My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 7 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Prince Giant Skeleton Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Giant Skeleton Night Witch Sparky
Giant Snowball
Hog Rider Goblin Hut Baby Dragon Night Witch
Zap
Goblin Hut Prince Night Witch Sparky
Barbarian Barrel
Goblin Hut Giant Skeleton Night Witch Sparky
The Log
Mini P.E.K.K.A Hog Rider Goblin Hut Prince Giant Skeleton Sparky
Earthquake
Hog Rider Goblin Hut
Arrows
Goblin Hut Night Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Goblin Hut Baby Dragon Prince Giant Skeleton Night Witch Sparky
Fireball
Hog Rider Goblin Hut Baby Dragon Night Witch Sparky
Poison
Goblin Hut Night Witch Sparky
Lightning
Mini P.E.K.K.A Goblin Hut Baby Dragon Prince Night Witch Sparky
Rocket
Hog Rider Goblin Hut Prince Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Prince Giant Skeleton Night Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Hog Rider Baby Dragon Night Witch Goblin Hut Prince Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Hog Rider Baby Dragon Night Witch

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Hog Rider Goblin Hut Baby Dragon Giant Skeleton
Hog Rider
Mini P.E.K.K.A Goblin Hut Baby Dragon Prince Giant Skeleton
Goblin Hut
Mini P.E.K.K.A Hog Rider Baby Dragon Prince Giant Skeleton
Baby Dragon
Mini P.E.K.K.A Hog Rider Goblin Hut Prince Giant Skeleton Sparky
Prince
Hog Rider Goblin Hut Baby Dragon
Giant Skeleton
Mini P.E.K.K.A Hog Rider Goblin Hut Baby Dragon Night Witch Sparky
Night Witch
Giant Skeleton
Sparky
Mini P.E.K.K.A Baby Dragon Giant Skeleton

Defense Synergies 0 6

Mini P.E.K.K.A
Goblin Hut Baby Dragon
Hog Rider
Goblin Hut
Mini P.E.K.K.A Baby Dragon Giant Skeleton
Baby Dragon
Mini P.E.K.K.A Goblin Hut Prince Giant Skeleton
Prince
Baby Dragon
Giant Skeleton
Goblin Hut Baby Dragon
Night Witch
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon Sparky
Mini P.E.K.K.A Sparky Goblin Hut Prince Night Witch
Mini P.E.K.K.A Goblin Hut Prince Sparky Giant Skeleton Night Witch
Mini P.E.K.K.A Goblin Hut Prince Night Witch Sparky
Mini P.E.K.K.A Prince Giant Skeleton Sparky
Baby Dragon Night Witch
Goblin Hut Baby Dragon Night Witch
Baby Dragon Giant Skeleton Sparky
Mini P.E.K.K.A Sparky Goblin Hut Prince Night Witch
Mini P.E.K.K.A Prince Giant Skeleton Night Witch Sparky
Goblin Hut Baby Dragon Giant Skeleton Night Witch
Goblin Hut Baby Dragon Night Witch
Mini P.E.K.K.A Goblin Hut Prince Night Witch Sparky Giant Skeleton
Sparky Mini P.E.K.K.A Goblin Hut Baby Dragon Prince Night Witch
Mini P.E.K.K.A Sparky Goblin Hut Prince
Mini P.E.K.K.A Goblin Hut Prince Sparky
Sparky Mini P.E.K.K.A Goblin Hut Prince Night Witch
Goblin Hut Baby Dragon Prince Night Witch
Baby Dragon Goblin Hut Giant Skeleton
Mini P.E.K.K.A Sparky Goblin Hut Prince
Mini P.E.K.K.A Baby Dragon Prince Giant Skeleton Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Hut Prince Giant Skeleton Sparky
Mini P.E.K.K.A Baby Dragon Prince
Giant Skeleton Mini P.E.K.K.A Goblin Hut Prince Sparky
Mini P.E.K.K.A Prince Giant Skeleton Night Witch Sparky
Giant Skeleton Mini P.E.K.K.A Goblin Hut Prince Night Witch Sparky
Goblin Hut Baby Dragon
Mini P.E.K.K.A Prince Sparky Goblin Hut Giant Skeleton Night Witch
Mini P.E.K.K.A Giant Skeleton Prince Sparky
Giant Skeleton Mini P.E.K.K.A Goblin Hut Baby Dragon Prince Sparky
Goblin Hut Sparky
Mini P.E.K.K.A Goblin Hut Prince Giant Skeleton Sparky
Prince Giant Skeleton
Mini P.E.K.K.A Prince Giant Skeleton Night Witch Sparky
Baby Dragon Sparky
Goblin Hut Sparky Mini P.E.K.K.A Baby Dragon Prince Giant Skeleton Night Witch
Mini P.E.K.K.A Goblin Hut Baby Dragon Giant Skeleton Sparky
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton Sparky
Baby Dragon
Goblin Hut Baby Dragon Giant Skeleton Sparky
Prince Giant Skeleton Sparky
Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon
Mini P.E.K.K.A Prince Night Witch Sparky
Prince Sparky
Baby Dragon
Goblin Hut Baby Dragon Sparky
Baby Dragon
Goblin Hut Baby Dragon Prince Sparky
Goblin Hut Baby Dragon Sparky
Goblin Hut Baby Dragon Sparky
Sparky
Mini P.E.K.K.A Night Witch Sparky
Mini P.E.K.K.A Baby Dragon Prince Sparky
Baby Dragon
Baby Dragon Prince Giant Skeleton Night Witch Sparky
Prince Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Prince Sparky
Baby Dragon Sparky
Baby Dragon Night Witch Sparky
Goblin Hut
Mini P.E.K.K.A Night Witch Sparky
Night Witch Sparky
Sparky
Prince Giant Skeleton Sparky
Sparky
Goblin Hut Prince Night Witch
Baby Dragon
Mini P.E.K.K.A Baby Dragon Prince Sparky
Baby Dragon
Giant Skeleton Sparky
Prince Sparky
Baby Dragon Giant Skeleton Sparky
Baby Dragon Prince Giant Skeleton Sparky
Prince Sparky
Sparky

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