My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Skeleton Army Prince Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Minion Horde Goblin Barrel Skeleton Army Witch Prince
Barbarian Barrel
Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Hog Rider Goblin Barrel Skeleton Army Witch Prince Giant Skeleton
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Minion Horde Goblin Barrel Skeleton Army Witch
Royal Delivery
Minion Horde Hog Rider Goblin Barrel Skeleton Army Witch Prince Giant Skeleton
Fireball
Minion Horde Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Minion Horde Skeleton Army Witch
Lightning
Witch Prince
Rocket
Minion Horde Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Skeleton Army Hog Rider Minion Horde Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Barrel Skeleton Army Hog Rider

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Mirror Prince Giant Skeleton
Hog Rider
Minion Horde Mirror Goblin Barrel Witch Prince Giant Skeleton
Mirror
Goblin Barrel Minion Horde Hog Rider Skeleton Army Giant Skeleton
Goblin Barrel
Mirror Prince Hog Rider Skeleton Army Giant Skeleton
Skeleton Army
Mirror Goblin Barrel
Witch
Hog Rider Prince Giant Skeleton
Prince
Goblin Barrel Minion Horde Hog Rider Witch
Giant Skeleton
Minion Horde Hog Rider Mirror Goblin Barrel Witch

Defense Synergies 2 4

Minion Horde
Mirror
Hog Rider
Mirror
Minion Horde Skeleton Army
Goblin Barrel
Skeleton Army
Mirror Prince Giant Skeleton
Witch
Prince Giant Skeleton
Prince
Skeleton Army Witch
Giant Skeleton
Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Skeleton Army Witch Prince
Minion Horde Skeleton Army Witch Prince Giant Skeleton
Minion Horde Skeleton Army Witch Prince
Skeleton Army Prince Giant Skeleton
Skeleton Army
Minion Horde Witch
Giant Skeleton
Minion Horde Witch Skeleton Army Prince
Skeleton Army Minion Horde Prince Giant Skeleton
Minion Horde Skeleton Army Witch Giant Skeleton
Minion Horde Witch
Minion Horde Skeleton Army Prince Witch Giant Skeleton
Skeleton Army Minion Horde Witch Prince
Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Prince
Minion Horde Skeleton Army Witch Prince
Minion Horde Skeleton Army Witch Prince
Witch Giant Skeleton
Prince
Skeleton Army Minion Horde Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince Giant Skeleton
Prince
Skeleton Army Giant Skeleton Minion Horde Witch Prince
Skeleton Army Prince Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Skeleton Army Witch Prince
Minion Horde Witch
Skeleton Army Prince Minion Horde Witch Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army Prince
Minion Horde Giant Skeleton Skeleton Army Witch Prince
Witch Minion Horde Skeleton Army
Minion Horde Witch Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Minion Horde Witch
Minion Horde Skeleton Army Witch
Skeleton Army Witch Minion Horde Prince Giant Skeleton
Minion Horde Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Minion Horde Giant Skeleton
Prince Giant Skeleton
Minion Horde
Minion Horde Witch
Minion Horde Witch
Minion Horde Prince
Minion Horde Prince
Minion Horde
Prince
Minion Horde Witch
Minion Horde
Minion Horde
Prince
Witch
Minion Horde Prince Giant Skeleton
Prince
Minion Horde
Witch
Minion Horde Witch
Witch
Witch Prince
Minion Horde Witch
Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde Prince Giant Skeleton
Minion Horde Skeleton Army Witch Prince
Witch
Minion Horde Prince
Giant Skeleton
Minion Horde Prince
Minion Horde Witch Giant Skeleton
Witch
Witch Prince Giant Skeleton
Prince

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