My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Rascals Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Wall Breakers Goblin Curse Fisherman
Giant Snowball
Archers Minion Horde Wall Breakers Goblin Curse Fisherman
Zap
Archers Mortar Minion Horde Wall Breakers Goblin Curse Fisherman
Barbarian Barrel
Archers Mortar Rascals Wall Breakers Goblin Curse
The Log
Archers Rascals Wall Breakers Goblin Curse Fisherman
Earthquake
Archers Mortar
Arrows
Archers Minion Horde Rascals Wall Breakers Goblin Curse
Royal Delivery
Archers Minion Horde Rascals Wall Breakers Fisherman
Fireball
Archers Mortar Minion Horde Rascals Wall Breakers Fisherman
Poison
Archers Mortar Minion Horde Rascals Goblin Curse Fisherman
Lightning
Mortar Fisherman
Rocket
Mortar Minion Horde Rascals

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Curse Archers Fisherman Mortar Freeze Minion Horde Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Goblin Curse Archers Fisherman

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Wall Breakers Fisherman
Mortar
Archers
Minion Horde
Rascals Freeze
Rascals
Minion Horde Wall Breakers
Wall Breakers
Archers Rascals
Goblin Curse
Freeze
Minion Horde
Fisherman
Archers

Defense Synergies 0 4

Archers
Mortar Rascals Fisherman
Mortar
Archers
Minion Horde
Freeze
Rascals
Archers
Wall Breakers
Goblin Curse
Freeze
Minion Horde
Fisherman
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Minion Horde
Minion Horde Mortar Rascals Goblin Curse Fisherman
Mortar Minion Horde Fisherman Archers Rascals Goblin Curse Freeze
Minion Horde Mortar Rascals Goblin Curse Fisherman
Freeze Archers Rascals
Minion Horde Archers Mortar Rascals Goblin Curse Freeze
Rascals
Minion Horde Mortar Rascals Goblin Curse Fisherman
Archers Minion Horde Rascals Fisherman
Archers Minion Horde Goblin Curse Rascals Freeze Fisherman
Minion Horde Archers Rascals Goblin Curse
Mortar Minion Horde Rascals Goblin Curse Freeze
Mortar Minion Horde Rascals Goblin Curse Freeze
Mortar Minion Horde Rascals Goblin Curse
Minion Horde Mortar Rascals Goblin Curse Freeze Fisherman
Minion Horde Mortar Rascals Fisherman
Mortar Archers Minion Horde Rascals Fisherman
Mortar Freeze Archers Rascals Goblin Curse Fisherman
Mortar Goblin Curse Fisherman
Rascals Archers Minion Horde Goblin Curse Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers Fisherman
Archers Mortar Fisherman
Minion Horde Rascals Fisherman
Minion Horde Rascals Fisherman
Minion Horde Rascals Goblin Curse Fisherman
Archers Minion Horde Rascals Goblin Curse Freeze
Rascals Archers Minion Horde
Minion Horde Rascals Goblin Curse Fisherman
Minion Horde Freeze Mortar
Minion Horde Goblin Curse
Minion Horde Rascals
Rascals Minion Horde Goblin Curse
Archers Minion Horde Rascals Goblin Curse
Rascals Archers Mortar Minion Horde Freeze Fisherman
Archers Minion Horde Rascals Goblin Curse Freeze
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde Rascals Freeze
Mortar Goblin Curse Fisherman
Minion Horde
Rascals Freeze
Mortar Minion Horde Goblin Curse
Minion Horde Goblin Curse Freeze
Archers Mortar Minion Horde
Goblin Curse Freeze
Mortar Fisherman
Minion Horde Fisherman
Mortar Minion Horde Fisherman
Archers Goblin Curse
Mortar Fisherman
Mortar Minion Horde Freeze Fisherman
Mortar Fisherman
Mortar Minion Horde
Mortar Minion Horde
Mortar Freeze
Minion Horde Fisherman
Archers Mortar Fisherman
Mortar Goblin Curse
Minion Horde
Fisherman
Mortar Minion Horde
Goblin Curse Freeze Mortar
Minion Horde Fisherman
Mortar Fisherman
Mortar Fisherman
Mortar Goblin Curse Fisherman
Archers Minion Horde Goblin Curse
Minion Horde Freeze
Minion Horde
Mortar Minion Horde
Minion Horde Freeze
Minion Horde
Goblin Curse
Minion Horde Archers Freeze
Archers Goblin Curse
Freeze
Minion Horde Rascals
Mortar
Minion Horde
Minion Horde Rascals Freeze
Mortar Freeze
Mortar

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