My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Musketeer Baby Dragon Witch Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Baby Dragon Witch Princess Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Baby Dragon Princess Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Ram Rider
Giant Snowball
Spear Goblins Goblin Gang Musketeer Baby Dragon Witch Princess Ram Rider
Zap
Spear Goblins Goblin Gang Witch Princess Ram Rider
Barbarian Barrel
Spear Goblins Goblin Gang Musketeer Witch Princess
The Log
Spear Goblins Goblin Gang Musketeer Witch Princess Ram Rider
Earthquake
Spear Goblins Goblin Gang Witch
Arrows
Spear Goblins Goblin Gang Witch Princess
Royal Delivery
Spear Goblins Goblin Gang Musketeer Baby Dragon Witch Princess Ram Rider
Fireball
Goblin Gang Musketeer Baby Dragon Witch Princess Ram Rider
Poison
Spear Goblins Goblin Gang Musketeer Witch Princess
Lightning
Musketeer Baby Dragon Witch Ram Rider
Rocket
Musketeer Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Princess Musketeer Baby Dragon Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Gang Princess Musketeer

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Baby Dragon Princess Ram Rider Mega Knight
Goblin Gang
Spear Goblins Baby Dragon Princess
Musketeer
Baby Dragon Ram Rider Mega Knight
Baby Dragon
Spear Goblins Goblin Gang Musketeer Witch Ram Rider Mega Knight
Witch
Baby Dragon Ram Rider Mega Knight
Princess
Spear Goblins Goblin Gang Mega Knight
Ram Rider
Spear Goblins Musketeer Baby Dragon Witch Mega Knight
Mega Knight
Spear Goblins Musketeer Baby Dragon Witch Princess Ram Rider

Defense Synergies 1 12

Spear Goblins
Goblin Gang Musketeer Baby Dragon Mega Knight
Goblin Gang
Musketeer Spear Goblins Princess
Musketeer
Goblin Gang Spear Goblins Baby Dragon Ram Rider Mega Knight
Baby Dragon
Spear Goblins Musketeer Witch Mega Knight
Witch
Baby Dragon Mega Knight
Princess
Goblin Gang Mega Knight
Ram Rider
Musketeer
Mega Knight
Spear Goblins Musketeer Baby Dragon Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Baby Dragon Ram Rider
Goblin Gang Musketeer Witch Ram Rider Mega Knight
Goblin Gang Witch Ram Rider Mega Knight Musketeer
Witch Goblin Gang Musketeer Ram Rider Mega Knight
Princess Mega Knight
Goblin Gang Spear Goblins Musketeer Baby Dragon Mega Knight
Musketeer Ram Rider Spear Goblins Goblin Gang Baby Dragon Witch Princess
Musketeer Baby Dragon Ram Rider Mega Knight
Witch Goblin Gang Musketeer Princess
Goblin Gang Spear Goblins Musketeer Mega Knight
Goblin Gang Witch Spear Goblins Musketeer Baby Dragon Princess Ram Rider Mega Knight
Musketeer Spear Goblins Goblin Gang Baby Dragon Witch Princess Ram Rider
Mega Knight Goblin Gang Musketeer Witch Ram Rider
Mega Knight Goblin Gang Baby Dragon Witch Princess
Goblin Gang Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight
Mega Knight Goblin Gang Musketeer Witch
Mega Knight Spear Goblins Goblin Gang Musketeer Baby Dragon Witch Ram Rider
Baby Dragon Witch Spear Goblins Musketeer Princess Ram Rider Mega Knight
Musketeer Ram Rider
Goblin Gang Mega Knight Spear Goblins Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Witch
Goblin Gang Musketeer Baby Dragon Mega Knight
Goblin Gang Mega Knight Spear Goblins Musketeer Witch Ram Rider
Goblin Gang Mega Knight Musketeer Ram Rider
Goblin Gang Musketeer Witch Ram Rider Mega Knight
Goblin Gang Musketeer Baby Dragon Witch Princess Ram Rider
Goblin Gang Spear Goblins Musketeer Witch Ram Rider
Mega Knight
Mega Knight Spear Goblins Baby Dragon Witch
Witch Goblin Gang Musketeer
Mega Knight Musketeer Witch
Mega Knight
Mega Knight Goblin Gang Witch Ram Rider
Musketeer Baby Dragon Witch Princess Mega Knight
Goblin Gang Witch Spear Goblins Musketeer Baby Dragon
Mega Knight Musketeer Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Baby Dragon
Musketeer Baby Dragon Princess Ram Rider
Baby Dragon
Musketeer
Baby Dragon Mega Knight
Spear Goblins Musketeer Baby Dragon Witch Princess Ram Rider
Musketeer Baby Dragon Witch Princess
Baby Dragon Princess Ram Rider
Ram Rider
Goblin Gang Musketeer
Musketeer Princess Ram Rider
Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Princess Musketeer Baby Dragon
Spear Goblins Musketeer Baby Dragon Witch Princess
Musketeer Baby Dragon Princess Mega Knight
Musketeer Baby Dragon Princess Mega Knight
Baby Dragon Witch Princess Mega Knight
Musketeer Baby Dragon Mega Knight
Princess
Musketeer
Musketeer Baby Dragon
Baby Dragon Witch Princess Mega Knight
Witch
Musketeer Baby Dragon Witch Princess Ram Rider
Musketeer Baby Dragon Witch Princess Ram Rider Mega Knight
Musketeer Baby Dragon
Musketeer Baby Dragon Witch Princess
Musketeer Witch
Musketeer Mega Knight
Princess
Mega Knight
Princess
Spear Goblins Goblin Gang Musketeer Witch Princess
Musketeer Baby Dragon Witch Princess Ram Rider
Goblin Gang Musketeer Baby Dragon Princess Mega Knight
Musketeer Baby Dragon Princess
Musketeer Mega Knight
Goblin Gang Musketeer Baby Dragon Witch Princess
Musketeer Witch Princess
Musketeer Baby Dragon Witch Princess Mega Knight
Mega Knight

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