My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Wall Breakers Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Wall Breakers Skeleton Army Clone Giant Skeleton
Giant Snowball
Goblins Minion Horde Wall Breakers Skeleton Army Clone Lumberjack
Zap
Goblins Minion Horde Wall Breakers Skeleton Army Clone
Barbarian Barrel
Goblins Wall Breakers Skeleton Army Clone Giant Skeleton Lumberjack
The Log
Goblins Wall Breakers Skeleton Army Clone Giant Skeleton Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Goblins Minion Horde Wall Breakers Skeleton Army Clone
Royal Delivery
Goblins Minion Horde Wall Breakers Skeleton Army Clone Giant Skeleton Lumberjack
Fireball
Minion Horde Wall Breakers Skeleton Army Clone Lumberjack
Poison
Minion Horde Skeleton Army Clone
Lightning
Lumberjack
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Wall Breakers Skeleton Army Clone Lumberjack Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Wall Breakers Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minion Horde
Mirror Clone Giant Skeleton Lumberjack
Mirror
Minion Horde Wall Breakers Skeleton Army Giant Skeleton Lumberjack
Wall Breakers
Mirror
Skeleton Army
Clone Mirror
Clone
Skeleton Army Giant Skeleton Minion Horde Lumberjack
Giant Skeleton
Clone Minion Horde Mirror Lumberjack
Lumberjack
Minion Horde Mirror Clone Giant Skeleton

Defense Synergies 2 6

Goblins
Minion Horde Giant Skeleton
Minion Horde
Mirror Goblins
Mirror
Minion Horde Skeleton Army Lumberjack
Wall Breakers
Skeleton Army
Mirror Giant Skeleton Lumberjack
Clone
Giant Skeleton
Goblins Skeleton Army Lumberjack
Lumberjack
Mirror Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Skeleton Army Lumberjack Goblins
Minion Horde Skeleton Army Lumberjack Goblins Giant Skeleton
Minion Horde Skeleton Army Lumberjack Goblins
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Goblins Lumberjack
Minion Horde
Giant Skeleton
Minion Horde Goblins Skeleton Army Lumberjack
Skeleton Army Goblins Minion Horde Giant Skeleton Lumberjack
Goblins Minion Horde Skeleton Army Giant Skeleton Lumberjack
Minion Horde
Minion Horde Skeleton Army Lumberjack Giant Skeleton
Skeleton Army Goblins Minion Horde Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Lumberjack
Minion Horde Goblins Skeleton Army Lumberjack
Goblins Minion Horde Skeleton Army Lumberjack
Giant Skeleton Lumberjack
Lumberjack
Skeleton Army Goblins Minion Horde Giant Skeleton Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Goblins Giant Skeleton
Lumberjack
Skeleton Army Giant Skeleton Lumberjack Goblins Minion Horde
Skeleton Army Giant Skeleton Lumberjack Minion Horde
Giant Skeleton Minion Horde Skeleton Army Lumberjack
Minion Horde
Skeleton Army Goblins Minion Horde Giant Skeleton Lumberjack
Giant Skeleton Minion Horde Skeleton Army Lumberjack
Minion Horde Giant Skeleton Goblins Skeleton Army
Minion Horde Skeleton Army
Minion Horde Giant Skeleton Lumberjack
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Lumberjack
Minion Horde Skeleton Army
Skeleton Army Goblins Minion Horde Giant Skeleton Lumberjack
Minion Horde Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Minion Horde Giant Skeleton
Giant Skeleton
Minion Horde
Minion Horde
Minion Horde
Goblins Minion Horde Lumberjack
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Giant Skeleton
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Skeleton Army
Minion Horde Lumberjack
Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton
Giant Skeleton

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