My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dart Goblin Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Skeleton Fisherman
Giant Snowball
Goblin Gang Dart Goblin Fisherman
Zap
Goblin Gang Dart Goblin Fisherman
Barbarian Barrel
Goblin Gang Elite Barbarians Dart Goblin Valkyrie Giant Skeleton Electro Wizard
The Log
Goblin Gang Elite Barbarians Dart Goblin Giant Skeleton Fisherman
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Elite Barbarians Dart Goblin Valkyrie Giant Skeleton Fisherman Electro Wizard
Fireball
Goblin Gang Elite Barbarians Dart Goblin Fisherman Electro Wizard
Poison
Goblin Gang Dart Goblin Fisherman Electro Wizard
Lightning
Elite Barbarians Valkyrie Fisherman Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Fisherman Fireball Valkyrie Electro Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Fisherman Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Valkyrie Giant Skeleton
Elite Barbarians
Valkyrie Dart Goblin Fireball
Dart Goblin
Valkyrie Goblin Gang Elite Barbarians Giant Skeleton
Fireball
Elite Barbarians Electro Wizard
Valkyrie
Elite Barbarians Dart Goblin Goblin Gang Giant Skeleton Fisherman Electro Wizard
Giant Skeleton
Goblin Gang Dart Goblin Valkyrie Fisherman Electro Wizard
Fisherman
Valkyrie Giant Skeleton
Electro Wizard
Fireball Valkyrie Giant Skeleton

Defense Synergies 1 15

Goblin Gang
Dart Goblin Valkyrie Giant Skeleton Fisherman Electro Wizard
Elite Barbarians
Valkyrie Dart Goblin
Dart Goblin
Goblin Gang Elite Barbarians Valkyrie Giant Skeleton Fisherman Electro Wizard
Fireball
Valkyrie Electro Wizard
Valkyrie
Elite Barbarians Goblin Gang Dart Goblin Fireball Fisherman Electro Wizard
Giant Skeleton
Goblin Gang Dart Goblin Electro Wizard
Fisherman
Goblin Gang Dart Goblin Valkyrie
Electro Wizard
Goblin Gang Dart Goblin Fireball Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Valkyrie Electro Wizard
Elite Barbarians Goblin Gang Dart Goblin Valkyrie Fisherman Electro Wizard
Goblin Gang Fisherman Elite Barbarians Dart Goblin Valkyrie Giant Skeleton Electro Wizard
Elite Barbarians Goblin Gang Dart Goblin Valkyrie Fisherman Electro Wizard
Elite Barbarians Fireball Valkyrie Giant Skeleton
Goblin Gang Fireball Dart Goblin Valkyrie Electro Wizard
Dart Goblin Electro Wizard Goblin Gang Fireball
Dart Goblin Fireball Valkyrie Giant Skeleton Electro Wizard
Goblin Gang Elite Barbarians Fisherman
Goblin Gang Elite Barbarians Dart Goblin Valkyrie Giant Skeleton Fisherman Electro Wizard
Goblin Gang Dart Goblin Valkyrie Electro Wizard Fireball Giant Skeleton Fisherman
Goblin Gang Dart Goblin Fireball Electro Wizard
Goblin Gang Elite Barbarians Fireball Valkyrie Giant Skeleton Electro Wizard
Fireball Valkyrie Goblin Gang Dart Goblin Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Fireball Fisherman Electro Wizard
Goblin Gang Elite Barbarians Fireball Valkyrie Fisherman Electro Wizard
Fireball Goblin Gang Elite Barbarians Dart Goblin Valkyrie Fisherman Electro Wizard
Valkyrie Dart Goblin Fireball Giant Skeleton Fisherman Electro Wizard
Elite Barbarians Dart Goblin Fisherman Electro Wizard
Goblin Gang Valkyrie Elite Barbarians Dart Goblin Fireball Giant Skeleton Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians Fireball Giant Skeleton Fisherman Electro Wizard
Fireball Electro Wizard Goblin Gang Elite Barbarians Valkyrie Fisherman
Goblin Gang Giant Skeleton Elite Barbarians Valkyrie Fisherman Electro Wizard
Goblin Gang Valkyrie Giant Skeleton Elite Barbarians Fireball Fisherman Electro Wizard
Giant Skeleton Goblin Gang Elite Barbarians Valkyrie Fisherman
Fireball Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Elite Barbarians Dart Goblin Fireball Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Elite Barbarians Valkyrie Fisherman
Giant Skeleton Electro Wizard Elite Barbarians Fireball Valkyrie
Goblin Gang Dart Goblin
Elite Barbarians Dart Goblin Valkyrie Giant Skeleton
Elite Barbarians Fireball Valkyrie Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Goblin Gang Fireball Valkyrie
Dart Goblin Fireball Valkyrie
Goblin Gang Elite Barbarians Electro Wizard Dart Goblin Fireball Valkyrie Giant Skeleton Fisherman
Valkyrie Elite Barbarians Dart Goblin Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Valkyrie Giant Skeleton
Fireball Dart Goblin Fisherman Electro Wizard
Dart Goblin Fireball Giant Skeleton
Dart Goblin Fireball Valkyrie Giant Skeleton
Fireball Valkyrie
Fireball Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin Fisherman
Goblin Gang Elite Barbarians Fireball Fisherman Electro Wizard
Dart Goblin Fireball Valkyrie Fisherman Electro Wizard
Fireball Dart Goblin
Elite Barbarians Dart Goblin Fireball Fisherman
Dart Goblin Fireball Fisherman
Elite Barbarians Dart Goblin Fireball Fisherman
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fisherman
Dart Goblin Fireball Fisherman Electro Wizard
Dart Goblin Fireball Valkyrie
Fireball Giant Skeleton
Fireball
Fisherman
Fireball
Fireball Valkyrie
Fisherman
Fireball Dart Goblin Fisherman Electro Wizard
Fireball Fisherman
Fireball Dart Goblin Fisherman
Elite Barbarians Dart Goblin Fireball Electro Wizard
Electro Wizard Dart Goblin Fireball
Elite Barbarians Fireball
Dart Goblin Fireball
Fireball Electro Wizard
Giant Skeleton
Fireball
Electro Wizard Goblin Gang Dart Goblin Fireball
Fireball Dart Goblin Electro Wizard
Fireball
Fireball Goblin Gang Dart Goblin Valkyrie Electro Wizard
Dart Goblin Fireball
Fireball Giant Skeleton
Elite Barbarians Dart Goblin
Goblin Gang Elite Barbarians Dart Goblin Fireball Giant Skeleton Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Giant Skeleton Electro Wizard
Fireball Dart Goblin

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