My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Knight Firecracker Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Electro Wizard Inferno Dragon Mother Witch
Fireball
Firecracker Hog Rider Electro Wizard Inferno Dragon Mother Witch
Poison
Firecracker Electro Wizard Mother Witch
Lightning
Knight Electro Wizard Inferno Dragon Mother Witch
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Void Hog Rider Freeze Electro Wizard Inferno Dragon Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Void Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Electro Wizard Mother Witch
Firecracker
Knight Hog Rider Inferno Dragon
Hog Rider
Knight Firecracker Freeze Void Electro Wizard Mother Witch
Void
Hog Rider
Freeze
Hog Rider
Electro Wizard
Knight Hog Rider
Inferno Dragon
Firecracker
Mother Witch
Knight Hog Rider

Defense Synergies 2 4

Knight
Firecracker Electro Wizard Mother Witch
Firecracker
Knight Electro Wizard
Hog Rider
Void
Freeze
Electro Wizard
Electro Wizard
Knight Firecracker Freeze Inferno Dragon
Inferno Dragon
Electro Wizard
Mother Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void Electro Wizard
Inferno Dragon Knight Firecracker Electro Wizard
Knight Void Freeze Electro Wizard Inferno Dragon
Inferno Dragon Knight Firecracker Electro Wizard
Firecracker
Freeze Firecracker Electro Wizard Mother Witch
Electro Wizard Inferno Dragon Firecracker Void Freeze
Void Electro Wizard
Inferno Dragon
Knight Firecracker Electro Wizard
Electro Wizard Mother Witch Knight Firecracker Freeze
Inferno Dragon Firecracker Electro Wizard
Knight Freeze Electro Wizard
Firecracker Freeze Electro Wizard
Inferno Dragon Knight Electro Wizard
Freeze Electro Wizard Inferno Dragon
Knight Firecracker Electro Wizard
Knight Firecracker Electro Wizard
Freeze Knight Firecracker Electro Wizard Inferno Dragon Mother Witch
Electro Wizard Inferno Dragon
Knight Firecracker Electro Wizard Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Electro Wizard
Void Electro Wizard Knight Firecracker Inferno Dragon
Knight Electro Wizard
Knight Electro Wizard
Knight Inferno Dragon
Firecracker Mother Witch Freeze Electro Wizard
Knight Void Electro Wizard
Knight Inferno Dragon
Void Freeze Electro Wizard Knight Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Void Electro Wizard
Knight
Firecracker
Electro Wizard Knight Firecracker Freeze Inferno Dragon
Firecracker Freeze Electro Wizard Inferno Dragon Mother Witch
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Freeze
Firecracker Void Electro Wizard
Void
Knight Firecracker Void Freeze
Firecracker
Firecracker Mother Witch Freeze
Firecracker
Firecracker Freeze
Void Firecracker
Void Electro Wizard
Firecracker Void Knight Electro Wizard
Void Firecracker
Knight Firecracker Void
Firecracker Void Freeze
Firecracker
Firecracker
Firecracker
Freeze
Void Firecracker Electro Wizard
Firecracker Void Mother Witch
Void
Void
Void
Void
Firecracker Freeze Mother Witch
Inferno Dragon
Firecracker Void Electro Wizard
Void
Void Firecracker
Firecracker Void Electro Wizard Mother Witch
Electro Wizard Firecracker Void Freeze
Void
Void
Void Firecracker Freeze Electro Wizard
Firecracker
Electro Wizard Void Freeze
Firecracker Electro Wizard
Freeze
Void Knight Firecracker Electro Wizard
Firecracker
Void
Firecracker
Firecracker Freeze Electro Wizard
Firecracker Void Electro Wizard
Void Firecracker Freeze Electro Wizard
Inferno Dragon
Firecracker Void
Void

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