My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Battle Ram Flying Machine Baby Dragon Hunter Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Battle Ram Flying Machine Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Bandit
Giant Snowball
Mega Minion Battle Ram Flying Machine Baby Dragon
Zap
Royal Giant Battle Ram Flying Machine Bandit
Barbarian Barrel
Battle Ram Hunter Bandit
The Log
Royal Giant Mini P.E.K.K.A Battle Ram Hunter Bandit
Earthquake
Arrows
Flying Machine
Royal Delivery
Mega Minion Mini P.E.K.K.A Battle Ram Flying Machine Baby Dragon Hunter Bandit
Fireball
Mega Minion Battle Ram Flying Machine Baby Dragon Hunter Bandit
Poison
Mega Minion Flying Machine Hunter
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram Baby Dragon Hunter Bandit
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Bandit Mini P.E.K.K.A Battle Ram Flying Machine Baby Dragon Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Bandit Mini P.E.K.K.A Battle Ram

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Hunter Mega Minion Flying Machine Baby Dragon Bandit
Mega Minion
Royal Giant Baby Dragon
Mini P.E.K.K.A
Baby Dragon Hunter
Battle Ram
Bandit Flying Machine Baby Dragon Hunter
Flying Machine
Royal Giant Battle Ram Baby Dragon
Baby Dragon
Royal Giant Mega Minion Mini P.E.K.K.A Battle Ram Flying Machine Bandit
Hunter
Royal Giant Mini P.E.K.K.A Battle Ram Bandit
Bandit
Battle Ram Royal Giant Baby Dragon Hunter

Defense Synergies 0 11

Royal Giant
Mega Minion
Flying Machine Baby Dragon Hunter Bandit
Mini P.E.K.K.A
Baby Dragon Hunter
Battle Ram
Flying Machine
Mega Minion Baby Dragon Hunter Bandit
Baby Dragon
Mega Minion Mini P.E.K.K.A Flying Machine Bandit
Hunter
Mega Minion Mini P.E.K.K.A Flying Machine Bandit
Bandit
Mega Minion Flying Machine Baby Dragon Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Flying Machine Baby Dragon
Mini P.E.K.K.A Hunter Mega Minion Flying Machine Bandit
Mini P.E.K.K.A Hunter Mega Minion Bandit
Mini P.E.K.K.A Hunter Mega Minion Bandit
Mini P.E.K.K.A
Mega Minion Flying Machine Baby Dragon Hunter Bandit
Mega Minion Hunter Flying Machine Baby Dragon
Flying Machine Baby Dragon Bandit
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Bandit
Mega Minion Flying Machine Baby Dragon Hunter Bandit
Mega Minion Hunter Flying Machine Baby Dragon
Mini P.E.K.K.A Hunter Flying Machine Bandit
Mega Minion Mini P.E.K.K.A Baby Dragon Hunter
Mini P.E.K.K.A Hunter Bandit
Mini P.E.K.K.A Hunter Bandit
Mini P.E.K.K.A Hunter
Mega Minion Flying Machine Baby Dragon Hunter Bandit
Baby Dragon Hunter Mega Minion Flying Machine Bandit
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Flying Machine Baby Dragon Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bandit
Bandit Mega Minion Mini P.E.K.K.A Flying Machine Baby Dragon Hunter
Bandit Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Bandit
Mini P.E.K.K.A Hunter Bandit
Flying Machine Baby Dragon Hunter
Mini P.E.K.K.A Mega Minion Flying Machine Hunter Bandit
Mini P.E.K.K.A Hunter
Mega Minion Mini P.E.K.K.A Flying Machine Baby Dragon Bandit
Mega Minion
Mega Minion Mini P.E.K.K.A Flying Machine Hunter
Mini P.E.K.K.A Hunter Bandit
Flying Machine Baby Dragon
Mega Minion Mini P.E.K.K.A Flying Machine Baby Dragon Hunter
Mega Minion Mini P.E.K.K.A Flying Machine Baby Dragon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon Bandit
Flying Machine Baby Dragon Bandit
Flying Machine Baby Dragon Bandit
Flying Machine
Baby Dragon
Mega Minion Flying Machine Baby Dragon Hunter
Flying Machine Baby Dragon
Flying Machine Baby Dragon Hunter
Flying Machine Bandit
Mini P.E.K.K.A
Flying Machine Bandit
Flying Machine Baby Dragon
Flying Machine Baby Dragon Hunter Bandit
Flying Machine Baby Dragon Bandit
Flying Machine Baby Dragon
Flying Machine Baby Dragon Hunter Bandit
Flying Machine Baby Dragon Bandit
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Flying Machine Baby Dragon Hunter Bandit
Flying Machine Baby Dragon
Baby Dragon
Flying Machine Baby Dragon
Baby Dragon Hunter
Mega Minion
Flying Machine Baby Dragon Hunter Bandit
Flying Machine Baby Dragon Bandit
Baby Dragon Bandit
Flying Machine Baby Dragon Hunter
Mega Minion Flying Machine
Mega Minion Mini P.E.K.K.A
Hunter Bandit
Flying Machine Bandit
Mega Minion Flying Machine Baby Dragon Hunter
Mega Minion Mini P.E.K.K.A Flying Machine Baby Dragon Hunter
Flying Machine Baby Dragon
Mega Minion Flying Machine
Flying Machine Baby Dragon
Flying Machine
Flying Machine Baby Dragon Bandit

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