My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Goblin Curse Night Witch Golden Knight Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Valkyrie Wizard Giant Skeleton
The Log
Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Hog Rider Wizard Giant Skeleton
Fireball
Hog Rider Wizard
Poison
Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Fireball Mini P.E.K.K.A Valkyrie Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Fireball Mini P.E.K.K.A

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Mini P.E.K.K.A Valkyrie Giant Skeleton
Knight
Hog Rider Zap Fireball Wizard
Fireball
Zap Hog Rider Knight
Mini P.E.K.K.A
Zap Valkyrie Hog Rider Wizard Giant Skeleton
Valkyrie
Hog Rider Zap Mini P.E.K.K.A Wizard Giant Skeleton
Hog Rider
Zap Knight Fireball Valkyrie Mini P.E.K.K.A Wizard Giant Skeleton
Wizard
Knight Mini P.E.K.K.A Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Zap Mini P.E.K.K.A Valkyrie Hog Rider Wizard

Defense Synergies 2 12

Zap
Fireball Mini P.E.K.K.A Knight Valkyrie Giant Skeleton
Knight
Zap Fireball Mini P.E.K.K.A Wizard
Fireball
Zap Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Knight Fireball Valkyrie Wizard
Valkyrie
Zap Fireball Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Knight Mini P.E.K.K.A Valkyrie Giant Skeleton
Giant Skeleton
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Valkyrie Wizard
Mini P.E.K.K.A Zap Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie Giant Skeleton
Mini P.E.K.K.A Knight Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Giant Skeleton
Fireball Zap Valkyrie
Zap Fireball Wizard
Zap Fireball Valkyrie Giant Skeleton
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Zap Knight Fireball Wizard Giant Skeleton
Zap Fireball Wizard
Mini P.E.K.K.A Zap Knight Fireball Valkyrie Wizard Giant Skeleton
Fireball Valkyrie Wizard Zap Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A
Wizard Knight Fireball Mini P.E.K.K.A Valkyrie
Fireball Zap Knight Valkyrie Wizard
Zap Valkyrie Wizard Knight Fireball Giant Skeleton
Mini P.E.K.K.A
Valkyrie Wizard Knight Fireball Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Zap Fireball Giant Skeleton
Fireball Zap Knight Mini P.E.K.K.A Valkyrie Wizard
Giant Skeleton Zap Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Giant Skeleton Zap Knight Fireball
Giant Skeleton Knight Mini P.E.K.K.A Valkyrie
Fireball Wizard Zap
Mini P.E.K.K.A Knight Fireball Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Valkyrie
Zap Giant Skeleton Knight Fireball Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie Giant Skeleton
Zap Fireball Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Zap Knight Fireball Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Zap Fireball Mini P.E.K.K.A Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Knight Fireball Valkyrie Giant Skeleton
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Mini P.E.K.K.A
Zap Knight Fireball Valkyrie Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard
Zap Fireball Valkyrie Wizard
Fireball Giant Skeleton
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Giant Skeleton
Fireball Wizard
Zap Fireball
Fireball Zap Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball Giant Skeleton
Zap Fireball Giant Skeleton
Zap Fireball
Zap Fireball Giant Skeleton

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