My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Hunter Witch Giant Skeleton Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Skeleton Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton
Giant Snowball
Goblins Bomber Witch
Zap
Goblins Bomber Witch Goblin Giant
Barbarian Barrel
Goblins Bomber Hunter Witch Giant Skeleton Magic Archer
The Log
Goblins Bomber Hunter Witch Giant Skeleton
Earthquake
Bomber Witch
Arrows
Goblins Bomber Witch
Royal Delivery
Goblins Bomber Hunter Witch Giant Skeleton Magic Archer
Fireball
Bomber Hunter Witch Magic Archer
Poison
Bomber Hunter Witch Magic Archer
Lightning
Hunter Witch Magic Archer
Rocket
Hunter Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Void Hunter Magic Archer Witch Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bomber Void Hunter

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Giant Skeleton Goblin Giant
Void
Goblin Giant
Hunter
Giant Skeleton Goblin Giant
Witch
Giant Skeleton Goblin Giant
Giant Skeleton
Bomber Hunter Witch Magic Archer
Goblin Giant
Bomber Void Hunter Witch Magic Archer
Magic Archer
Giant Skeleton Goblin Giant

Defense Synergies 0 8

Goblins
Bomber Hunter Giant Skeleton Magic Archer
Bomber
Goblins
Void
Hunter
Goblins Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Goblins Hunter Witch Magic Archer
Goblin Giant
Magic Archer
Magic Archer
Goblins Giant Skeleton Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Void Goblin Giant Magic Archer
Hunter Goblins Bomber Witch
Hunter Witch Goblins Bomber Void Giant Skeleton
Hunter Witch Goblins Bomber
Bomber Giant Skeleton
Goblins Bomber Hunter Magic Archer
Hunter Void Witch Magic Archer
Void Giant Skeleton Goblin Giant Magic Archer
Hunter Witch Goblins
Goblins Bomber Hunter Giant Skeleton
Goblins Witch Bomber Hunter Giant Skeleton Goblin Giant Magic Archer
Hunter Witch Magic Archer
Hunter Bomber Witch Giant Skeleton
Bomber Goblins Hunter Witch Magic Archer
Hunter
Hunter
Goblins Bomber Hunter Witch
Goblins Bomber Hunter Witch Magic Archer
Hunter Witch Bomber Giant Skeleton Magic Archer
Hunter
Bomber Goblins Hunter Witch Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Void Witch Giant Skeleton
Void Bomber Hunter Magic Archer
Giant Skeleton Goblins Hunter Witch Goblin Giant
Hunter Giant Skeleton Goblin Giant
Giant Skeleton Hunter Witch Goblin Giant
Hunter Witch Goblin Giant Magic Archer
Goblins Void Hunter Witch Giant Skeleton Goblin Giant
Giant Skeleton Hunter Goblin Giant
Void Giant Skeleton Goblins Witch Magic Archer
Witch Goblin Giant
Hunter Witch Giant Skeleton
Void Giant Skeleton Goblin Giant
Giant Skeleton Hunter Witch Goblin Giant
Bomber Witch Magic Archer
Witch Goblins Bomber Hunter Giant Skeleton Goblin Giant Magic Archer
Bomber Hunter Witch Giant Skeleton Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Giant Skeleton
Void Magic Archer
Void Giant Skeleton Goblin Giant Magic Archer
Void Giant Skeleton
Bomber Magic Archer
Hunter Witch Goblin Giant Magic Archer
Bomber Witch Magic Archer
Hunter Magic Archer
Void
Goblins Void
Void Magic Archer
Void Magic Archer
Void Hunter Magic Archer
Void Magic Archer
Magic Archer
Bomber Hunter Witch Magic Archer
Magic Archer
Bomber
Void Bomber Hunter Magic Archer
Bomber Witch Magic Archer
Void Giant Skeleton Magic Archer
Void
Void
Void
Bomber Hunter Witch Magic Archer
Witch
Void Hunter Witch Magic Archer
Void Witch Magic Archer
Void Magic Archer
Hunter Witch Magic Archer
Void Witch
Void
Void Bomber Hunter Magic Archer
Void Magic Archer
Giant Skeleton
Magic Archer
Void Witch Magic Archer
Hunter Witch Magic Archer
Void Hunter Magic Archer
Bomber Magic Archer
Void Giant Skeleton
Witch Giant Skeleton Magic Archer
Void Witch Magic Archer
Void Witch Giant Skeleton Goblin Giant Magic Archer

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