My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Giant Princess Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Fisherman Inferno Dragon
Giant Snowball
Skeleton Army Witch Princess Fisherman Inferno Dragon
Zap
Skeleton Army Witch Princess Fisherman Inferno Dragon
Barbarian Barrel
Skeleton Army Witch Princess
The Log
Skeleton Army Witch Princess Fisherman
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Skeleton Army Witch Princess Fisherman Inferno Dragon
Fireball
Skeleton Army Witch Princess Fisherman Inferno Dragon
Poison
Skeleton Army Witch Princess Fisherman
Lightning
Witch Fisherman Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Electro Giant Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Princess Fisherman Fireball Inferno Dragon Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Princess Fisherman

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Princess
Skeleton Army
Witch
Electro Giant
Fisherman Inferno Dragon
The Log
Fireball Princess Fisherman
Princess
Fireball The Log
Fisherman
Electro Giant The Log
Inferno Dragon
Electro Giant

Defense Synergies 1 11

Fireball
The Log Princess
Skeleton Army
The Log Princess Inferno Dragon
Witch
The Log Fisherman
Electro Giant
Fisherman Inferno Dragon
The Log
Fireball Skeleton Army Witch Princess Fisherman Inferno Dragon
Princess
Fireball Skeleton Army The Log
Fisherman
Witch Electro Giant The Log
Inferno Dragon
Skeleton Army Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Skeleton Army Inferno Dragon Witch The Log Fisherman
Skeleton Army Witch Fisherman Inferno Dragon
Skeleton Army Witch Inferno Dragon Fisherman
Fireball Skeleton Army The Log Princess
Fireball Skeleton Army The Log
Inferno Dragon Fireball Witch Princess
Fireball Electro Giant The Log
Witch Inferno Dragon Skeleton Army Princess Fisherman
Skeleton Army Fisherman
Skeleton Army Witch Fireball Electro Giant The Log Princess Fisherman
Inferno Dragon Fireball Witch Princess
Skeleton Army Fireball Witch The Log
Fireball Skeleton Army Witch The Log Princess
Skeleton Army Inferno Dragon
Skeleton Army Fireball Electro Giant The Log Fisherman Inferno Dragon
Fireball Skeleton Army Witch Fisherman
Fireball Skeleton Army Witch The Log Fisherman
Witch The Log Fireball Princess Fisherman Inferno Dragon
Fisherman Inferno Dragon
Skeleton Army Fireball Witch Electro Giant The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Electro Giant Fisherman
Fireball The Log Fisherman Inferno Dragon
Skeleton Army Witch The Log Fisherman
Skeleton Army Fireball The Log Fisherman
Skeleton Army Witch Fisherman Inferno Dragon
Fireball Electro Giant Witch Princess
Skeleton Army Fireball Witch
Skeleton Army Fisherman Inferno Dragon
Fireball Skeleton Army Witch The Log Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Witch
Skeleton Army Fireball Electro Giant The Log
Skeleton Army Fireball Witch
Fireball Skeleton Army Witch Electro Giant Princess
Skeleton Army Witch Electro Giant Fireball The Log Fisherman Inferno Dragon
Fireball Witch Electro Giant The Log Princess Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess Fisherman
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Electro Giant Witch Princess
Witch The Log Princess
Fireball The Log Princess
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Princess Fisherman
Fireball Princess
Fireball The Log Princess Fisherman
Fireball Princess Fisherman
Princess Fireball The Log Fisherman
Fireball Witch The Log Princess
Fireball The Log Princess
Fireball
Fisherman
Fireball The Log Princess Fisherman
Fireball Witch Electro Giant The Log Princess
Fireball The Log
Fireball Princess
The Log Fisherman
Fireball The Log
Electro Giant The Log Fireball Witch Princess
Witch Fisherman Inferno Dragon
Fireball The Log Witch Princess Fisherman
Fireball Witch The Log Princess Fisherman
Fireball The Log Fisherman
Fireball Witch Electro Giant Princess
Fireball Witch Electro Giant
Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Fireball Skeleton Army Witch Princess
Fireball Witch Princess
The Log Fireball
Fireball Princess
The Log Fireball Princess
Fireball Electro Giant
Electro Giant Fireball Witch The Log Princess
Fireball Witch Princess
Fireball Witch Electro Giant The Log Princess
Inferno Dragon
Fireball

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