My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Inferno Tower Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Goblin Giant P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Skeleton Dragons Barbarians Fisherman
Zap
Inferno Tower Goblin Giant Fisherman
Barbarian Barrel
Barbarians Inferno Tower
The Log
Barbarians Fisherman
Earthquake
Barbarians Inferno Tower
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Barbarians P.E.K.K.A Fisherman
Fireball
Skeleton Dragons Barbarians Inferno Tower Fisherman
Poison
Skeleton Dragons Barbarians Inferno Tower Fisherman
Lightning
Skeleton Dragons Inferno Tower Fisherman
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Fisherman Skeleton Dragons Fireball Barbarians Inferno Tower Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Void Fisherman Skeleton Dragons Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Goblin Giant P.E.K.K.A Fisherman
Barbarians
Fireball
Goblin Giant
Inferno Tower
Void
Goblin Giant
Goblin Giant
Fireball Skeleton Dragons Void Fisherman
P.E.K.K.A
Skeleton Dragons Fisherman
Fisherman
Skeleton Dragons Goblin Giant P.E.K.K.A

Defense Synergies 1 8

Skeleton Dragons
Barbarians Fireball Inferno Tower P.E.K.K.A Fisherman
Barbarians
Skeleton Dragons
Fireball
Goblin Giant Skeleton Dragons Inferno Tower
Inferno Tower
Skeleton Dragons Fireball Fisherman
Void
Goblin Giant
Fireball
P.E.K.K.A
Skeleton Dragons Fisherman
Fisherman
Skeleton Dragons Inferno Tower P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball Inferno Tower Void Goblin Giant
Barbarians Inferno Tower P.E.K.K.A Skeleton Dragons Fisherman
Barbarians Inferno Tower P.E.K.K.A Fisherman Skeleton Dragons Void
Barbarians Inferno Tower P.E.K.K.A Skeleton Dragons Fisherman
Barbarians Fireball P.E.K.K.A
Fireball Skeleton Dragons
Skeleton Dragons Inferno Tower Fireball Void
Skeleton Dragons Barbarians Fireball Inferno Tower Void Goblin Giant P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Fisherman
Barbarians Inferno Tower Fisherman
Skeleton Dragons Barbarians Fireball Goblin Giant Fisherman
Skeleton Dragons Inferno Tower Fireball
Barbarians Inferno Tower P.E.K.K.A Skeleton Dragons Fireball
Fireball Skeleton Dragons Barbarians P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A
Barbarians Inferno Tower Fireball P.E.K.K.A Fisherman
Barbarians Skeleton Dragons Fireball Inferno Tower P.E.K.K.A Fisherman
Fireball Skeleton Dragons Barbarians Fisherman
Skeleton Dragons Barbarians Fireball Fisherman
Barbarians P.E.K.K.A Inferno Tower Fisherman
Skeleton Dragons Barbarians Fireball Goblin Giant P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower Void P.E.K.K.A Fisherman
Fireball Void Skeleton Dragons Fisherman
Barbarians P.E.K.K.A Inferno Tower Goblin Giant Fisherman
P.E.K.K.A Barbarians Fireball Inferno Tower Goblin Giant Fisherman
Barbarians Inferno Tower P.E.K.K.A Goblin Giant Fisherman
Skeleton Dragons Fireball Goblin Giant
P.E.K.K.A Barbarians Fireball Inferno Tower Void Goblin Giant
Inferno Tower P.E.K.K.A Barbarians Goblin Giant Fisherman
Void P.E.K.K.A Skeleton Dragons Barbarians Fireball Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Dragons Barbarians Goblin Giant
P.E.K.K.A Barbarians Inferno Tower
P.E.K.K.A Barbarians Fireball Void Goblin Giant
Barbarians P.E.K.K.A Fireball Inferno Tower Goblin Giant
Skeleton Dragons Barbarians Fireball
Barbarians Inferno Tower Skeleton Dragons Fireball Goblin Giant P.E.K.K.A Fisherman
Skeleton Dragons Barbarians Fireball Inferno Tower P.E.K.K.A
Fireball Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Skeleton Dragons
Fireball Void Skeleton Dragons Fisherman
Skeleton Dragons Fireball Void Goblin Giant
Skeleton Dragons Barbarians Fireball Void
Fireball Skeleton Dragons
Skeleton Dragons Fireball Goblin Giant
Skeleton Dragons
Fireball Skeleton Dragons
Fireball Void Skeleton Dragons Fisherman
Fireball Void Fisherman
Void Skeleton Dragons Fireball Fisherman
Fireball Void Skeleton Dragons
Skeleton Dragons Fireball Void Fisherman
Skeleton Dragons Fireball Void Fisherman
Skeleton Dragons Fireball Fisherman
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Skeleton Dragons Fisherman
Void Skeleton Dragons Fireball Fisherman
Skeleton Dragons Fireball Void
Skeleton Dragons Fireball Void
Skeleton Dragons Fireball Void
Void Fisherman
Skeleton Dragons Barbarians Fireball Void
Skeleton Dragons Fireball
Fisherman
Fireball Void Skeleton Dragons Fisherman
Fireball Void Skeleton Dragons Fisherman
Fireball Void Skeleton Dragons Fisherman
Skeleton Dragons Fireball Void
Skeleton Dragons Fireball Void
Fireball Void
Void Skeleton Dragons Fireball
Void Skeleton Dragons Fireball
P.E.K.K.A
Fireball
Barbarians Fireball Void
Fireball Skeleton Dragons
Fireball
Fireball Void Skeleton Dragons
Skeleton Dragons Fireball
Void Fireball
Skeleton Dragons P.E.K.K.A
Skeleton Dragons Fireball
Skeleton Dragons Fireball Void
Void Fireball Goblin Giant
P.E.K.K.A
Fireball Skeleton Dragons Void
Void

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