My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bowler Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Miner Night Witch
Giant Snowball
Bomber Minions Barbarians Miner Night Witch
Zap
Bomber Minions Goblin Giant Night Witch
Barbarian Barrel
Bomber Barbarians Night Witch
The Log
Bomber Barbarians
Earthquake
Bomber Barbarians
Arrows
Bomber Minions Night Witch
Royal Delivery
Bomber Minions Barbarians Bowler Miner Night Witch
Fireball
Bomber Minions Barbarians Bowler Night Witch
Poison
Bomber Minions Barbarians Night Witch
Lightning
Bowler Night Witch
Rocket
Barbarians Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Miner Fireball Night Witch Barbarians Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Minions Miner Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Goblin Giant Miner
Minions
Miner Bomber Bowler Goblin Giant
Barbarians
Fireball
Goblin Giant Miner
Bowler
Minions Miner Night Witch
Goblin Giant
Fireball Bomber Minions Night Witch
Miner
Minions Bomber Fireball Bowler
Night Witch
Bowler Goblin Giant

Defense Synergies 1 4

Bomber
Miner
Minions
Bowler Goblin Giant
Barbarians
Fireball
Goblin Giant Miner
Bowler
Minions
Goblin Giant
Fireball Minions
Miner
Bomber Fireball
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Minions Fireball Goblin Giant
Barbarians Minions Night Witch
Barbarians Bowler Bomber Minions Night Witch
Barbarians Night Witch Minions Bowler
Bomber Barbarians Fireball Bowler
Fireball Bowler Bomber Minions Night Witch
Minions Fireball Night Witch
Bowler Barbarians Fireball Goblin Giant
Barbarians Minions Night Witch
Bomber Barbarians Bowler Miner Night Witch
Minions Barbarians Bomber Fireball Bowler Goblin Giant Night Witch
Minions Fireball Night Witch
Barbarians Bowler Night Witch Bomber Minions Fireball
Bomber Fireball Bowler Minions Barbarians Night Witch
Barbarians
Barbarians Fireball Bowler
Barbarians Bomber Minions Fireball Bowler Night Witch
Fireball Bomber Minions Barbarians Bowler Night Witch
Bomber Minions Barbarians Fireball Bowler
Barbarians
Bomber Bowler Minions Barbarians Fireball Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Bowler
Fireball Bomber Bowler Miner
Barbarians Minions Bowler Goblin Giant
Bowler Barbarians Fireball Goblin Giant Night Witch
Barbarians Bowler Goblin Giant Night Witch
Fireball Minions Goblin Giant
Minions Barbarians Fireball Bowler Goblin Giant Night Witch
Barbarians Goblin Giant
Minions Barbarians Fireball
Barbarians Goblin Giant
Minions Barbarians Bowler
Barbarians Fireball Bowler Goblin Giant
Barbarians Bowler Fireball Goblin Giant Night Witch
Bomber Barbarians Fireball Bowler
Barbarians Bomber Minions Fireball Bowler Goblin Giant Night Witch
Minions Bowler Bomber Barbarians Fireball
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Bowler Miner
Fireball Goblin Giant Miner
Barbarians Fireball
Bomber Fireball Bowler
Fireball Minions Goblin Giant
Bomber Bowler
Fireball Bowler
Fireball Miner
Minions Fireball Bowler Night Witch
Miner Fireball Bowler
Fireball
Fireball Bowler Miner
Minions Fireball
Fireball
Bomber Fireball Bowler
Fireball Bowler
Fireball
Bomber Minions Night Witch
Bomber Fireball Bowler
Bomber Fireball Bowler Miner
Minions Fireball Bowler Night Witch
Fireball
Bowler
Barbarians Fireball
Bomber Fireball Bowler
Fireball Miner Bowler
Fireball Bowler Miner
Fireball Miner
Fireball Night Witch
Minions Fireball
Fireball Bowler Night Witch
Bomber Fireball Miner Night Witch
Fireball
Fireball Bowler
Minions Barbarians Fireball Night Witch
Fireball
Fireball
Fireball Miner Bowler
Bomber Fireball Bowler
Fireball
Minions Fireball Bowler
Fireball
Fireball Bowler Goblin Giant Miner
Fireball Bowler

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