My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Electro Dragon Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Guards Giant Skeleton
Giant Snowball
Bomber Hog Rider Guards Baby Dragon Electro Dragon
Zap
Bomber Guards
Barbarian Barrel
Bomber Guards Giant Skeleton Ice Wizard
The Log
Bomber Hog Rider Guards Giant Skeleton
Earthquake
Bomber Hog Rider Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Hog Rider Guards Baby Dragon Electro Dragon Giant Skeleton Ice Wizard
Fireball
Bomber Hog Rider Baby Dragon Electro Dragon Ice Wizard
Poison
Bomber Guards Electro Dragon Ice Wizard
Lightning
Baby Dragon Electro Dragon Ice Wizard
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Guards Ice Wizard Hog Rider Baby Dragon Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Guards Ice Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Baby Dragon Giant Skeleton
Arrows
Hog Rider Giant Skeleton
Hog Rider
Arrows Bomber Guards Baby Dragon Giant Skeleton
Guards
Hog Rider
Baby Dragon
Bomber Hog Rider Electro Dragon Giant Skeleton Ice Wizard
Electro Dragon
Baby Dragon Giant Skeleton Ice Wizard
Giant Skeleton
Bomber Arrows Hog Rider Baby Dragon Electro Dragon Ice Wizard
Ice Wizard
Baby Dragon Electro Dragon Giant Skeleton

Defense Synergies 1 12

Bomber
Guards
Arrows
Giant Skeleton Ice Wizard
Hog Rider
Guards
Bomber Baby Dragon Electro Dragon Giant Skeleton Ice Wizard
Baby Dragon
Ice Wizard Guards Electro Dragon Giant Skeleton
Electro Dragon
Guards Baby Dragon Giant Skeleton Ice Wizard
Giant Skeleton
Arrows Guards Baby Dragon Electro Dragon Ice Wizard
Ice Wizard
Baby Dragon Arrows Guards Electro Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon Electro Dragon
Electro Dragon Ice Wizard
Bomber Electro Dragon Giant Skeleton Ice Wizard
Guards Electro Dragon Ice Wizard
Bomber Arrows Giant Skeleton
Arrows Bomber Guards Baby Dragon Electro Dragon Ice Wizard
Arrows Baby Dragon Electro Dragon Ice Wizard
Arrows Baby Dragon Electro Dragon Giant Skeleton
Ice Wizard
Guards Bomber Giant Skeleton Ice Wizard
Guards Ice Wizard Bomber Arrows Baby Dragon Electro Dragon Giant Skeleton
Arrows Baby Dragon Electro Dragon Ice Wizard
Bomber Guards Electro Dragon Giant Skeleton Ice Wizard
Bomber Arrows Guards Baby Dragon Electro Dragon
Bomber Arrows Electro Dragon
Arrows Bomber Guards Baby Dragon Electro Dragon Ice Wizard
Arrows Baby Dragon Bomber Guards Electro Dragon Giant Skeleton Ice Wizard
Bomber Arrows Guards Baby Dragon Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton
Bomber Arrows Baby Dragon Electro Dragon
Guards Giant Skeleton Electro Dragon
Guards Giant Skeleton
Giant Skeleton Guards
Arrows Baby Dragon Electro Dragon Ice Wizard
Guards Giant Skeleton Ice Wizard
Giant Skeleton
Electro Dragon Giant Skeleton Baby Dragon
Guards
Guards Electro Dragon Giant Skeleton
Arrows Guards Giant Skeleton
Giant Skeleton Guards
Bomber Baby Dragon Electro Dragon
Guards Electro Dragon Bomber Baby Dragon Giant Skeleton
Arrows Bomber Baby Dragon Electro Dragon Giant Skeleton Ice Wizard
Bomber Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon Electro Dragon Giant Skeleton
Arrows Baby Dragon Electro Dragon Ice Wizard
Arrows Baby Dragon Electro Dragon Giant Skeleton
Arrows Guards Giant Skeleton
Bomber Arrows Baby Dragon
Arrows Baby Dragon Electro Dragon Ice Wizard
Bomber Arrows Baby Dragon
Arrows Baby Dragon Electro Dragon Ice Wizard
Arrows Electro Dragon
Guards Electro Dragon
Arrows Electro Dragon
Arrows Baby Dragon Electro Dragon
Baby Dragon
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon
Bomber Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Arrows
Bomber
Bomber Arrows Baby Dragon Electro Dragon
Bomber Arrows Baby Dragon Electro Dragon
Baby Dragon Giant Skeleton
Arrows
Arrows Baby Dragon Electro Dragon
Arrows Bomber Baby Dragon Electro Dragon Ice Wizard
Arrows Baby Dragon Electro Dragon Ice Wizard
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon
Arrows Baby Dragon Electro Dragon Ice Wizard
Electro Dragon Guards
Bomber Arrows Electro Dragon
Arrows Electro Dragon
Giant Skeleton
Arrows
Guards Electro Dragon
Arrows Baby Dragon Electro Dragon Ice Wizard
Arrows
Baby Dragon Electro Dragon
Arrows Bomber Baby Dragon Electro Dragon
Arrows Giant Skeleton
Electro Dragon
Electro Dragon Guards Baby Dragon Giant Skeleton
Electro Dragon
Electro Dragon Baby Dragon Giant Skeleton
Electro Dragon

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