My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Goblin Cage Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Skeleton Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Guards
Giant Snowball
Fire Spirit Goblin Gang Skeleton Barrel Guards Witch
Zap
Fire Spirit Goblin Gang Skeleton Barrel Guards Witch
Barbarian Barrel
Fire Spirit Goblin Gang Skeleton Barrel Goblin Cage Guards Witch
The Log
Fire Spirit Goblin Gang Skeleton Barrel Goblin Cage Guards Witch
Earthquake
Goblin Gang Goblin Cage Guards Witch
Arrows
Fire Spirit Goblin Gang Skeleton Barrel Guards Witch
Royal Delivery
Fire Spirit Goblin Gang Skeleton Barrel Goblin Cage Guards Witch
Fireball
Goblin Gang Skeleton Barrel Goblin Cage Witch
Poison
Goblin Gang Skeleton Barrel Goblin Cage Guards Witch
Lightning
Goblin Cage Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Guards Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Skeleton Barrel Guards Void Goblin Cage Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Gang Skeleton Barrel Guards

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Goblin Cage
Goblin Gang
Skeleton Barrel Goblin Cage
Skeleton Barrel
Fire Spirit Goblin Gang Goblin Cage Guards Witch
Goblin Cage
Fire Spirit Goblin Gang Skeleton Barrel Witch
Guards
Skeleton Barrel
Void
Electro Giant
Witch
Skeleton Barrel Goblin Cage
Electro Giant
Void

Defense Synergies 0 6

Fire Spirit
Goblin Gang
Goblin Cage Guards
Skeleton Barrel
Goblin Cage
Goblin Gang Guards Witch Electro Giant
Guards
Goblin Gang Goblin Cage Witch
Void
Witch
Goblin Cage Guards
Electro Giant
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Goblin Cage Void
Goblin Gang Goblin Cage Witch
Goblin Gang Goblin Cage Witch Fire Spirit Void
Goblin Cage Witch Goblin Gang Guards
Goblin Cage
Goblin Gang Fire Spirit Guards
Fire Spirit Goblin Gang Goblin Cage Void Witch
Skeleton Barrel Goblin Cage Void Electro Giant
Witch Goblin Gang Goblin Cage
Goblin Gang Guards Fire Spirit
Goblin Gang Guards Witch Electro Giant
Goblin Gang Witch
Goblin Cage Fire Spirit Goblin Gang Guards Witch
Fire Spirit Goblin Gang Goblin Cage Guards Witch
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage Electro Giant
Goblin Gang Goblin Cage Witch
Fire Spirit Goblin Cage Goblin Gang Guards Witch
Goblin Cage Witch Fire Spirit Guards
Goblin Cage
Goblin Gang Fire Spirit Guards Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Goblin Cage Void Witch Electro Giant
Void Goblin Gang Skeleton Barrel
Goblin Gang Guards Goblin Cage Witch
Goblin Gang Guards Goblin Cage
Goblin Gang Goblin Cage Guards Witch
Fire Spirit Electro Giant Goblin Gang Skeleton Barrel Witch
Goblin Gang Guards Goblin Cage Void Witch
Goblin Cage
Goblin Cage Void Witch
Witch Goblin Gang Goblin Cage Guards
Goblin Cage Guards Witch
Goblin Cage Guards Void Electro Giant
Goblin Gang Goblin Cage Guards Witch
Goblin Cage Witch Electro Giant
Goblin Gang Guards Witch Electro Giant Goblin Cage
Goblin Cage Witch Electro Giant
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Guards
Void Skeleton Barrel
Skeleton Barrel Void
Skeleton Barrel Guards Void
Fire Spirit
Electro Giant Fire Spirit Skeleton Barrel Witch
Fire Spirit Witch
Fire Spirit Skeleton Barrel
Void Skeleton Barrel
Fire Spirit Goblin Gang Guards Void
Void Skeleton Barrel
Void Fire Spirit
Fire Spirit Skeleton Barrel Void
Skeleton Barrel Void
Skeleton Barrel
Skeleton Barrel Witch
Skeleton Barrel
Void Fire Spirit Skeleton Barrel
Fire Spirit Skeleton Barrel Witch Electro Giant
Void
Void
Void
Skeleton Barrel Void
Electro Giant Fire Spirit Witch
Witch
Void Skeleton Barrel Witch
Void Skeleton Barrel Witch
Void Skeleton Barrel
Fire Spirit Witch Electro Giant
Skeleton Barrel Guards Void Witch Electro Giant
Void
Void
Void
Skeleton Barrel Fire Spirit Goblin Gang Guards Void Witch
Fire Spirit Witch
Void Goblin Gang
Skeleton Barrel
Void Electro Giant
Electro Giant Goblin Gang Guards Witch
Void Witch
Void Skeleton Barrel Witch Electro Giant

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