My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Gang Balloon
Giant Snowball
Skeletons Minions Cannon Goblin Gang Balloon
Zap
Skeletons Minions Cannon Goblin Gang Balloon
Barbarian Barrel
Skeletons Cannon Goblin Gang
The Log
Skeletons Cannon Goblin Gang
Earthquake
Skeletons Cannon Goblin Gang
Arrows
Skeletons Minions Goblin Gang
Royal Delivery
Skeletons Minions Goblin Gang Balloon
Fireball
Minions Cannon Goblin Gang Balloon
Poison
Minions Cannon Goblin Gang Balloon
Lightning
Cannon Balloon Archer Queen
Rocket
Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Cannon Goblin Gang Fireball Poison Balloon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Minions Cannon Goblin Gang

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Balloon
Cannon
Goblin Gang
Balloon
Fireball
Archer Queen
Poison
Balloon
Balloon
Minions Goblin Gang Poison
Archer Queen
Fireball

Defense Synergies 1 9

Skeletons
Cannon Minions Poison Archer Queen
Minions
Skeletons Cannon
Cannon
Skeletons Minions Goblin Gang Fireball Poison Archer Queen
Goblin Gang
Cannon Archer Queen
Fireball
Cannon
Poison
Skeletons Cannon
Balloon
Archer Queen
Skeletons Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball
Skeletons Minions Cannon Goblin Gang
Cannon Goblin Gang Skeletons Minions
Cannon Skeletons Minions Goblin Gang
Fireball Poison
Goblin Gang Fireball Skeletons Minions Cannon
Minions Cannon Goblin Gang Fireball Poison
Cannon Fireball Poison
Cannon Skeletons Minions Goblin Gang Archer Queen
Goblin Gang Skeletons Cannon
Minions Goblin Gang Poison Skeletons Cannon Fireball
Minions Goblin Gang Fireball Poison
Cannon Skeletons Minions Goblin Gang Fireball
Fireball Minions Cannon Goblin Gang Poison
Cannon Goblin Gang
Cannon Goblin Gang Fireball
Skeletons Minions Cannon Goblin Gang Fireball Poison
Cannon Fireball Minions Goblin Gang
Poison Minions Cannon Fireball
Cannon
Goblin Gang Minions Cannon Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Fireball
Fireball Poison Goblin Gang
Goblin Gang Skeletons Minions
Goblin Gang Fireball
Skeletons Cannon Goblin Gang
Fireball Poison Skeletons Minions Goblin Gang
Goblin Gang Skeletons Minions Fireball
Skeletons Minions Fireball Poison
Skeletons Cannon Goblin Gang
Minions
Fireball Poison Archer Queen
Skeletons Cannon Goblin Gang Fireball
Cannon Fireball
Goblin Gang Skeletons Minions Fireball Poison Archer Queen
Minions Poison Cannon Fireball Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Minions
Poison
Fireball Poison
Fireball Poison
Minions Goblin Gang Fireball Poison
Poison Fireball
Fireball Poison Archer Queen
Poison Fireball
Minions Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Minions
Fireball Poison
Fireball Poison
Minions Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball
Minions Fireball Poison
Fireball
Poison Fireball
Fireball Poison
Fireball Poison
Minions Goblin Gang Fireball
Fireball Poison Archer Queen
Fireball
Fireball Poison Goblin Gang
Fireball Poison
Fireball Poison Archer Queen
Archer Queen
Minions Goblin Gang Fireball Poison Archer Queen
Fireball Poison Archer Queen
Poison Fireball Archer Queen

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