My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Skeleton Dragons Clone Baby Dragon Witch
Zap
Clone Witch
Barbarian Barrel
Knight Clone Witch Giant Skeleton
The Log
Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Skeleton Dragons Clone Witch
Royal Delivery
Knight Skeleton Dragons Clone Baby Dragon Witch Giant Skeleton
Fireball
Skeleton Dragons Clone Baby Dragon Witch
Poison
Skeleton Dragons Clone Witch
Lightning
Knight Skeleton Dragons Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Clone Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Clone Skeleton Dragons Baby Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Clone

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Baby Dragon Witch The Log
Skeleton Dragons
Knight Clone Baby Dragon Giant Skeleton
Rage
Witch Giant Skeleton
Clone
Giant Skeleton Skeleton Dragons Baby Dragon Witch
Baby Dragon
Knight Skeleton Dragons Clone Witch Giant Skeleton
Witch
Rage Knight Clone Baby Dragon Giant Skeleton
Giant Skeleton
Clone Skeleton Dragons Rage Baby Dragon Witch The Log
The Log
Knight Giant Skeleton

Defense Synergies 2 10

Knight
Skeleton Dragons Baby Dragon Witch The Log
Skeleton Dragons
Knight The Log Baby Dragon
Rage
Clone
Baby Dragon
Knight Skeleton Dragons Witch Giant Skeleton The Log
Witch
Knight Baby Dragon Giant Skeleton The Log
Giant Skeleton
Baby Dragon Witch The Log
The Log
Skeleton Dragons Knight Baby Dragon Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Baby Dragon The Log
Knight Skeleton Dragons Witch The Log
Witch Knight Skeleton Dragons Giant Skeleton
Witch Knight Skeleton Dragons
Giant Skeleton The Log
The Log Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon Witch
Skeleton Dragons Baby Dragon Giant Skeleton The Log
Witch
Knight Giant Skeleton
Skeleton Dragons Witch Knight Baby Dragon Giant Skeleton The Log
Skeleton Dragons Baby Dragon Witch
Knight Skeleton Dragons Witch Giant Skeleton The Log
Skeleton Dragons Baby Dragon Witch The Log
Knight
The Log
Knight Skeleton Dragons Witch
Knight Skeleton Dragons Baby Dragon Witch The Log
Baby Dragon Witch The Log Knight Skeleton Dragons Giant Skeleton
Skeleton Dragons Knight Baby Dragon Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Giant Skeleton
Knight Skeleton Dragons Baby Dragon The Log
Giant Skeleton Knight Witch The Log
Giant Skeleton Knight The Log
Giant Skeleton Knight Witch
Skeleton Dragons Baby Dragon Witch
Knight Witch Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Knight Skeleton Dragons Baby Dragon Witch The Log
Witch Skeleton Dragons
Knight Witch Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Knight Witch
Skeleton Dragons Baby Dragon Witch
Witch Knight Skeleton Dragons Baby Dragon Giant Skeleton The Log
Skeleton Dragons Baby Dragon Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons Baby Dragon Giant Skeleton The Log
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Baby Dragon Giant Skeleton The Log
Knight Skeleton Dragons Giant Skeleton The Log
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Baby Dragon Witch
Skeleton Dragons Baby Dragon Witch The Log
The Log Skeleton Dragons Baby Dragon
The Log Skeleton Dragons
Knight Skeleton Dragons The Log
Skeleton Dragons Baby Dragon
Knight Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Baby Dragon Witch The Log
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Baby Dragon Witch The Log
Skeleton Dragons Baby Dragon Giant Skeleton The Log
Skeleton Dragons
The Log
Skeleton Dragons Baby Dragon The Log
The Log Skeleton Dragons Baby Dragon Witch
Witch
The Log Skeleton Dragons Baby Dragon Witch
Skeleton Dragons Baby Dragon Witch The Log
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Baby Dragon Witch
Skeleton Dragons Witch
Skeleton Dragons The Log
Skeleton Dragons
Giant Skeleton
The Log
Witch
Skeleton Dragons Baby Dragon Witch
The Log
Knight Skeleton Dragons Baby Dragon
The Log Skeleton Dragons Baby Dragon
Giant Skeleton
Skeleton Dragons
Skeleton Dragons Baby Dragon Witch Giant Skeleton The Log
Skeleton Dragons Witch
Baby Dragon Witch Giant Skeleton The Log
Skeleton Dragons

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