Freeze
Minion Horde Dart Goblin The Log
The Log Zap Dart Goblin Freeze
The Log Zap Dart Goblin Fisherman
Minion Horde Fisherman
Zap Minion Horde Dart Goblin The Log Fisherman
Zap Dart Goblin
Dart Goblin The Log Fisherman
Minion Horde Dart Goblin Freeze Fisherman
Zap Dart Goblin The Log Fisherman
Zap Minion Horde Dart Goblin The Log
Minion Horde Dart Goblin The Log
Freeze
Minion Horde Fisherman
Zap Dart Goblin The Log Fisherman
Zap Dart Goblin Electro Giant The Log
Minion Horde The Log
The Log Fisherman
Zap Minion Horde The Log
Zap Freeze Electro Giant The Log
Minion Horde Fisherman
The Log Zap Dart Goblin Fisherman
Zap The Log Fisherman
Zap Dart Goblin The Log Fisherman
Zap Minion Horde Dart Goblin Electro Giant
Zap Minion Horde Dart Goblin Freeze Electro Giant
Minion Horde
Zap Minion Horde Dart Goblin The Log
Zap Minion Horde Freeze
P.E.K.K.A Minion Horde
The Log
Zap Minion Horde Dart Goblin Freeze
Zap Dart Goblin
Freeze
The Log
Minion Horde Dart Goblin
The Log Zap Dart Goblin
Zap Electro Giant
Minion Horde Dart Goblin P.E.K.K.A
Zap Electro Giant Minion Horde Dart Goblin Freeze The Log
Zap Dart Goblin
Zap Dart Goblin Freeze Electro Giant The Log
P.E.K.K.A
Dart Goblin

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