My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

Why?

Missing cards in your collection

Goblin Curse Golden Knight Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Musketeer Electro Dragon Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Musketeer Electro Dragon Miner
Zap
Goblin Giant
Barbarian Barrel
Ice Spirit Musketeer Royal Ghost
The Log
Ice Spirit Musketeer
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Musketeer Electro Dragon Miner Royal Ghost
Fireball
Musketeer Electro Dragon
Poison
Musketeer Electro Dragon
Lightning
Ice Golem Musketeer Electro Dragon
Rocket
Musketeer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Earthquake Electro Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Earthquake Miner Royal Ghost Musketeer Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Ice Golem Earthquake Miner

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Musketeer Goblin Giant Miner Royal Ghost
Ice Golem
Musketeer Electro Dragon Miner
Earthquake
Goblin Giant
Musketeer
Ice Golem Ice Spirit Electro Dragon Goblin Giant Miner Royal Ghost
Electro Dragon
Ice Golem Musketeer Goblin Giant Miner
Goblin Giant
Ice Spirit Earthquake Musketeer Electro Dragon
Miner
Ice Spirit Ice Golem Musketeer Electro Dragon Royal Ghost
Royal Ghost
Ice Spirit Musketeer Miner

Defense Synergies 2 11

Ice Spirit
Musketeer Ice Golem Earthquake Electro Dragon Goblin Giant Miner Royal Ghost
Ice Golem
Musketeer Ice Spirit Earthquake Electro Dragon Royal Ghost
Earthquake
Ice Spirit Ice Golem
Musketeer
Ice Spirit Ice Golem Miner Royal Ghost
Electro Dragon
Ice Spirit Ice Golem
Goblin Giant
Ice Spirit
Miner
Ice Spirit Musketeer
Royal Ghost
Ice Spirit Ice Golem Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Musketeer Electro Dragon Goblin Giant
Ice Spirit Musketeer Electro Dragon
Musketeer Electro Dragon
Musketeer Electro Dragon
Earthquake
Earthquake Musketeer Electro Dragon Royal Ghost
Musketeer Ice Spirit Electro Dragon
Earthquake Ice Golem Musketeer Electro Dragon Goblin Giant
Musketeer
Ice Spirit Ice Golem Musketeer Miner Royal Ghost
Ice Golem Earthquake Musketeer Electro Dragon Goblin Giant Royal Ghost
Musketeer Electro Dragon
Ice Spirit Earthquake Musketeer Electro Dragon
Ice Spirit Earthquake Electro Dragon Royal Ghost
Ice Spirit
Musketeer Electro Dragon
Ice Spirit Musketeer Electro Dragon Royal Ghost
Earthquake Ice Spirit Ice Golem Musketeer Electro Dragon Royal Ghost
Musketeer
Royal Ghost Earthquake Musketeer Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Royal Ghost
Ice Golem Musketeer Electro Dragon Miner Royal Ghost
Ice Spirit Ice Golem Musketeer Electro Dragon Goblin Giant
Ice Golem Musketeer Goblin Giant
Musketeer Goblin Giant
Ice Spirit Ice Golem Musketeer Electro Dragon Goblin Giant
Ice Golem Musketeer Goblin Giant
Goblin Giant
Electro Dragon Ice Spirit Ice Golem
Musketeer Goblin Giant
Musketeer Electro Dragon
Goblin Giant
Ice Golem Goblin Giant
Musketeer Electro Dragon
Electro Dragon Ice Spirit Ice Golem Musketeer Goblin Giant
Ice Golem Earthquake Musketeer Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Musketeer Electro Dragon Royal Ghost
Musketeer Electro Dragon Miner Royal Ghost
Earthquake Electro Dragon Goblin Giant Miner
Earthquake Ice Golem Musketeer
Earthquake
Ice Spirit Ice Golem Musketeer Electro Dragon Goblin Giant
Earthquake Musketeer
Earthquake Ice Spirit Ice Golem Electro Dragon
Miner Electro Dragon
Musketeer Electro Dragon
Miner Earthquake Musketeer Electro Dragon
Musketeer Electro Dragon
Earthquake Ice Golem Musketeer Miner
Earthquake Musketeer Electro Dragon
Earthquake Ice Golem Musketeer
Earthquake Musketeer Electro Dragon
Earthquake Musketeer Electro Dragon
Earthquake
Earthquake Musketeer Electro Dragon
Earthquake Electro Dragon Miner
Earthquake Musketeer
Musketeer
Earthquake Musketeer Electro Dragon
Ice Golem Earthquake Ice Spirit Electro Dragon
Miner Earthquake Musketeer Electro Dragon Royal Ghost
Musketeer Electro Dragon Miner
Miner Musketeer
Ice Golem Musketeer Electro Dragon
Electro Dragon Ice Spirit Musketeer
Earthquake Musketeer Electro Dragon Miner
Ice Spirit Electro Dragon
Earthquake
Earthquake Ice Spirit Musketeer Electro Dragon
Musketeer Electro Dragon
Miner Musketeer Electro Dragon
Ice Golem Earthquake Musketeer Electro Dragon
Musketeer Electro Dragon
Electro Dragon Ice Spirit Musketeer
Musketeer Electro Dragon
Electro Dragon Musketeer Goblin Giant Miner Royal Ghost

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