My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards Dark Prince Giant Skeleton Inferno Dragon
Giant Snowball
Archers Hog Rider Guards Witch Inferno Dragon
Zap
Archers Guards Dark Prince Witch Inferno Dragon
Barbarian Barrel
Archers Guards Dark Prince Witch Giant Skeleton
The Log
Archers Hog Rider Guards Dark Prince Witch Giant Skeleton
Earthquake
Archers Hog Rider Guards Witch
Arrows
Archers Guards Witch
Royal Delivery
Archers Hog Rider Guards Dark Prince Witch Giant Skeleton Inferno Dragon
Fireball
Archers Hog Rider Witch Inferno Dragon
Poison
Archers Guards Witch
Lightning
Dark Prince Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Dark Prince Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Hog Rider Dark Prince Inferno Dragon Witch Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Guards Hog Rider Dark Prince

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Dark Prince Giant Skeleton Inferno Dragon
Hog Rider
Archers Rocket Guards Dark Prince Witch Giant Skeleton
Rocket
Hog Rider
Guards
Hog Rider
Dark Prince
Archers Hog Rider Witch
Witch
Hog Rider Dark Prince Giant Skeleton
Giant Skeleton
Archers Hog Rider Witch
Inferno Dragon
Archers

Defense Synergies 0 8

Archers
Guards Dark Prince Witch Giant Skeleton
Hog Rider
Rocket
Guards
Archers Witch Giant Skeleton
Dark Prince
Archers Witch
Witch
Archers Guards Dark Prince Giant Skeleton
Giant Skeleton
Archers Guards Witch
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Inferno Dragon Dark Prince Witch
Rocket Witch Archers Dark Prince Giant Skeleton Inferno Dragon
Witch Inferno Dragon Guards Dark Prince
Rocket Dark Prince Giant Skeleton
Archers Guards Dark Prince
Rocket Inferno Dragon Archers Witch
Rocket Giant Skeleton
Witch Inferno Dragon
Guards Archers Dark Prince Giant Skeleton
Archers Guards Witch Dark Prince Giant Skeleton
Inferno Dragon Archers Witch
Rocket Guards Dark Prince Witch Giant Skeleton
Rocket Guards Dark Prince Witch
Inferno Dragon
Rocket Inferno Dragon
Dark Prince Witch
Archers Guards Dark Prince Witch
Witch Archers Guards Dark Prince Giant Skeleton Inferno Dragon
Inferno Dragon
Dark Prince Archers Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Dark Prince Witch Giant Skeleton
Archers Rocket Inferno Dragon
Guards Giant Skeleton Rocket Dark Prince Witch
Rocket Guards Dark Prince Giant Skeleton
Giant Skeleton Guards Dark Prince Witch Inferno Dragon
Rocket Archers Witch
Rocket Guards Dark Prince Archers Witch Giant Skeleton
Giant Skeleton Dark Prince Inferno Dragon
Rocket Giant Skeleton Dark Prince Witch Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Guards Dark Prince Witch Giant Skeleton
Rocket Guards Dark Prince Giant Skeleton
Rocket Dark Prince Giant Skeleton Guards Witch
Archers Witch
Guards Witch Archers Rocket Dark Prince Giant Skeleton Inferno Dragon
Archers Dark Prince Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards Giant Skeleton
Rocket Giant Skeleton
Rocket Guards Dark Prince Giant Skeleton
Rocket Dark Prince
Rocket Witch
Archers Witch
Rocket Guards
Rocket Dark Prince
Archers Rocket
Rocket
Rocket
Rocket Witch
Rocket
Rocket
Rocket
Rocket Archers Dark Prince
Rocket Witch
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Dark Prince Witch
Witch Inferno Dragon
Witch
Witch
Rocket
Archers Witch
Rocket Guards Witch
Rocket
Rocket
Giant Skeleton
Rocket
Archers Rocket Guards Dark Prince Witch
Rocket Archers Witch
Rocket Dark Prince
Rocket Giant Skeleton
Dark Prince
Rocket Guards Witch Giant Skeleton
Rocket Witch
Rocket Dark Prince Witch Giant Skeleton

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