My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Flying Machine Giant Elixir Collector Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant
Giant Snowball
Royal Recruits Musketeer Flying Machine
Zap
Flying Machine Goblin Giant
Barbarian Barrel
Royal Recruits Musketeer Electro Wizard
The Log
Royal Recruits Musketeer
Earthquake
Elixir Collector
Arrows
Royal Recruits Flying Machine
Royal Delivery
Royal Recruits Musketeer Flying Machine Electro Wizard
Fireball
Musketeer Flying Machine Elixir Collector Electro Wizard
Poison
Royal Recruits Musketeer Flying Machine Elixir Collector Electro Wizard
Lightning
Musketeer Elixir Collector Electro Wizard
Rocket
Musketeer Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Musketeer Flying Machine Electro Wizard Giant Elixir Collector Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Musketeer Flying Machine Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Musketeer Flying Machine Electro Wizard
Musketeer
Giant Royal Recruits Goblin Giant The Log
Flying Machine
Royal Recruits Giant Goblin Giant
Giant
Musketeer Flying Machine The Log Electro Wizard
Elixir Collector
Goblin Giant
Musketeer Flying Machine The Log Electro Wizard
The Log
Musketeer Giant Goblin Giant
Electro Wizard
Royal Recruits Giant Goblin Giant

Defense Synergies 1 8

Royal Recruits
The Log
Musketeer
The Log Flying Machine Electro Wizard
Flying Machine
Musketeer The Log Electro Wizard
Giant
Elixir Collector
Goblin Giant
The Log Electro Wizard
The Log
Musketeer Royal Recruits Flying Machine Goblin Giant Electro Wizard
Electro Wizard
Musketeer Flying Machine Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer Flying Machine Goblin Giant The Log Electro Wizard
Royal Recruits Musketeer Flying Machine The Log Electro Wizard
Royal Recruits Musketeer Electro Wizard
Royal Recruits Musketeer Electro Wizard
Royal Recruits The Log
The Log Musketeer Flying Machine Electro Wizard
Musketeer Electro Wizard Flying Machine
Royal Recruits Musketeer Flying Machine Goblin Giant The Log Electro Wizard
Royal Recruits Musketeer
Royal Recruits Musketeer Electro Wizard
Electro Wizard Royal Recruits Musketeer Flying Machine Goblin Giant The Log
Musketeer Flying Machine Electro Wizard
Royal Recruits Musketeer Flying Machine The Log Electro Wizard
Royal Recruits The Log Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits The Log Electro Wizard
Royal Recruits Musketeer Electro Wizard
Royal Recruits Musketeer Flying Machine The Log Electro Wizard
The Log Royal Recruits Musketeer Flying Machine Electro Wizard
Royal Recruits Musketeer Electro Wizard
Royal Recruits Musketeer Flying Machine Goblin Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Electro Wizard
Electro Wizard Musketeer Flying Machine The Log
Royal Recruits Musketeer Goblin Giant The Log Electro Wizard
Royal Recruits Musketeer Goblin Giant The Log Electro Wizard
Royal Recruits Musketeer Goblin Giant
Musketeer Flying Machine Goblin Giant Electro Wizard
Royal Recruits Musketeer Flying Machine Goblin Giant Electro Wizard
Royal Recruits Goblin Giant
Royal Recruits Electro Wizard Flying Machine The Log
Royal Recruits Musketeer Goblin Giant
Royal Recruits Musketeer Flying Machine
Royal Recruits Goblin Giant The Log Electro Wizard
Royal Recruits Goblin Giant
Royal Recruits Musketeer Flying Machine
Royal Recruits Electro Wizard Musketeer Flying Machine Goblin Giant The Log
Royal Recruits Musketeer Flying Machine The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer Flying Machine The Log
Musketeer Flying Machine The Log Electro Wizard
Flying Machine Goblin Giant The Log
Royal Recruits Musketeer Flying Machine The Log
The Log
Musketeer Flying Machine Goblin Giant
Musketeer Flying Machine The Log
The Log Flying Machine
The Log Flying Machine
Musketeer Electro Wizard
Royal Recruits Musketeer Flying Machine The Log Electro Wizard
Musketeer Flying Machine
Flying Machine Musketeer The Log
Musketeer Flying Machine
Musketeer Flying Machine The Log
Musketeer Flying Machine The Log
Royal Recruits Musketeer Flying Machine The Log
Musketeer Flying Machine The Log Electro Wizard
Flying Machine The Log
Musketeer The Log
Musketeer The Log
Royal Recruits Musketeer Flying Machine The Log
The Log
The Log Musketeer Flying Machine Electro Wizard
Musketeer Flying Machine The Log
Musketeer The Log
Musketeer Flying Machine Electro Wizard
Electro Wizard Musketeer Flying Machine
Musketeer The Log
Electro Wizard
The Log
Electro Wizard Royal Recruits Musketeer Flying Machine
Musketeer Flying Machine Electro Wizard
The Log
Musketeer Flying Machine Electro Wizard
The Log Musketeer Flying Machine
Royal Recruits Musketeer Flying Machine
Royal Recruits Musketeer Flying Machine The Log Electro Wizard
Musketeer Flying Machine Electro Wizard
Royal Recruits Musketeer Flying Machine Goblin Giant The Log Electro Wizard

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