My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Ice Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Ice Wizard Royal Ghost Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Ram Rider
Giant Snowball
Goblin Gang Inferno Dragon Ram Rider
Zap
Goblin Gang Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Gang Executioner Ice Wizard Royal Ghost
The Log
Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Executioner Ice Wizard Royal Ghost Inferno Dragon Ram Rider
Fireball
Goblin Gang Executioner Ice Wizard Inferno Dragon Ram Rider
Poison
Goblin Gang Executioner Ice Wizard
Lightning
Executioner Ice Wizard Inferno Dragon Ram Rider
Rocket
Executioner Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Ice Wizard Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Ice Wizard Royal Ghost Fireball Inferno Dragon Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Ice Wizard Royal Ghost

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Ram Rider Executioner Ice Wizard Royal Ghost
Goblin Gang
Royal Ghost
Fireball
Zap Ram Rider
Executioner
Zap
Ice Wizard
Zap Ram Rider
Royal Ghost
Zap Goblin Gang Ram Rider
Inferno Dragon
Ram Rider
Zap Fireball Ice Wizard Royal Ghost

Defense Synergies 1 11

Zap
Fireball Goblin Gang Executioner Ice Wizard Royal Ghost Inferno Dragon Ram Rider
Goblin Gang
Zap Ice Wizard Inferno Dragon
Fireball
Zap Ice Wizard Ram Rider
Executioner
Zap
Ice Wizard
Zap Goblin Gang Fireball Inferno Dragon
Royal Ghost
Zap
Inferno Dragon
Zap Goblin Gang Ice Wizard
Ram Rider
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Ram Rider
Inferno Dragon Zap Goblin Gang Executioner Ice Wizard Ram Rider
Goblin Gang Ram Rider Executioner Ice Wizard Inferno Dragon
Inferno Dragon Goblin Gang Ice Wizard Ram Rider
Fireball
Goblin Gang Fireball Zap Executioner Ice Wizard Royal Ghost
Inferno Dragon Ram Rider Zap Goblin Gang Fireball Executioner Ice Wizard
Zap Fireball Ram Rider
Inferno Dragon Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Royal Ghost
Goblin Gang Executioner Ice Wizard Zap Fireball Royal Ghost Ram Rider
Executioner Inferno Dragon Zap Goblin Gang Fireball Ice Wizard Ram Rider
Zap Goblin Gang Fireball Ice Wizard Ram Rider
Fireball Executioner Zap Goblin Gang Royal Ghost
Inferno Dragon Goblin Gang Ram Rider
Zap Goblin Gang Fireball Inferno Dragon Ram Rider
Goblin Gang Fireball Executioner
Fireball Zap Goblin Gang Executioner Ice Wizard Royal Ghost Ram Rider
Zap Executioner Fireball Ice Wizard Royal Ghost Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Goblin Gang Royal Ghost Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Royal Ghost
Fireball Zap Goblin Gang Executioner Royal Ghost Inferno Dragon
Goblin Gang Zap Ram Rider
Goblin Gang Zap Fireball Ram Rider
Goblin Gang Executioner Inferno Dragon Ram Rider
Fireball Executioner Zap Goblin Gang Ice Wizard Ram Rider
Goblin Gang Fireball Ice Wizard Ram Rider
Inferno Dragon
Zap Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Zap Fireball
Goblin Gang Fireball Executioner Ram Rider
Fireball Executioner
Goblin Gang Zap Fireball Executioner Inferno Dragon
Executioner Zap Fireball Ice Wizard Royal Ghost Inferno Dragon
Zap Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Executioner Ice Wizard Royal Ghost Ram Rider
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap Ice Wizard Ram Rider
Executioner
Fireball Zap Executioner Ice Wizard Ram Rider
Fireball Zap Ram Rider
Goblin Gang Fireball
Zap Fireball Ram Rider
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Executioner
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner Ice Wizard
Inferno Dragon
Fireball Zap Executioner Ice Wizard Royal Ghost Ram Rider
Fireball Zap Ram Rider
Fireball Zap
Zap Fireball Executioner Ice Wizard
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball
Fireball Zap Executioner Ice Wizard Ram Rider
Fireball
Fireball Goblin Gang Executioner
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Goblin Gang Fireball
Zap Fireball Executioner
Zap Fireball Executioner Royal Ghost
Inferno Dragon
Fireball

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