My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Mini P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Clone
Giant Snowball
Spear Goblins Skeleton Barrel Clone Witch
Zap
Spear Goblins Skeleton Barrel Clone Witch
Barbarian Barrel
Spear Goblins Skeleton Barrel Clone Witch Royal Ghost
The Log
Spear Goblins Skeleton Barrel Mini P.E.K.K.A Clone Witch
Earthquake
Spear Goblins Clone Witch
Arrows
Spear Goblins Skeleton Barrel Clone Witch
Royal Delivery
Spear Goblins Skeleton Barrel Mini P.E.K.K.A Clone Witch Royal Ghost
Fireball
Skeleton Barrel Clone Witch
Poison
Spear Goblins Skeleton Barrel Clone Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Barrel Mini P.E.K.K.A Rage Clone Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Arrows Skeleton Barrel Clone Royal Ghost Mini P.E.K.K.A Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Arrows Skeleton Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Mini P.E.K.K.A Royal Ghost
Arrows
Skeleton Barrel Mini P.E.K.K.A
Skeleton Barrel
Spear Goblins Clone Arrows Mini P.E.K.K.A Witch Royal Ghost
Mini P.E.K.K.A
Spear Goblins Arrows Skeleton Barrel Rage
Rage
Witch Mini P.E.K.K.A
Clone
Skeleton Barrel Witch
Witch
Rage Skeleton Barrel Clone Royal Ghost
Royal Ghost
Spear Goblins Skeleton Barrel Witch

Defense Synergies 0 7

Spear Goblins
Arrows Mini P.E.K.K.A Royal Ghost
Arrows
Spear Goblins Mini P.E.K.K.A
Skeleton Barrel
Mini P.E.K.K.A
Spear Goblins Arrows Witch Royal Ghost
Rage
Clone
Witch
Mini P.E.K.K.A Royal Ghost
Royal Ghost
Spear Goblins Mini P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch
Arrows Mini P.E.K.K.A
Arrows Spear Goblins Royal Ghost
Spear Goblins Arrows Witch
Arrows Skeleton Barrel
Mini P.E.K.K.A Witch
Spear Goblins Mini P.E.K.K.A Royal Ghost
Witch Spear Goblins Arrows Royal Ghost
Arrows Spear Goblins Witch
Mini P.E.K.K.A Witch
Arrows Mini P.E.K.K.A Witch Royal Ghost
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Witch
Arrows Spear Goblins Witch Royal Ghost
Arrows Witch Spear Goblins Royal Ghost
Mini P.E.K.K.A
Royal Ghost Spear Goblins Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Witch Royal Ghost
Arrows Skeleton Barrel Mini P.E.K.K.A Royal Ghost
Spear Goblins Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Arrows Skeleton Barrel Witch
Mini P.E.K.K.A Spear Goblins Witch
Mini P.E.K.K.A
Spear Goblins Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Witch
Witch
Witch Spear Goblins Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Witch Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Royal Ghost
Arrows Skeleton Barrel Royal Ghost
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Arrows Spear Goblins Skeleton Barrel Witch
Arrows Witch
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Mini P.E.K.K.A
Arrows Skeleton Barrel
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Spear Goblins Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Arrows
Mini P.E.K.K.A
Arrows Skeleton Barrel Mini P.E.K.K.A
Arrows Skeleton Barrel Witch
Arrows
Arrows Skeleton Barrel
Arrows Witch
Witch
Arrows Skeleton Barrel Witch Royal Ghost
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Arrows Witch
Skeleton Barrel Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Skeleton Barrel Spear Goblins Witch
Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows Skeleton Barrel
Arrows
Witch
Witch
Skeleton Barrel Witch Royal Ghost

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