My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Tombstone Miner
Zap
Bats Tombstone
Barbarian Barrel
Tombstone Electro Wizard
The Log
Tombstone
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats P.E.K.K.A Miner Electro Wizard
Fireball
Tombstone Electro Wizard
Poison
Bats Tombstone Electro Wizard
Lightning
Tombstone Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Freeze P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tombstone Miner Freeze Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Tombstone Miner

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight P.E.K.K.A
Tombstone
Freeze
P.E.K.K.A
Electro Wizard Bats The Log
The Log
P.E.K.K.A Miner Mega Knight
Miner
Bats The Log Electro Wizard Mega Knight
Electro Wizard
P.E.K.K.A Miner Mega Knight
Mega Knight
Bats The Log Miner Electro Wizard

Defense Synergies 1 14

Bats
Freeze P.E.K.K.A The Log Electro Wizard Mega Knight
Tombstone
Electro Wizard
Freeze
Bats Electro Wizard Mega Knight
P.E.K.K.A
The Log Bats Electro Wizard
The Log
P.E.K.K.A Bats Miner Electro Wizard Mega Knight
Miner
The Log Mega Knight
Electro Wizard
Bats Tombstone Freeze P.E.K.K.A The Log Mega Knight
Mega Knight
Bats Freeze The Log Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log Electro Wizard
P.E.K.K.A Bats Tombstone The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Tombstone Freeze Electro Wizard
P.E.K.K.A Bats Tombstone Electro Wizard Mega Knight
Tombstone P.E.K.K.A The Log Mega Knight
Freeze The Log Bats Electro Wizard Mega Knight
Bats Electro Wizard Tombstone Freeze
P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A Tombstone
Miner Electro Wizard Mega Knight
Bats Electro Wizard Tombstone Freeze The Log Mega Knight
Bats Electro Wizard
Tombstone P.E.K.K.A Mega Knight Bats Freeze The Log Electro Wizard
Mega Knight Bats Tombstone Freeze P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone Electro Wizard Mega Knight
Freeze P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Bats Tombstone P.E.K.K.A Electro Wizard
Tombstone Mega Knight Bats The Log Electro Wizard
Freeze The Log Bats Tombstone Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Bats P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone P.E.K.K.A Electro Wizard
Electro Wizard The Log Miner Mega Knight
Tombstone P.E.K.K.A Mega Knight Bats The Log Electro Wizard
P.E.K.K.A Mega Knight Bats The Log Electro Wizard
P.E.K.K.A Tombstone Mega Knight
Bats Freeze Electro Wizard
P.E.K.K.A Bats Tombstone Electro Wizard
P.E.K.K.A Mega Knight
Freeze P.E.K.K.A Electro Wizard Mega Knight Bats Tombstone The Log
P.E.K.K.A Tombstone
P.E.K.K.A Mega Knight Bats Tombstone
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight Tombstone
Mega Knight
Tombstone Electro Wizard Bats Freeze P.E.K.K.A The Log
Bats Mega Knight Freeze P.E.K.K.A The Log Electro Wizard
Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Miner Electro Wizard
The Log Miner
Freeze The Log
The Log Mega Knight
Bats Freeze
The Log
The Log Freeze
The Log Miner
Bats Electro Wizard
Miner The Log Electro Wizard
The Log Miner
Freeze
The Log
The Log
The Log Mega Knight
Freeze
Bats
The Log Electro Wizard Mega Knight
The Log Miner Mega Knight
The Log Mega Knight
The Log
The Log
Freeze The Log Mega Knight
The Log Miner Electro Wizard
The Log Miner Mega Knight
Miner The Log
Bats Electro Wizard
Electro Wizard Bats Freeze
The Log Miner Mega Knight
Freeze Electro Wizard
P.E.K.K.A Mega Knight
The Log
Electro Wizard Bats Tombstone Freeze
Electro Wizard
Freeze
The Log
Miner Electro Wizard Mega Knight
The Log
P.E.K.K.A Mega Knight
Bats Freeze The Log Electro Wizard
Bats Electro Wizard
Freeze The Log Miner Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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