My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Giant Dark Prince Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Rascals Giant Dark Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince
Giant Snowball
Goblins
Zap
Goblins Mortar Dark Prince
Barbarian Barrel
Goblins Mortar Rascals Dark Prince Royal Ghost Magic Archer
The Log
Goblins Rascals Dark Prince
Earthquake
Mortar
Arrows
Goblins Rascals
Royal Delivery
Goblins Rascals Dark Prince Royal Ghost Magic Archer
Fireball
Mortar Rascals Magic Archer
Poison
Mortar Rascals Magic Archer
Lightning
Mortar Dark Prince Magic Archer
Rocket
Mortar Rascals Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Dark Prince The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Royal Ghost Mortar Dark Prince Magic Archer Rascals Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Royal Ghost Mortar

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Mortar
Dark Prince The Log
Rascals
Dark Prince Magic Archer
Giant
Dark Prince Goblins The Log Royal Ghost Magic Archer
Dark Prince
Giant Mortar Rascals Royal Ghost Magic Archer
The Log
Mortar Giant Magic Archer
Royal Ghost
Giant Dark Prince Magic Archer
Magic Archer
Rascals Giant Dark Prince The Log Royal Ghost

Defense Synergies 0 10

Goblins
Mortar The Log Magic Archer
Mortar
Goblins The Log
Rascals
The Log
Giant
Dark Prince
The Log Royal Ghost Magic Archer
The Log
Goblins Mortar Rascals Dark Prince Royal Ghost Magic Archer
Royal Ghost
Dark Prince The Log
Magic Archer
Goblins Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log Magic Archer
Goblins Mortar Rascals Dark Prince The Log
Mortar Goblins Rascals Dark Prince
Goblins Mortar Rascals Dark Prince
Dark Prince The Log
The Log Goblins Rascals Dark Prince Royal Ghost Magic Archer
Mortar Rascals Magic Archer
Rascals The Log Magic Archer
Goblins Mortar Rascals
Goblins Rascals Dark Prince Royal Ghost
Goblins Rascals Dark Prince The Log Royal Ghost Magic Archer
Rascals Magic Archer
Mortar Rascals Dark Prince The Log
Goblins Mortar Rascals Dark Prince The Log Royal Ghost Magic Archer
Mortar Rascals
Mortar Rascals The Log
Goblins Mortar Rascals Dark Prince
Mortar Goblins Rascals Dark Prince The Log Royal Ghost Magic Archer
Mortar The Log Rascals Dark Prince Royal Ghost Magic Archer
Mortar
Rascals Dark Prince Royal Ghost Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Dark Prince Royal Ghost
Mortar The Log Royal Ghost Magic Archer
Goblins Rascals Dark Prince The Log
Dark Prince Rascals The Log
Rascals Dark Prince
Rascals Magic Archer
Rascals Dark Prince Goblins
Rascals Dark Prince
Goblins Mortar Dark Prince The Log Magic Archer
Rascals Dark Prince
Dark Prince The Log
Rascals Dark Prince
Rascals Magic Archer
Rascals Goblins Mortar Dark Prince The Log Magic Archer
Rascals Dark Prince The Log Royal Ghost Magic Archer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Rascals The Log Royal Ghost
Mortar The Log Royal Ghost Magic Archer
The Log Magic Archer
Rascals Dark Prince The Log
Mortar Dark Prince The Log Magic Archer
Magic Archer
Mortar The Log Magic Archer
The Log Magic Archer
The Log Mortar
Goblins
Mortar Dark Prince The Log Magic Archer
Magic Archer
Mortar The Log Magic Archer
Mortar Magic Archer
Mortar The Log Magic Archer
Mortar The Log Magic Archer
Magic Archer Mortar The Log
Mortar
Mortar Dark Prince The Log Magic Archer
Mortar The Log Magic Archer
The Log Magic Archer
The Log
Mortar The Log
The Log Mortar Dark Prince Magic Archer
Mortar The Log Royal Ghost Magic Archer
Mortar The Log Magic Archer
Mortar The Log Magic Archer
Magic Archer
Mortar The Log Magic Archer
Magic Archer
The Log Magic Archer
Dark Prince Magic Archer
Magic Archer
The Log
Rascals Dark Prince Magic Archer
The Log Mortar Magic Archer
Dark Prince
Rascals The Log Magic Archer
Magic Archer
Mortar Dark Prince The Log Royal Ghost Magic Archer

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