My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Giant Skeleton Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Giant Skeleton
Giant Snowball
Bomber Skeleton Dragons Goblin Barrel
Zap
Bomber Goblin Barrel
Barbarian Barrel
Bomber Goblin Barrel Giant Skeleton
The Log
Bomber Goblin Barrel Giant Skeleton
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Skeleton Dragons Goblin Barrel
Royal Delivery
Bomber Skeleton Dragons Goblin Barrel Giant Skeleton
Fireball
Bomber Skeleton Dragons Goblin Barrel
Poison
Bomber Skeleton Dragons
Lightning
Skeleton Dragons Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Freeze Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Skeleton Dragons Freeze Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Giant Skeleton Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Skeleton Dragons Freeze Goblin Machine Monk Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Goblin Barrel Skeleton Dragons

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton Monk
Arrows
Goblin Barrel Freeze Giant Skeleton
Skeleton Dragons
Giant Skeleton
Goblin Barrel
Arrows Giant Skeleton
Freeze
Arrows
Giant Skeleton
Bomber Arrows Skeleton Dragons Goblin Barrel
Goblin Machine
Monk
Bomber

Defense Synergies 0 2

Bomber
Arrows
Giant Skeleton Monk
Skeleton Dragons
Goblin Barrel
Freeze
Giant Skeleton
Arrows
Goblin Machine
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Dragons
Skeleton Dragons Monk
Bomber Skeleton Dragons Freeze Giant Skeleton
Skeleton Dragons Monk
Bomber Arrows Giant Skeleton Monk
Arrows Freeze Bomber Skeleton Dragons
Skeleton Dragons Arrows Freeze
Arrows Skeleton Dragons Giant Skeleton Monk
Bomber Giant Skeleton
Skeleton Dragons Bomber Arrows Freeze Giant Skeleton
Arrows Skeleton Dragons
Bomber Skeleton Dragons Freeze Giant Skeleton
Bomber Arrows Skeleton Dragons Freeze
Monk Freeze
Bomber Arrows Skeleton Dragons
Arrows Bomber Skeleton Dragons
Arrows Freeze Bomber Skeleton Dragons Giant Skeleton
Bomber Skeleton Dragons Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Bomber Arrows Skeleton Dragons Monk
Giant Skeleton
Giant Skeleton Monk
Giant Skeleton
Arrows Skeleton Dragons Freeze Monk
Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton Skeleton Dragons Monk
Skeleton Dragons
Giant Skeleton
Monk Arrows Giant Skeleton
Giant Skeleton
Bomber Skeleton Dragons
Bomber Skeleton Dragons Freeze Giant Skeleton Monk
Arrows Bomber Skeleton Dragons Freeze Giant Skeleton
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Freeze Giant Skeleton Monk
Arrows Monk Skeleton Dragons
Arrows Skeleton Dragons Giant Skeleton
Arrows Skeleton Dragons Freeze Giant Skeleton
Bomber Arrows Skeleton Dragons
Arrows Skeleton Dragons Freeze Goblin Machine Monk
Bomber Arrows Skeleton Dragons
Arrows Skeleton Dragons Freeze
Arrows Monk Skeleton Dragons
Monk Arrows Skeleton Dragons Goblin Machine
Monk Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons Freeze Monk
Arrows Skeleton Dragons
Bomber Arrows Skeleton Dragons
Arrows Skeleton Dragons
Monk Arrows Freeze
Bomber Skeleton Dragons
Bomber Arrows Skeleton Dragons Goblin Machine Monk
Bomber Arrows Skeleton Dragons Goblin Machine Monk
Skeleton Dragons Giant Skeleton Monk
Arrows Skeleton Dragons
Monk
Arrows Skeleton Dragons Monk
Arrows Freeze Bomber Skeleton Dragons Goblin Machine
Arrows Skeleton Dragons Monk
Arrows Skeleton Dragons Monk
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons Freeze
Bomber Arrows Skeleton Dragons
Arrows Skeleton Dragons Freeze Monk
Giant Skeleton
Arrows Monk
Freeze
Arrows Skeleton Dragons Monk
Freeze
Arrows
Skeleton Dragons
Arrows Bomber Skeleton Dragons
Monk Arrows Giant Skeleton
Skeleton Dragons
Skeleton Dragons Freeze Giant Skeleton
Skeleton Dragons
Freeze Giant Skeleton Monk
Skeleton Dragons Monk

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