My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Giant Skeleton Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Baby Dragon Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Skeleton Army Giant Skeleton Night Witch
Giant Snowball
Archers Wall Breakers Skeleton Army Baby Dragon Princess Night Witch
Zap
Archers Wall Breakers Skeleton Army Princess Night Witch
Barbarian Barrel
Archers Valkyrie Wall Breakers Skeleton Army Giant Skeleton Princess Night Witch
The Log
Archers Wall Breakers Skeleton Army Giant Skeleton Princess
Earthquake
Archers Skeleton Army
Arrows
Archers Wall Breakers Skeleton Army Princess Night Witch
Royal Delivery
Archers Valkyrie Wall Breakers Skeleton Army Baby Dragon Giant Skeleton Princess Night Witch
Fireball
Archers Wall Breakers Skeleton Army Baby Dragon Princess Night Witch
Poison
Archers Skeleton Army Princess Night Witch
Lightning
Valkyrie Baby Dragon Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Giant Skeleton Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Skeleton Army Princess Valkyrie Baby Dragon Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Skeleton Army Princess

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Wall Breakers Baby Dragon Giant Skeleton
Valkyrie
Archers Wall Breakers Baby Dragon Giant Skeleton
Wall Breakers
Valkyrie Archers Baby Dragon Princess
Skeleton Army
Baby Dragon
Archers Valkyrie Wall Breakers Giant Skeleton
Giant Skeleton
Archers Valkyrie Baby Dragon Princess Night Witch
Princess
Wall Breakers Giant Skeleton
Night Witch
Giant Skeleton

Defense Synergies 1 10

Archers
Valkyrie Skeleton Army Baby Dragon Giant Skeleton
Valkyrie
Archers Baby Dragon Princess Night Witch
Wall Breakers
Skeleton Army
Archers Giant Skeleton Princess
Baby Dragon
Archers Valkyrie Giant Skeleton
Giant Skeleton
Archers Skeleton Army Baby Dragon Princess
Princess
Valkyrie Skeleton Army Giant Skeleton
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Skeleton Army Valkyrie Night Witch
Skeleton Army Archers Valkyrie Giant Skeleton Night Witch
Skeleton Army Night Witch Valkyrie
Valkyrie Skeleton Army Giant Skeleton Princess
Skeleton Army Archers Valkyrie Baby Dragon Night Witch
Archers Baby Dragon Princess Night Witch
Valkyrie Baby Dragon Giant Skeleton
Skeleton Army Princess Night Witch
Skeleton Army Archers Valkyrie Giant Skeleton Night Witch
Archers Valkyrie Skeleton Army Baby Dragon Giant Skeleton Princess Night Witch
Archers Baby Dragon Princess Night Witch
Skeleton Army Night Witch Valkyrie Giant Skeleton
Valkyrie Skeleton Army Baby Dragon Princess Night Witch
Skeleton Army
Skeleton Army
Valkyrie Skeleton Army Night Witch
Valkyrie Archers Skeleton Army Baby Dragon Night Witch
Valkyrie Baby Dragon Archers Giant Skeleton Princess
Valkyrie Skeleton Army Archers Baby Dragon Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Giant Skeleton
Archers Valkyrie Baby Dragon
Skeleton Army Giant Skeleton Valkyrie
Valkyrie Skeleton Army Giant Skeleton Night Witch
Giant Skeleton Valkyrie Skeleton Army Night Witch
Archers Baby Dragon Princess
Skeleton Army Archers Valkyrie Giant Skeleton Night Witch
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Valkyrie Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Night Witch
Archers Valkyrie Skeleton Army Baby Dragon Princess
Skeleton Army Archers Valkyrie Baby Dragon Giant Skeleton Night Witch
Valkyrie Archers Baby Dragon Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon Giant Skeleton
Baby Dragon Princess
Baby Dragon Giant Skeleton
Valkyrie Giant Skeleton
Valkyrie Baby Dragon
Baby Dragon Princess
Archers Baby Dragon Princess
Baby Dragon Princess
Night Witch
Valkyrie Princess
Archers Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Princess
Baby Dragon Princess
Night Witch
Archers Baby Dragon Princess
Valkyrie Baby Dragon Princess
Baby Dragon Giant Skeleton Night Witch
Princess
Baby Dragon
Valkyrie Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon
Archers Baby Dragon Princess Night Witch
Night Witch
Night Witch
Princess
Giant Skeleton
Princess
Archers Skeleton Army Princess Night Witch
Archers Baby Dragon Princess
Valkyrie Baby Dragon Princess
Baby Dragon Princess
Giant Skeleton
Baby Dragon Giant Skeleton Princess
Princess
Baby Dragon Giant Skeleton Princess

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