My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Suspicious Bush Cannon Cart Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Cannon Cart Sparky
Giant Snowball
Bomber Guards
Zap
Bomber Guards Cannon Cart Goblin Giant Sparky
Barbarian Barrel
Bomber Guards Cannon Cart Sparky
The Log
Bomber Suspicious Bush Guards Cannon Cart Sparky
Earthquake
Bomber Guards
Arrows
Bomber Suspicious Bush Guards
Royal Delivery
Bomber Guards Cannon Cart Sparky
Fireball
Bomber Suspicious Bush Cannon Cart Sparky
Poison
Bomber Suspicious Bush Guards Sparky
Lightning
Cannon Cart Sparky
Rocket
Cannon Cart Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Rage Guards Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Suspicious Bush Rage Guards Fireball Cannon Cart Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Suspicious Bush Rage Guards

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Cannon Cart Goblin Giant Sparky
Suspicious Bush
Fireball
Goblin Giant Sparky
Rage
Sparky Cannon Cart Goblin Giant
Guards
Cannon Cart
Bomber Rage
Goblin Giant
Fireball Sparky Bomber Rage
Sparky
Rage Goblin Giant Bomber Fireball

Defense Synergies 1 4

Bomber
Guards
Suspicious Bush
Fireball
Goblin Giant
Rage
Guards
Bomber Cannon Cart Sparky
Cannon Cart
Guards
Goblin Giant
Fireball Sparky
Sparky
Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Fireball Goblin Giant Sparky
Sparky Cannon Cart
Sparky Bomber Cannon Cart
Sparky Guards Cannon Cart
Bomber Fireball Sparky
Fireball Bomber Guards Cannon Cart
Fireball
Fireball Cannon Cart Goblin Giant Sparky
Sparky
Guards Bomber Cannon Cart Sparky
Guards Bomber Fireball Cannon Cart Goblin Giant
Fireball
Sparky Bomber Fireball Guards Cannon Cart
Bomber Fireball Sparky Guards Cannon Cart
Sparky Cannon Cart
Fireball Sparky
Sparky Bomber Fireball Cannon Cart
Fireball Bomber Guards Cannon Cart
Bomber Fireball Guards Cannon Cart
Sparky Cannon Cart
Bomber Fireball Guards Cannon Cart Goblin Giant Sparky
Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Cannon Cart Sparky
Fireball Bomber Cannon Cart
Guards Cannon Cart Goblin Giant Sparky
Guards Fireball Cannon Cart Goblin Giant Sparky
Guards Cannon Cart Goblin Giant Sparky
Fireball Goblin Giant
Guards Sparky Fireball Cannon Cart Goblin Giant
Cannon Cart Goblin Giant Sparky
Fireball Cannon Cart Sparky
Guards Goblin Giant Sparky
Guards Cannon Cart Sparky
Fireball Guards Goblin Giant
Cannon Cart Fireball Guards Goblin Giant Sparky
Bomber Fireball Cannon Cart Sparky
Guards Sparky Bomber Fireball Cannon Cart Goblin Giant
Bomber Fireball Cannon Cart Sparky
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Sparky
Fireball
Fireball Cannon Cart Goblin Giant Sparky
Cannon Cart Fireball Guards Sparky
Bomber Fireball Sparky
Fireball Goblin Giant
Bomber Sparky
Fireball
Fireball
Fireball Guards Sparky
Fireball Cannon Cart Sparky
Fireball
Fireball Cannon Cart Sparky
Fireball Cannon Cart
Fireball Cannon Cart Sparky
Bomber Fireball Cannon Cart Sparky
Fireball Cannon Cart Sparky
Fireball Sparky
Bomber Sparky
Bomber Fireball Sparky
Bomber Fireball
Fireball Sparky
Fireball
Sparky
Fireball Cannon Cart
Bomber Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Guards
Fireball Sparky
Bomber Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Fireball Guards Cannon Cart
Fireball
Fireball
Fireball Cannon Cart Sparky
Bomber Fireball
Fireball Sparky
Cannon Cart Sparky
Fireball Guards Sparky
Fireball
Fireball Cannon Cart Goblin Giant Sparky
Cannon Cart Sparky
Fireball Sparky

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