My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Golem Ice Wizard Fisherman Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Night Witch
Giant Snowball
Musketeer Fisherman Night Witch
Zap
Fisherman Night Witch
Barbarian Barrel
Musketeer Ice Wizard Night Witch
The Log
Musketeer Fisherman
Earthquake
Arrows
Night Witch
Royal Delivery
Musketeer Ice Wizard Fisherman Night Witch Mother Witch
Fireball
Musketeer Ice Wizard Fisherman Night Witch Mother Witch
Poison
Musketeer Ice Wizard Fisherman Night Witch Mother Witch
Lightning
Musketeer Ice Wizard Fisherman Night Witch Mother Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Golem Ice Wizard Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Ice Wizard Fisherman Musketeer Freeze Night Witch Mother Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Ice Wizard Fisherman Musketeer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Barbarian Barrel Golem Fisherman
Barbarian Barrel
Musketeer Golem Ice Wizard
Freeze
Golem
Night Witch Musketeer Barbarian Barrel Ice Wizard Mother Witch
Ice Wizard
Barbarian Barrel Golem Fisherman
Fisherman
Musketeer Ice Wizard
Night Witch
Golem
Mother Witch
Golem

Defense Synergies 0 10

Musketeer
Barbarian Barrel Fisherman
Barbarian Barrel
Musketeer Ice Wizard Night Witch Mother Witch
Freeze
Golem
Ice Wizard
Barbarian Barrel Fisherman Night Witch Mother Witch
Fisherman
Musketeer Ice Wizard Mother Witch
Night Witch
Barbarian Barrel Ice Wizard Mother Witch
Mother Witch
Barbarian Barrel Ice Wizard Fisherman Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Barbarian Barrel
Musketeer Ice Wizard Fisherman Night Witch
Fisherman Musketeer Freeze Ice Wizard Night Witch
Night Witch Musketeer Ice Wizard Fisherman
Barbarian Barrel
Barbarian Barrel Freeze Musketeer Ice Wizard Night Witch Mother Witch
Musketeer Freeze Ice Wizard Night Witch
Musketeer Barbarian Barrel
Musketeer Ice Wizard Fisherman Night Witch
Musketeer Barbarian Barrel Ice Wizard Fisherman Night Witch
Ice Wizard Mother Witch Musketeer Barbarian Barrel Freeze Fisherman Night Witch
Musketeer Ice Wizard Night Witch
Night Witch Musketeer Freeze Ice Wizard
Barbarian Barrel Freeze Night Witch
Freeze Fisherman
Musketeer Fisherman Night Witch
Musketeer Barbarian Barrel Ice Wizard Fisherman Night Witch
Barbarian Barrel Freeze Musketeer Ice Wizard Fisherman Mother Witch
Musketeer Fisherman
Musketeer Barbarian Barrel Fisherman Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Fisherman
Musketeer Barbarian Barrel Fisherman
Musketeer Fisherman
Musketeer Barbarian Barrel Fisherman Night Witch
Musketeer Fisherman Night Witch
Mother Witch Musketeer Freeze Ice Wizard
Musketeer Ice Wizard Night Witch
Fisherman
Freeze Barbarian Barrel
Musketeer
Musketeer
Night Witch
Musketeer
Musketeer Barbarian Barrel Freeze Fisherman Night Witch
Musketeer Barbarian Barrel Freeze Ice Wizard Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Barrel Freeze
Musketeer Barbarian Barrel Ice Wizard Fisherman
Barbarian Barrel
Musketeer Barbarian Barrel Freeze
Barbarian Barrel
Mother Witch Musketeer Freeze Ice Wizard
Musketeer
Barbarian Barrel Freeze Ice Wizard
Fisherman
Musketeer Fisherman Night Witch
Musketeer Barbarian Barrel Fisherman
Musketeer
Musketeer Barbarian Barrel Fisherman
Musketeer Barbarian Barrel Freeze Fisherman
Musketeer Barbarian Barrel Fisherman
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Barbarian Barrel Freeze
Fisherman Night Witch
Musketeer Barbarian Barrel Fisherman
Barbarian Barrel Mother Witch
Musketeer Night Witch
Musketeer Fisherman
Musketeer Barbarian Barrel
Freeze Mother Witch Barbarian Barrel Ice Wizard
Fisherman
Musketeer Barbarian Barrel Ice Wizard Fisherman
Musketeer Fisherman
Musketeer Barbarian Barrel Fisherman
Musketeer Ice Wizard Night Witch Mother Witch
Musketeer Freeze
Night Witch
Musketeer Night Witch
Freeze
Musketeer Barbarian Barrel Freeze Night Witch
Musketeer Ice Wizard
Freeze
Barbarian Barrel
Musketeer
Musketeer
Musketeer
Musketeer Freeze
Musketeer
Musketeer Barbarian Barrel Freeze

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