My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Balloon Giant Skeleton Ice Wizard Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon Giant Skeleton Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon Giant Skeleton Ram Rider
Giant Snowball
Spear Goblins Balloon Lumberjack Ram Rider
Zap
Spear Goblins Balloon Ram Rider
Barbarian Barrel
Spear Goblins Giant Skeleton Ice Wizard Magic Archer Lumberjack
The Log
Spear Goblins Giant Skeleton Lumberjack Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Balloon Giant Skeleton Ice Wizard Magic Archer Lumberjack Ram Rider
Fireball
Balloon Ice Wizard Magic Archer Lumberjack Ram Rider
Poison
Spear Goblins Balloon Ice Wizard Magic Archer
Lightning
Balloon Ice Wizard Magic Archer Lumberjack Ram Rider
Rocket
Balloon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Ice Wizard Magic Archer Lumberjack Balloon Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Ice Wizard Magic Archer

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Balloon Giant Skeleton Lumberjack Ram Rider
Arrows
Balloon Giant Skeleton Lumberjack Ram Rider
Balloon
Arrows Lumberjack Spear Goblins Giant Skeleton Ice Wizard Magic Archer
Giant Skeleton
Spear Goblins Arrows Balloon Ice Wizard Magic Archer Lumberjack
Ice Wizard
Balloon Giant Skeleton Lumberjack Ram Rider
Magic Archer
Ram Rider Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Spear Goblins Arrows Giant Skeleton Ice Wizard Magic Archer Ram Rider
Ram Rider
Magic Archer Spear Goblins Arrows Ice Wizard Lumberjack

Defense Synergies 0 14

Spear Goblins
Arrows Giant Skeleton Ice Wizard Lumberjack
Arrows
Spear Goblins Giant Skeleton Ice Wizard Lumberjack
Balloon
Giant Skeleton
Spear Goblins Arrows Ice Wizard Magic Archer Lumberjack
Ice Wizard
Spear Goblins Arrows Giant Skeleton Lumberjack
Magic Archer
Giant Skeleton Lumberjack Ram Rider
Lumberjack
Spear Goblins Arrows Giant Skeleton Ice Wizard Magic Archer Ram Rider
Ram Rider
Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Magic Archer Ram Rider
Lumberjack Ice Wizard Ram Rider
Lumberjack Ram Rider Giant Skeleton Ice Wizard
Lumberjack Ice Wizard Ram Rider
Arrows Giant Skeleton Lumberjack
Arrows Spear Goblins Ice Wizard Magic Archer Lumberjack
Ram Rider Spear Goblins Arrows Ice Wizard Magic Archer
Arrows Giant Skeleton Magic Archer Ram Rider
Ice Wizard Lumberjack
Spear Goblins Giant Skeleton Ice Wizard Lumberjack
Ice Wizard Spear Goblins Arrows Giant Skeleton Magic Archer Lumberjack Ram Rider
Arrows Spear Goblins Ice Wizard Magic Archer Ram Rider
Lumberjack Giant Skeleton Ice Wizard Ram Rider
Arrows Magic Archer Lumberjack
Lumberjack Ram Rider
Lumberjack Ram Rider
Arrows Lumberjack
Arrows Spear Goblins Ice Wizard Magic Archer Lumberjack Ram Rider
Arrows Spear Goblins Giant Skeleton Ice Wizard Magic Archer Lumberjack Ram Rider
Lumberjack Ram Rider
Spear Goblins Arrows Giant Skeleton Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Giant Skeleton
Arrows Magic Archer Lumberjack
Giant Skeleton Lumberjack Spear Goblins Ram Rider
Giant Skeleton Lumberjack Ram Rider
Giant Skeleton Lumberjack Ram Rider
Arrows Ice Wizard Magic Archer Ram Rider
Spear Goblins Giant Skeleton Ice Wizard Lumberjack Ram Rider
Giant Skeleton Lumberjack
Giant Skeleton Spear Goblins Magic Archer
Giant Skeleton Lumberjack
Arrows Giant Skeleton
Giant Skeleton Lumberjack Ram Rider
Magic Archer
Spear Goblins Giant Skeleton Magic Archer Lumberjack
Arrows Giant Skeleton Ice Wizard Magic Archer
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Giant Skeleton
Arrows Ice Wizard Magic Archer Ram Rider
Arrows Giant Skeleton Magic Archer
Arrows Giant Skeleton
Arrows Magic Archer
Arrows Spear Goblins Ice Wizard Magic Archer Ram Rider
Arrows Magic Archer
Arrows Ice Wizard Magic Archer Ram Rider
Arrows Ram Rider
Lumberjack
Arrows Magic Archer Ram Rider
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Spear Goblins Arrows Magic Archer
Magic Archer Arrows
Arrows
Arrows Magic Archer
Arrows Magic Archer
Giant Skeleton Magic Archer
Arrows
Arrows
Arrows Ice Wizard Magic Archer
Arrows Ice Wizard Magic Archer Ram Rider
Arrows Magic Archer Ram Rider
Arrows Magic Archer
Arrows Ice Wizard Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Giant Skeleton
Arrows Magic Archer
Spear Goblins Magic Archer
Arrows Ice Wizard Magic Archer Ram Rider
Arrows
Magic Archer Lumberjack
Arrows Magic Archer
Arrows Giant Skeleton
Giant Skeleton Magic Archer
Magic Archer
Giant Skeleton Magic Archer

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