My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Demolisher Baby Dragon Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Valkyrie Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblins Goblin Gang Baby Dragon Witch
Zap
Goblins Goblin Gang Witch Goblin Giant
Barbarian Barrel
Goblins Goblin Gang Valkyrie Witch
The Log
Goblins Goblin Gang Goblin Demolisher Witch
Earthquake
Goblin Gang Witch
Arrows
Goblins Goblin Gang Witch
Royal Delivery
Goblins Goblin Gang Valkyrie Goblin Demolisher Baby Dragon Witch
Fireball
Goblin Gang Baby Dragon Witch
Poison
Goblin Gang Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Goblin Demolisher Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Goblin Demolisher Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Gang Valkyrie Goblin Demolisher Baby Dragon Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Goblin Gang Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Baby Dragon
Arrows
Goblin Giant
Goblin Gang
Valkyrie Baby Dragon Goblin Giant
Valkyrie
Goblins Goblin Gang Goblin Demolisher Baby Dragon Witch
Goblin Demolisher
Goblin Giant Valkyrie
Baby Dragon
Goblins Goblin Gang Valkyrie Witch Goblin Giant
Witch
Valkyrie Baby Dragon Goblin Giant
Goblin Giant
Goblin Demolisher Arrows Goblin Gang Baby Dragon Witch

Defense Synergies 0 6

Goblins
Goblin Demolisher
Arrows
Valkyrie
Goblin Gang
Valkyrie
Valkyrie
Arrows Goblin Gang Baby Dragon Witch
Goblin Demolisher
Goblins
Baby Dragon
Valkyrie Witch
Witch
Valkyrie Baby Dragon
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Demolisher Baby Dragon Goblin Giant
Goblins Goblin Gang Valkyrie Witch
Goblin Gang Witch Goblins Valkyrie
Witch Goblins Goblin Gang Valkyrie
Arrows Valkyrie Goblin Demolisher
Arrows Goblin Gang Goblins Valkyrie Goblin Demolisher Baby Dragon
Arrows Goblin Gang Baby Dragon Witch
Arrows Valkyrie Baby Dragon Goblin Giant
Witch Goblins Goblin Gang
Goblin Gang Goblins Valkyrie
Goblins Goblin Gang Valkyrie Witch Arrows Goblin Demolisher Baby Dragon Goblin Giant
Arrows Goblin Gang Baby Dragon Witch
Goblin Gang Valkyrie Witch
Valkyrie Goblins Arrows Goblin Gang Goblin Demolisher Baby Dragon Witch
Goblin Gang
Goblin Gang
Goblins Arrows Goblin Gang Valkyrie Witch
Arrows Goblins Goblin Gang Valkyrie Goblin Demolisher Baby Dragon Witch
Arrows Valkyrie Baby Dragon Witch Goblin Demolisher
Goblin Gang Valkyrie Goblin Demolisher Goblins Arrows Baby Dragon Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblins Witch
Arrows Goblin Gang Valkyrie Baby Dragon
Goblin Gang Goblins Valkyrie Witch Goblin Giant
Goblin Gang Valkyrie Goblin Giant
Goblin Gang Valkyrie Witch Goblin Giant
Arrows Goblin Gang Goblin Demolisher Baby Dragon Witch Goblin Giant
Goblin Gang Goblins Valkyrie Witch Goblin Giant
Valkyrie Goblin Giant
Goblins Valkyrie Baby Dragon Witch
Witch Goblin Gang Goblin Giant
Valkyrie Witch
Arrows Valkyrie Goblin Giant
Goblin Gang Valkyrie Witch Goblin Giant
Valkyrie Goblin Demolisher Baby Dragon Witch
Goblin Gang Witch Goblins Valkyrie Baby Dragon Goblin Giant
Arrows Valkyrie Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Goblin Giant
Arrows Valkyrie
Arrows Valkyrie Goblin Demolisher Baby Dragon
Arrows Baby Dragon Witch Goblin Giant
Arrows Goblin Demolisher Baby Dragon Witch
Arrows Goblin Demolisher Baby Dragon
Arrows
Goblins Goblin Gang
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Goblin Demolisher Baby Dragon Witch
Arrows Goblin Demolisher Baby Dragon
Arrows
Arrows Goblin Demolisher Baby Dragon
Arrows Valkyrie Goblin Demolisher Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Goblin Demolisher Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows
Arrows
Arrows
Goblin Gang Witch
Arrows Baby Dragon Witch
Arrows
Goblin Gang Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Baby Dragon Witch
Witch
Baby Dragon Witch Goblin Giant

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