My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Prince Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Prince
Giant Snowball
Minions Goblin Gang Electro Dragon
Zap
Minions Goblin Gang Prince
Barbarian Barrel
Goblin Gang Tesla Wizard
The Log
Goblin Gang Prince
Earthquake
Goblin Gang Tesla
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Prince Electro Dragon
Fireball
Minions Goblin Gang Tesla Wizard Electro Dragon
Poison
Minions Goblin Gang Wizard Electro Dragon
Lightning
Tesla Wizard Prince Electro Dragon
Rocket
Wizard Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Tesla Wizard Prince Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Gang Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Prince
Minions
Prince Golem
Goblin Gang
Prince Golem
Tesla
Wizard
Prince Golem
Prince
Arrows Minions Goblin Gang Wizard Golem
Electro Dragon
Golem
Golem
Arrows Electro Dragon Minions Goblin Gang Wizard Prince

Defense Synergies 1 8

Arrows
Tesla Prince
Minions
Tesla Prince
Goblin Gang
Tesla Prince
Tesla
Goblin Gang Arrows Minions Wizard Prince
Wizard
Tesla Prince
Prince
Arrows Minions Goblin Gang Tesla Wizard
Electro Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Wizard Electro Dragon
Minions Goblin Gang Tesla Prince Electro Dragon
Goblin Gang Tesla Prince Minions Electro Dragon
Tesla Prince Minions Goblin Gang Electro Dragon
Arrows Prince
Arrows Goblin Gang Minions Tesla Electro Dragon
Minions Tesla Arrows Goblin Gang Wizard Electro Dragon
Arrows Tesla Electro Dragon
Tesla Minions Goblin Gang Prince
Goblin Gang Tesla Prince
Minions Goblin Gang Arrows Tesla Wizard Electro Dragon
Arrows Minions Tesla Goblin Gang Wizard Electro Dragon
Tesla Prince Minions Goblin Gang Wizard Electro Dragon
Wizard Arrows Minions Goblin Gang Tesla Prince Electro Dragon
Goblin Gang Tesla Prince
Goblin Gang Tesla Prince
Tesla Wizard Arrows Minions Goblin Gang Prince Electro Dragon
Arrows Tesla Minions Goblin Gang Wizard Prince Electro Dragon
Arrows Wizard Minions Tesla Electro Dragon
Tesla Prince
Goblin Gang Wizard Arrows Minions Tesla Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Prince
Arrows Goblin Gang Tesla Wizard Prince Electro Dragon
Goblin Gang Minions Prince Electro Dragon
Goblin Gang Prince Tesla
Goblin Gang Tesla Prince
Arrows Wizard Minions Goblin Gang Tesla Electro Dragon
Goblin Gang Prince Minions Tesla
Tesla Prince
Electro Dragon Minions Prince
Goblin Gang Tesla
Minions Tesla Prince Electro Dragon
Arrows Prince
Prince Goblin Gang Tesla Wizard
Wizard Tesla Electro Dragon
Goblin Gang Tesla Electro Dragon Minions Prince
Arrows Minions Tesla Wizard Electro Dragon
Arrows
Tesla
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Prince
Wizard Arrows
Arrows Wizard Minions Electro Dragon
Arrows Wizard
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Minions Goblin Gang Prince Electro Dragon
Arrows Wizard Prince Electro Dragon
Arrows Wizard Electro Dragon
Arrows Minions Electro Dragon
Arrows Prince
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Minions
Arrows Wizard Prince Electro Dragon
Arrows Wizard Electro Dragon
Minions Prince
Arrows Wizard
Prince
Arrows Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard Prince Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Electro Dragon Minions Wizard
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Prince
Arrows Wizard
Minions Goblin Gang Prince Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Goblin Gang Wizard Prince Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Prince Electro Dragon
Electro Dragon Minions Goblin Gang
Electro Dragon
Electro Dragon Prince
Prince
Wizard Electro Dragon

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