My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Witch Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Clone Giant Skeleton Skeleton King
Giant Snowball
Goblin Curse Clone Witch Skeleton King
Zap
Goblin Curse Clone Witch Skeleton King
Barbarian Barrel
Goblin Cage Goblin Curse Clone Witch Giant Skeleton Skeleton King
The Log
Goblin Cage Goblin Curse Clone Witch Giant Skeleton Skeleton King
Earthquake
Goblin Cage Clone Witch Skeleton King
Arrows
Goblin Curse Clone Witch Skeleton King
Royal Delivery
Goblin Cage Clone Witch Giant Skeleton Skeleton King
Fireball
Goblin Cage Clone Witch Skeleton King
Poison
Goblin Cage Goblin Curse Clone Witch Skeleton King
Lightning
Goblin Cage Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Clone Fireball Goblin Cage Skeleton King Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Rage Clone Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Goblin Curse Skeleton King
Goblin Cage
Witch Giant Skeleton
Goblin Curse
Fireball
Rage
Witch Giant Skeleton
Clone
Giant Skeleton Witch
Witch
Rage Goblin Cage Clone Giant Skeleton Skeleton King
Giant Skeleton
Clone Goblin Cage Rage Witch
Skeleton King
Fireball Witch

Defense Synergies 0 3

Fireball
Goblin Cage
Goblin Cage
Fireball Witch
Goblin Curse
Rage
Clone
Witch
Goblin Cage Giant Skeleton
Giant Skeleton
Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage
Goblin Cage Goblin Curse Witch
Goblin Cage Witch Goblin Curse Giant Skeleton
Goblin Cage Witch Goblin Curse Skeleton King
Fireball Goblin Cage Giant Skeleton
Fireball
Fireball Goblin Cage Goblin Curse Witch
Fireball Goblin Cage Giant Skeleton
Witch Goblin Cage Goblin Curse Skeleton King
Giant Skeleton
Goblin Curse Witch Fireball Giant Skeleton Skeleton King
Fireball Goblin Curse Witch
Goblin Cage Fireball Goblin Curse Witch Giant Skeleton
Fireball Goblin Cage Goblin Curse Witch Skeleton King
Goblin Cage Goblin Curse Skeleton King
Fireball Goblin Cage Goblin Curse
Fireball Goblin Cage Witch
Fireball Goblin Cage Witch
Goblin Cage Witch Fireball Goblin Curse Giant Skeleton
Goblin Cage Goblin Curse
Fireball Goblin Curse Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Witch Giant Skeleton
Fireball
Giant Skeleton Goblin Cage Witch
Giant Skeleton Fireball Goblin Cage
Giant Skeleton Goblin Cage Goblin Curse Witch
Fireball Goblin Curse Witch
Fireball Goblin Cage Witch Giant Skeleton
Giant Skeleton Goblin Cage Goblin Curse
Goblin Cage Giant Skeleton Fireball Witch
Witch Goblin Cage Goblin Curse
Goblin Cage Witch Giant Skeleton
Fireball Goblin Cage Giant Skeleton
Giant Skeleton Fireball Goblin Cage Goblin Curse Witch Skeleton King
Fireball Goblin Cage Goblin Curse Witch
Witch Fireball Goblin Cage Giant Skeleton Skeleton King
Fireball Goblin Cage Goblin Curse Witch Giant Skeleton Skeleton King
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Goblin Curse
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Goblin Curse
Fireball Goblin Curse Witch
Witch
Fireball Goblin Curse
Fireball
Fireball
Fireball
Fireball Goblin Curse
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fireball
Fireball Goblin Curse Witch
Fireball Giant Skeleton
Fireball
Fireball
Goblin Curse Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball Goblin Curse
Fireball Goblin Curse Witch
Fireball Witch
Fireball
Fireball
Fireball
Giant Skeleton
Fireball Goblin Curse
Fireball Witch
Fireball Goblin Curse Witch
Fireball
Fireball
Fireball Skeleton King
Fireball Giant Skeleton
Fireball Witch Giant Skeleton Skeleton King
Fireball Witch
Fireball Witch Giant Skeleton
Fireball

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