My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Flying Machine Giant Skeleton Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton
Giant Snowball
Bats Tombstone Flying Machine Clone Lumberjack
Zap
Bats Tombstone Flying Machine Clone
Barbarian Barrel
Tombstone Clone Giant Skeleton Lumberjack
The Log
Tombstone Clone Giant Skeleton Lumberjack
Earthquake
Tombstone Clone
Arrows
Bats Tombstone Flying Machine Clone
Royal Delivery
Bats Flying Machine Clone Giant Skeleton Lumberjack
Fireball
Tombstone Flying Machine Clone Lumberjack
Poison
Bats Tombstone Flying Machine Clone
Lightning
Tombstone Lumberjack Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Clone Poison Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tombstone Clone Flying Machine Poison Lumberjack Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Tombstone Clone Flying Machine

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Flying Machine Clone Lumberjack
Tombstone
Flying Machine
Bats Clone Giant Skeleton Lumberjack
Clone
Giant Skeleton Bats Flying Machine Lumberjack
Poison
Giant Skeleton
Giant Skeleton
Bats Clone Flying Machine Poison Lumberjack Archer Queen
Lumberjack
Bats Flying Machine Clone Giant Skeleton
Archer Queen
Giant Skeleton

Defense Synergies 0 9

Bats
Giant Skeleton Lumberjack
Tombstone
Flying Machine Poison Lumberjack Archer Queen
Flying Machine
Tombstone Giant Skeleton Lumberjack
Clone
Poison
Tombstone
Giant Skeleton
Bats Flying Machine Lumberjack
Lumberjack
Bats Tombstone Flying Machine Giant Skeleton
Archer Queen
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Flying Machine
Lumberjack Bats Tombstone Flying Machine
Lumberjack Bats Tombstone Giant Skeleton
Lumberjack Bats Tombstone
Tombstone Poison Giant Skeleton Lumberjack
Bats Flying Machine Lumberjack
Bats Tombstone Flying Machine Poison
Flying Machine Poison Giant Skeleton
Tombstone Lumberjack Archer Queen
Giant Skeleton Lumberjack
Bats Poison Tombstone Flying Machine Giant Skeleton Lumberjack
Bats Flying Machine Poison
Tombstone Lumberjack Bats Flying Machine Giant Skeleton
Bats Tombstone Poison Lumberjack
Tombstone Lumberjack
Lumberjack
Bats Tombstone Poison Lumberjack
Tombstone Bats Flying Machine Lumberjack
Poison Bats Tombstone Flying Machine Giant Skeleton Lumberjack
Lumberjack
Bats Flying Machine Poison Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone Giant Skeleton
Poison Flying Machine Lumberjack
Tombstone Giant Skeleton Lumberjack Bats
Giant Skeleton Lumberjack Bats
Giant Skeleton Tombstone Lumberjack
Poison Bats Flying Machine
Bats Tombstone Flying Machine Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Bats Tombstone Flying Machine Poison
Tombstone
Bats Tombstone Flying Machine Giant Skeleton Lumberjack
Poison Giant Skeleton Archer Queen
Giant Skeleton Tombstone Lumberjack
Flying Machine
Tombstone Bats Flying Machine Poison Giant Skeleton Lumberjack Archer Queen
Bats Poison Flying Machine Giant Skeleton Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Giant Skeleton
Poison Flying Machine
Flying Machine Poison Giant Skeleton
Flying Machine Poison Giant Skeleton
Poison
Poison Bats Flying Machine
Flying Machine Poison
Poison Flying Machine
Poison Flying Machine
Bats Poison Lumberjack
Poison Flying Machine
Poison Flying Machine Archer Queen
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Poison
Bats
Flying Machine Poison
Flying Machine Poison
Poison Giant Skeleton
Poison
Flying Machine Poison
Poison
Poison Flying Machine
Flying Machine Poison
Poison
Poison Bats Flying Machine
Bats Flying Machine Poison
Poison
Poison
Giant Skeleton
Poison
Bats Tombstone Flying Machine
Poison Flying Machine Archer Queen
Poison Flying Machine Lumberjack
Flying Machine Poison
Poison Giant Skeleton Archer Queen
Flying Machine Archer Queen
Bats Flying Machine Poison Giant Skeleton Archer Queen
Bats Flying Machine Poison Archer Queen
Poison Flying Machine Giant Skeleton Archer Queen

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