My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Barbarian Barrel Dark Prince Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang Dark Prince Goblin Giant
Barbarian Barrel
Goblin Gang Heal Spirit Musketeer Dark Prince Magic Archer
The Log
Goblin Gang Heal Spirit Musketeer Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Heal Spirit
Royal Delivery
Goblin Gang Heal Spirit Musketeer Dark Prince Magic Archer
Fireball
Goblin Gang Musketeer Magic Archer
Poison
Goblin Gang Musketeer Magic Archer
Lightning
Musketeer Dark Prince Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Goblin Gang Fireball Musketeer Dark Prince Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Barbarian Barrel Goblin Gang Fireball

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dark Prince Goblin Giant
Heal Spirit
Musketeer Dark Prince Goblin Giant
Fireball
Goblin Giant Dark Prince Magic Archer
Musketeer
Heal Spirit Barbarian Barrel Dark Prince Goblin Giant
Barbarian Barrel
Musketeer Dark Prince Goblin Giant
Dark Prince
Goblin Gang Heal Spirit Fireball Musketeer Barbarian Barrel Goblin Giant Magic Archer
Goblin Giant
Fireball Goblin Gang Heal Spirit Musketeer Barbarian Barrel Dark Prince Magic Archer
Magic Archer
Fireball Dark Prince Goblin Giant

Defense Synergies 3 11

Goblin Gang
Musketeer Barbarian Barrel Dark Prince Magic Archer
Heal Spirit
Fireball
Barbarian Barrel Goblin Giant Musketeer Dark Prince
Musketeer
Goblin Gang Fireball Barbarian Barrel Dark Prince
Barbarian Barrel
Fireball Goblin Gang Musketeer Dark Prince Magic Archer
Dark Prince
Goblin Gang Fireball Musketeer Barbarian Barrel Magic Archer
Goblin Giant
Fireball Magic Archer
Magic Archer
Goblin Gang Barbarian Barrel Dark Prince Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Barbarian Barrel Goblin Giant Magic Archer
Goblin Gang Musketeer Dark Prince
Goblin Gang Musketeer Dark Prince
Goblin Gang Musketeer Dark Prince
Fireball Barbarian Barrel Dark Prince
Goblin Gang Fireball Barbarian Barrel Musketeer Dark Prince Magic Archer
Musketeer Goblin Gang Fireball Magic Archer
Fireball Musketeer Barbarian Barrel Goblin Giant Magic Archer
Goblin Gang Musketeer
Goblin Gang Musketeer Barbarian Barrel Dark Prince
Goblin Gang Fireball Musketeer Barbarian Barrel Dark Prince Goblin Giant Magic Archer
Musketeer Goblin Gang Fireball Magic Archer
Goblin Gang Fireball Musketeer Dark Prince
Fireball Goblin Gang Barbarian Barrel Dark Prince Magic Archer
Goblin Gang
Goblin Gang Fireball
Goblin Gang Fireball Musketeer Dark Prince
Fireball Goblin Gang Musketeer Barbarian Barrel Dark Prince Magic Archer
Barbarian Barrel Fireball Musketeer Dark Prince Magic Archer
Musketeer
Goblin Gang Dark Prince Fireball Musketeer Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Barbarian Barrel Dark Prince
Fireball Goblin Gang Musketeer Barbarian Barrel Magic Archer
Goblin Gang Musketeer Dark Prince Goblin Giant
Goblin Gang Dark Prince Fireball Musketeer Barbarian Barrel Goblin Giant
Goblin Gang Musketeer Dark Prince Goblin Giant
Fireball Goblin Gang Musketeer Goblin Giant Magic Archer
Goblin Gang Dark Prince Fireball Musketeer Goblin Giant
Dark Prince Goblin Giant
Fireball Barbarian Barrel Dark Prince Magic Archer
Goblin Gang Musketeer Goblin Giant
Musketeer Dark Prince
Fireball Dark Prince Goblin Giant
Dark Prince Goblin Gang Fireball Goblin Giant
Fireball Musketeer Magic Archer
Goblin Gang Fireball Musketeer Barbarian Barrel Dark Prince Goblin Giant Magic Archer
Fireball Musketeer Barbarian Barrel Dark Prince Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Goblin Giant Magic Archer
Fireball Musketeer Barbarian Barrel Dark Prince
Fireball Barbarian Barrel Dark Prince Magic Archer
Fireball Musketeer Goblin Giant Magic Archer
Musketeer Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball
Goblin Gang Fireball Musketeer
Fireball Musketeer Barbarian Barrel Dark Prince Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Barbarian Barrel Magic Archer
Fireball Musketeer Barbarian Barrel Magic Archer
Fireball Musketeer Barbarian Barrel Magic Archer
Fireball Musketeer Barbarian Barrel Magic Archer
Magic Archer Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Fireball Musketeer Barbarian Barrel Dark Prince Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Musketeer Magic Archer
Fireball
Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel Dark Prince Magic Archer
Fireball Musketeer Barbarian Barrel Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Barbarian Barrel Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer
Fireball
Fireball Musketeer Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Goblin Gang Fireball Musketeer Barbarian Barrel Dark Prince Magic Archer
Fireball Musketeer Magic Archer
Fireball Barbarian Barrel
Fireball Goblin Gang Musketeer Dark Prince Magic Archer
Fireball Musketeer Magic Archer
Fireball
Musketeer Dark Prince
Goblin Gang Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Barbarian Barrel Dark Prince Goblin Giant Magic Archer
Fireball

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