My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Hogs Skeleton Army Giant Skeleton
Giant Snowball
Archers Minions Mega Minion Royal Hogs Skeleton Army Princess
Zap
Archers Minions Royal Hogs Skeleton Army Princess
Barbarian Barrel
Archers Knight Royal Hogs Skeleton Army Giant Skeleton Princess
The Log
Archers Royal Hogs Skeleton Army Giant Skeleton Princess
Earthquake
Archers Royal Hogs Skeleton Army
Arrows
Archers Minions Royal Hogs Skeleton Army Princess
Royal Delivery
Archers Knight Minions Mega Minion Royal Hogs Skeleton Army Giant Skeleton Princess
Fireball
Archers Minions Mega Minion Royal Hogs Skeleton Army Princess
Poison
Archers Minions Mega Minion Royal Hogs Skeleton Army Princess
Lightning
Knight Mega Minion
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Skeleton Army Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Minions Mega Minion Skeleton Army Princess Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Minions Mega Minion

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Hogs Giant Skeleton
Knight
Archers Minions Mega Minion Princess Royal Hogs
Minions
Knight Royal Hogs Giant Skeleton
Mega Minion
Knight Giant Skeleton
Royal Hogs
Archers Knight Minions Princess
Skeleton Army
Giant Skeleton
Archers Minions Mega Minion Princess
Princess
Knight Royal Hogs Giant Skeleton

Defense Synergies 4 12

Archers
Knight Minions Mega Minion Skeleton Army Giant Skeleton
Knight
Archers Minions Mega Minion Princess Skeleton Army
Minions
Knight Archers Giant Skeleton
Mega Minion
Knight Archers Skeleton Army Giant Skeleton Princess
Royal Hogs
Skeleton Army
Archers Knight Mega Minion Giant Skeleton Princess
Giant Skeleton
Archers Minions Mega Minion Skeleton Army Princess
Princess
Knight Mega Minion Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mega Minion
Skeleton Army Knight Minions Mega Minion
Skeleton Army Archers Knight Minions Mega Minion Giant Skeleton
Skeleton Army Knight Minions Mega Minion
Skeleton Army Giant Skeleton Princess
Skeleton Army Archers Minions Mega Minion
Minions Mega Minion Archers Princess
Giant Skeleton
Minions Skeleton Army Princess
Knight Skeleton Army Archers Giant Skeleton
Archers Minions Skeleton Army Knight Mega Minion Giant Skeleton Princess
Minions Mega Minion Archers Princess
Skeleton Army Knight Minions Giant Skeleton
Skeleton Army Minions Mega Minion Princess
Skeleton Army Knight
Skeleton Army
Knight Minions Skeleton Army
Archers Knight Minions Mega Minion Skeleton Army
Archers Knight Minions Mega Minion Giant Skeleton Princess
Skeleton Army Archers Knight Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers Giant Skeleton
Archers Knight Mega Minion
Skeleton Army Giant Skeleton Knight Minions
Skeleton Army Giant Skeleton Knight
Giant Skeleton Knight Skeleton Army
Archers Minions Princess
Skeleton Army Archers Knight Minions Mega Minion Giant Skeleton
Giant Skeleton Knight Skeleton Army
Giant Skeleton Knight Minions Mega Minion Skeleton Army
Mega Minion Skeleton Army
Knight Minions Mega Minion Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Knight
Archers Skeleton Army Princess
Skeleton Army Archers Knight Minions Mega Minion Giant Skeleton
Minions Archers Mega Minion Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Giant Skeleton
Princess
Giant Skeleton
Knight Giant Skeleton
Minions Mega Minion Princess
Archers Princess
Princess
Minions
Knight Princess
Archers Princess
Knight Princess
Minions Princess
Princess
Princess
Princess
Minions
Archers Mega Minion Princess
Princess
Minions Giant Skeleton
Princess
Princess
Mega Minion
Princess
Princess
Archers Princess
Minions Mega Minion
Mega Minion
Princess
Giant Skeleton
Princess
Archers Minions Skeleton Army Princess
Archers Mega Minion Princess
Knight Mega Minion Princess
Princess
Giant Skeleton
Mega Minion
Minions Giant Skeleton Princess
Princess
Giant Skeleton Princess

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