My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Executioner Giant Skeleton Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Lumberjack
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Executioner Giant Skeleton Lumberjack
The Log
Firecracker Giant Skeleton Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Executioner Giant Skeleton Lumberjack
Fireball
Firecracker Executioner Lumberjack
Poison
Bats Firecracker Executioner
Lightning
Executioner Lumberjack Goblinstein
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado Executioner Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tornado Lumberjack Executioner Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Tornado

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Lumberjack
Arrows
Giant Skeleton Lumberjack
Firecracker
Bats Tornado Giant Skeleton Lumberjack
Tornado
Executioner Firecracker Giant Skeleton
Executioner
Tornado
Giant Skeleton
Bats Arrows Firecracker Tornado Lumberjack
Lumberjack
Bats Arrows Firecracker Giant Skeleton
Goblinstein

Defense Synergies 1 13

Bats
Firecracker Giant Skeleton Lumberjack
Arrows
Tornado Giant Skeleton Lumberjack
Firecracker
Bats Tornado Giant Skeleton Lumberjack
Tornado
Executioner Arrows Firecracker Giant Skeleton
Executioner
Tornado Giant Skeleton Lumberjack
Giant Skeleton
Bats Arrows Firecracker Tornado Executioner Lumberjack
Lumberjack
Bats Arrows Firecracker Executioner Giant Skeleton
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Lumberjack Bats Firecracker Executioner
Tornado Lumberjack Bats Executioner Giant Skeleton
Lumberjack Bats Firecracker
Arrows Firecracker Tornado Giant Skeleton Lumberjack
Arrows Tornado Bats Firecracker Executioner Lumberjack
Bats Tornado Arrows Firecracker Executioner
Arrows Giant Skeleton
Tornado Lumberjack
Tornado Firecracker Giant Skeleton Lumberjack
Bats Executioner Arrows Firecracker Tornado Giant Skeleton Lumberjack
Arrows Executioner Bats Firecracker Tornado
Lumberjack Bats Giant Skeleton
Executioner Bats Arrows Firecracker Tornado Lumberjack
Lumberjack
Tornado Lumberjack
Bats Arrows Firecracker Tornado Executioner Lumberjack
Arrows Bats Firecracker Tornado Executioner Lumberjack
Arrows Tornado Executioner Bats Firecracker Giant Skeleton Lumberjack
Tornado Lumberjack
Bats Arrows Firecracker Executioner Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton
Arrows Firecracker Executioner Lumberjack
Giant Skeleton Lumberjack Bats
Giant Skeleton Lumberjack Bats Tornado
Giant Skeleton Executioner Lumberjack
Arrows Firecracker Executioner Bats Tornado
Bats Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Bats Firecracker Tornado
Bats Giant Skeleton Lumberjack
Arrows Tornado Giant Skeleton
Giant Skeleton Executioner Lumberjack
Firecracker Executioner
Bats Firecracker Tornado Executioner Giant Skeleton Lumberjack
Bats Arrows Executioner Firecracker Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Tornado Executioner
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Executioner Arrows Firecracker
Arrows Firecracker Executioner Bats Tornado
Arrows Firecracker Tornado Executioner
Arrows Firecracker Tornado Executioner
Arrows Firecracker Tornado
Bats Tornado Lumberjack
Firecracker Arrows Tornado
Arrows Firecracker Tornado Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Tornado
Bats
Arrows Firecracker Executioner
Arrows Firecracker Tornado
Giant Skeleton
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Executioner
Arrows Firecracker Tornado Executioner
Arrows Tornado
Arrows Firecracker Tornado
Bats Arrows Firecracker Tornado Executioner
Bats Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Bats
Arrows Firecracker Tornado Executioner
Arrows
Firecracker Executioner Lumberjack
Arrows Firecracker Executioner
Arrows Tornado Giant Skeleton
Firecracker Executioner
Bats Firecracker Tornado Giant Skeleton
Firecracker Bats Tornado Executioner
Firecracker Tornado Executioner Giant Skeleton
Firecracker

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