My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Giant Skeleton Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Giant Skeleton
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Tesla Goblin Barrel Giant Skeleton Magic Archer
The Log
Goblin Barrel Giant Skeleton
Earthquake
Tesla Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Battle Healer Goblin Barrel Giant Skeleton Magic Archer
Fireball
Tesla Battle Healer Goblin Barrel Magic Archer
Poison
Bats Battle Healer Magic Archer
Lightning
Tesla Battle Healer Magic Archer
Rocket
Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Tesla Battle Healer Magic Archer Golden Knight Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Tesla

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Battle Healer Goblin Barrel
Tesla
Battle Healer
Bats Goblin Barrel Giant Skeleton Magic Archer
Goblin Barrel
Bats Battle Healer Giant Skeleton Golden Knight
Giant Skeleton
Bats Battle Healer Goblin Barrel The Log Magic Archer
The Log
Giant Skeleton Magic Archer
Magic Archer
Battle Healer Giant Skeleton The Log Golden Knight
Golden Knight
Goblin Barrel Magic Archer

Defense Synergies 1 14

Bats
Tesla Battle Healer Giant Skeleton The Log Golden Knight
Tesla
The Log Bats Battle Healer Magic Archer
Battle Healer
Bats Tesla Giant Skeleton The Log Magic Archer
Goblin Barrel
Giant Skeleton
Bats Battle Healer The Log Magic Archer
The Log
Tesla Bats Battle Healer Giant Skeleton Magic Archer Golden Knight
Magic Archer
Tesla Battle Healer Giant Skeleton The Log
Golden Knight
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Magic Archer Golden Knight
Bats Tesla Battle Healer The Log
Tesla Bats Giant Skeleton
Tesla Bats
Battle Healer Giant Skeleton The Log
The Log Bats Tesla Magic Archer
Bats Tesla Magic Archer
Tesla Battle Healer Giant Skeleton The Log Magic Archer Golden Knight
Tesla
Tesla Battle Healer Giant Skeleton
Bats Tesla Giant Skeleton The Log Magic Archer
Tesla Bats Magic Archer
Tesla Bats Battle Healer Giant Skeleton The Log
Bats Tesla The Log Magic Archer Golden Knight
Tesla
Tesla The Log
Tesla Bats
Tesla Bats Battle Healer The Log Magic Archer Golden Knight
The Log Bats Tesla Battle Healer Giant Skeleton Magic Archer
Tesla
Bats Tesla Battle Healer Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Battle Healer Giant Skeleton
Tesla Battle Healer The Log Magic Archer
Giant Skeleton Bats Battle Healer The Log Golden Knight
Giant Skeleton Bats Tesla Battle Healer The Log
Giant Skeleton Tesla Battle Healer
Bats Tesla Magic Archer
Bats Tesla Battle Healer Giant Skeleton
Giant Skeleton Tesla Battle Healer
Giant Skeleton Bats The Log Magic Archer
Tesla
Bats Tesla Giant Skeleton Golden Knight
Giant Skeleton The Log
Giant Skeleton Tesla Golden Knight
Tesla Magic Archer
Tesla Bats Battle Healer Giant Skeleton The Log Magic Archer Golden Knight
Bats Tesla Battle Healer Giant Skeleton The Log Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton The Log Golden Knight
The Log Magic Archer Golden Knight
Giant Skeleton The Log Magic Archer
Giant Skeleton The Log
The Log Magic Archer
Bats Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Golden Knight
Bats
The Log Magic Archer Golden Knight
Magic Archer
The Log Magic Archer Golden Knight
Magic Archer
The Log Magic Archer
The Log Magic Archer Golden Knight
Magic Archer The Log
Bats
The Log Magic Archer
The Log Magic Archer Golden Knight
Giant Skeleton The Log Magic Archer
The Log
The Log
The Log Magic Archer
The Log Magic Archer Golden Knight
The Log Magic Archer Golden Knight
The Log Magic Archer Golden Knight
Bats Magic Archer
Bats
The Log Magic Archer
Magic Archer
Giant Skeleton
The Log Magic Archer
Bats Magic Archer
Magic Archer
The Log
Magic Archer
The Log Magic Archer
Giant Skeleton
Bats Giant Skeleton The Log Magic Archer Golden Knight
Bats Magic Archer
Giant Skeleton The Log Magic Archer Golden Knight

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