My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Skeleton X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Curse Guards Giant Skeleton
Giant Snowball
Bomber Minions Goblin Curse Guards
Zap
Bomber Minions Goblin Curse Guards X-Bow
Barbarian Barrel
Bomber Goblin Curse Guards Giant Skeleton X-Bow
The Log
Bomber Mini P.E.K.K.A Goblin Curse Guards Giant Skeleton X-Bow
Earthquake
Bomber Guards X-Bow
Arrows
Bomber Minions Goblin Curse Guards
Royal Delivery
Bomber Minions Mini P.E.K.K.A Guards Giant Skeleton
Fireball
Bomber Minions X-Bow
Poison
Bomber Minions Goblin Curse Guards X-Bow
Lightning
Mini P.E.K.K.A X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Goblin Curse Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse Minions Guards Void Mini P.E.K.K.A Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Goblin Curse Minions Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mini P.E.K.K.A Goblin Curse Giant Skeleton X-Bow
Minions
Bomber Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Bomber Minions Giant Skeleton X-Bow
Goblin Curse
Bomber
Guards
X-Bow
Void
Giant Skeleton
Bomber Minions Mini P.E.K.K.A X-Bow
X-Bow
Bomber Mini P.E.K.K.A Guards Giant Skeleton

Defense Synergies 0 8

Bomber
Mini P.E.K.K.A Guards X-Bow
Minions
Giant Skeleton X-Bow
Mini P.E.K.K.A
Bomber Guards
Goblin Curse
Guards
Bomber Mini P.E.K.K.A Giant Skeleton X-Bow
Void
Giant Skeleton
Minions Guards
X-Bow
Bomber Minions Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Void X-Bow
Mini P.E.K.K.A Minions Goblin Curse X-Bow
Mini P.E.K.K.A Bomber Minions Goblin Curse Void Giant Skeleton
Mini P.E.K.K.A Minions Goblin Curse Guards
Bomber Mini P.E.K.K.A Giant Skeleton X-Bow
Bomber Minions Guards X-Bow
Minions Goblin Curse Void X-Bow
Void Giant Skeleton X-Bow
Mini P.E.K.K.A Minions Goblin Curse X-Bow
Guards Bomber Mini P.E.K.K.A Giant Skeleton
Minions Goblin Curse Guards Bomber Giant Skeleton X-Bow
Minions Goblin Curse
Mini P.E.K.K.A Bomber Minions Goblin Curse Guards Giant Skeleton X-Bow
Bomber Minions Mini P.E.K.K.A Goblin Curse Guards X-Bow
Mini P.E.K.K.A Goblin Curse X-Bow
Mini P.E.K.K.A Goblin Curse X-Bow
Bomber Minions Mini P.E.K.K.A X-Bow
Bomber Minions Guards X-Bow
Bomber Minions Goblin Curse Guards Giant Skeleton
Mini P.E.K.K.A Goblin Curse
Bomber Minions Mini P.E.K.K.A Goblin Curse Guards Giant Skeleton
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Void Giant Skeleton X-Bow
Void Bomber Mini P.E.K.K.A X-Bow
Guards Giant Skeleton Minions Mini P.E.K.K.A
Mini P.E.K.K.A Guards Giant Skeleton X-Bow
Giant Skeleton Mini P.E.K.K.A Goblin Curse Guards
Minions Goblin Curse
Mini P.E.K.K.A Guards Minions Void Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Curse
Void Giant Skeleton Minions Mini P.E.K.K.A X-Bow
Goblin Curse Guards
Minions Mini P.E.K.K.A Guards Giant Skeleton
Guards Void Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Curse Guards
Bomber Goblin Curse
Guards Bomber Minions Mini P.E.K.K.A Giant Skeleton X-Bow
Minions Bomber Mini P.E.K.K.A Goblin Curse Giant Skeleton
Bomber Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards Giant Skeleton X-Bow
Void Goblin Curse X-Bow
Void Giant Skeleton X-Bow
Guards Void Giant Skeleton
Bomber Goblin Curse
Minions Goblin Curse
Bomber
X-Bow Goblin Curse
Void X-Bow
Minions Mini P.E.K.K.A Guards Void X-Bow
Void X-Bow
Void Goblin Curse
Void
Minions Void X-Bow
X-Bow
X-Bow Bomber
X-Bow
Bomber Minions Mini P.E.K.K.A
Void Bomber Mini P.E.K.K.A X-Bow
Bomber Goblin Curse Void X-Bow
Minions Void Giant Skeleton X-Bow
Void
Void X-Bow
Void X-Bow
Goblin Curse Bomber
Void X-Bow
Void X-Bow
Void Goblin Curse X-Bow
Goblin Curse Void X-Bow
Minions Guards Void
Mini P.E.K.K.A Void
Void Bomber X-Bow
Void
Giant Skeleton
Goblin Curse
Minions Guards Void X-Bow
Goblin Curse
Void Mini P.E.K.K.A
Bomber
Void Giant Skeleton
Minions Guards Giant Skeleton
Void
Void Giant Skeleton X-Bow
Void
Void

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