My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Demolisher Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Goblin Demolisher Giant Skeleton
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Elixir Golem Executioner Giant Skeleton
The Log
Elixir Golem Goblin Demolisher Giant Skeleton
Earthquake
Elixir Golem
Arrows
Minions
Royal Delivery
Minions Elixir Golem Goblin Demolisher Executioner Giant Skeleton
Fireball
Minions Elixir Golem Executioner
Poison
Minions Elixir Golem Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Goblin Demolisher Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Goblin Demolisher Freeze Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Elixir Golem Fireball Goblin Demolisher Freeze Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Elixir Golem Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elixir Golem Giant Skeleton
Elixir Golem
Minions Fireball Goblin Demolisher Mirror Executioner
Fireball
Mirror Elixir Golem Freeze
Goblin Demolisher
Elixir Golem Giant Skeleton
Mirror
Fireball Elixir Golem Freeze Giant Skeleton
Freeze
Fireball Mirror
Executioner
Elixir Golem
Giant Skeleton
Minions Goblin Demolisher Mirror

Defense Synergies 1 5

Minions
Freeze Giant Skeleton
Elixir Golem
Fireball
Mirror Freeze
Goblin Demolisher
Mirror
Fireball Executioner
Freeze
Minions Fireball
Executioner
Mirror Giant Skeleton
Giant Skeleton
Minions Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Demolisher Executioner
Minions Executioner
Minions Freeze Executioner Giant Skeleton
Minions
Fireball Goblin Demolisher Giant Skeleton
Fireball Freeze Minions Goblin Demolisher Executioner
Minions Fireball Freeze Executioner
Fireball Giant Skeleton
Minions
Giant Skeleton
Minions Executioner Fireball Goblin Demolisher Freeze Giant Skeleton
Minions Executioner Fireball
Minions Fireball Freeze Giant Skeleton
Fireball Executioner Minions Goblin Demolisher Freeze
Fireball Freeze
Minions Fireball Executioner
Fireball Minions Goblin Demolisher Executioner
Freeze Executioner Minions Fireball Goblin Demolisher Giant Skeleton
Goblin Demolisher Minions Fireball Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton
Fireball Executioner
Giant Skeleton Minions
Giant Skeleton Fireball
Giant Skeleton Executioner
Fireball Executioner Minions Goblin Demolisher Freeze
Minions Fireball Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton Minions Fireball
Minions Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Fireball Executioner
Fireball Goblin Demolisher Executioner
Minions Fireball Freeze Executioner Giant Skeleton
Minions Executioner Fireball Freeze Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze Giant Skeleton
Fireball Executioner
Fireball Giant Skeleton
Fireball Freeze Giant Skeleton
Fireball Executioner Goblin Demolisher
Fireball Executioner Minions Freeze
Goblin Demolisher Executioner
Fireball Goblin Demolisher Freeze Executioner
Fireball
Minions Fireball
Fireball
Fireball Executioner
Fireball Executioner
Minions Fireball Freeze
Fireball
Fireball Goblin Demolisher Executioner
Fireball Goblin Demolisher Executioner
Fireball Freeze
Minions
Fireball Goblin Demolisher Executioner
Fireball Goblin Demolisher
Minions Fireball Giant Skeleton
Fireball
Fireball
Goblin Demolisher Freeze Fireball Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Minions Fireball Freeze
Fireball
Fireball
Fireball Freeze
Giant Skeleton
Fireball
Minions Fireball Freeze
Fireball Executioner
Freeze
Fireball
Fireball Executioner
Fireball Executioner
Fireball Giant Skeleton
Executioner
Minions Fireball Freeze Giant Skeleton
Fireball Executioner
Fireball Freeze Executioner Giant Skeleton
Fireball

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