My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch Electro Dragon
Zap
Witch
Barbarian Barrel
Elixir Golem Wizard Witch
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Wizard Witch Electro Dragon
Fireball
Elixir Golem Wizard Witch Electro Dragon
Poison
Elixir Golem Wizard Witch Electro Dragon
Lightning
Wizard Witch Electro Dragon
Rocket
Wizard Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Poison Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Poison Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Freeze Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Tornado Freeze Poison Wizard Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Tornado Freeze Poison

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison Wizard Tornado Witch Electro Dragon
Wizard
Tornado Elixir Golem Mega Knight
Tornado
Wizard Elixir Golem Freeze Poison Witch Electro Dragon Mega Knight
Freeze
Tornado Poison
Poison
Elixir Golem Tornado Freeze Electro Dragon Mega Knight
Witch
Elixir Golem Tornado Mega Knight
Electro Dragon
Elixir Golem Tornado Poison Mega Knight
Mega Knight
Wizard Tornado Poison Witch Electro Dragon

Defense Synergies 1 10

Elixir Golem
Wizard
Tornado Freeze Mega Knight
Tornado
Wizard Poison Witch Electro Dragon Mega Knight
Freeze
Wizard Mega Knight
Poison
Tornado Mega Knight
Witch
Tornado Electro Dragon Mega Knight
Electro Dragon
Tornado Witch
Mega Knight
Wizard Tornado Freeze Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
Witch Electro Dragon Mega Knight
Tornado Witch Mega Knight Freeze Electro Dragon
Witch Electro Dragon Mega Knight
Tornado Poison Mega Knight
Tornado Freeze Electro Dragon Mega Knight
Tornado Wizard Freeze Poison Witch Electro Dragon
Poison Electro Dragon Mega Knight
Witch Tornado
Tornado Mega Knight
Poison Witch Wizard Tornado Freeze Electro Dragon Mega Knight
Wizard Tornado Poison Witch Electro Dragon
Mega Knight Wizard Freeze Witch Electro Dragon
Wizard Mega Knight Tornado Freeze Poison Witch Electro Dragon
Mega Knight
Tornado Freeze Mega Knight
Wizard Mega Knight Tornado Poison Witch Electro Dragon
Mega Knight Wizard Tornado Witch Electro Dragon
Wizard Tornado Freeze Poison Witch Electro Dragon Mega Knight
Tornado
Wizard Mega Knight Poison Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Poison Wizard Electro Dragon Mega Knight
Mega Knight Witch Electro Dragon
Mega Knight Tornado
Witch Mega Knight
Wizard Poison Tornado Freeze Witch Electro Dragon
Witch
Mega Knight
Freeze Electro Dragon Mega Knight Tornado Poison Witch
Witch
Mega Knight Witch Electro Dragon
Mega Knight Tornado Poison
Mega Knight Wizard Witch
Wizard Witch Electro Dragon Mega Knight
Witch Electro Dragon Tornado Freeze Poison
Poison Mega Knight Wizard Freeze Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze Electro Dragon
Poison Tornado Electro Dragon
Poison Electro Dragon
Freeze Poison
Wizard Poison Mega Knight
Wizard Poison Tornado Freeze Witch Electro Dragon
Wizard Tornado Poison Witch
Poison Wizard Tornado Freeze Electro Dragon
Poison Wizard Tornado Electro Dragon
Tornado Poison Electro Dragon
Poison Wizard Tornado Electro Dragon
Poison Wizard Tornado Electro Dragon
Poison
Freeze Poison Electro Dragon
Poison
Wizard Poison Witch Electro Dragon
Wizard Poison Electro Dragon Mega Knight
Tornado Freeze Poison
Wizard Poison Electro Dragon Mega Knight
Wizard Tornado Poison Witch Electro Dragon Mega Knight
Poison Mega Knight
Wizard Tornado Poison
Tornado
Poison Electro Dragon
Tornado Freeze Poison Wizard Witch Electro Dragon Mega Knight
Witch
Poison Wizard Tornado Witch Electro Dragon
Wizard Tornado Poison Witch Electro Dragon Mega Knight
Poison Tornado
Poison Wizard Tornado Witch Electro Dragon
Electro Dragon Wizard Freeze Poison Witch
Poison Wizard Electro Dragon Mega Knight
Freeze Poison Electro Dragon
Mega Knight
Wizard Poison
Freeze Witch Electro Dragon
Poison Wizard Tornado Witch Electro Dragon
Freeze
Poison Wizard Electro Dragon Mega Knight
Wizard Poison Electro Dragon
Tornado Poison
Electro Dragon Mega Knight
Electro Dragon Tornado Freeze Poison Witch
Tornado Poison Witch Electro Dragon
Poison Electro Dragon Tornado Freeze Witch Mega Knight
Wizard Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: