My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Giant Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Fire Spirit Flying Machine Guards Fisherman
Zap
Fire Spirit Flying Machine Guards Goblin Giant Fisherman
Barbarian Barrel
Fire Spirit Bomb Tower Guards Electro Wizard
The Log
Fire Spirit Guards Fisherman
Earthquake
Bomb Tower Guards
Arrows
Fire Spirit Flying Machine Guards
Royal Delivery
Fire Spirit Flying Machine Guards Fisherman Electro Wizard
Fireball
Bomb Tower Flying Machine Fisherman Electro Wizard
Poison
Bomb Tower Flying Machine Guards Fisherman Electro Wizard
Lightning
Bomb Tower Fisherman Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Guards Fisherman Bomb Tower Flying Machine Electro Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Guards Fisherman

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Giant Fisherman
Bomb Tower
Flying Machine
Goblin Giant
Guards
The Log
Goblin Giant
Fire Spirit Flying Machine The Log Fisherman Electro Wizard
The Log
Guards Goblin Giant Fisherman
Fisherman
Fire Spirit Goblin Giant The Log
Electro Wizard
Goblin Giant

Defense Synergies 2 13

Fire Spirit
The Log Electro Wizard
Bomb Tower
The Log Electro Wizard
Flying Machine
Guards The Log Fisherman Electro Wizard
Guards
Fisherman Flying Machine The Log Electro Wizard
Goblin Giant
The Log Electro Wizard
The Log
Bomb Tower Fire Spirit Flying Machine Guards Goblin Giant Fisherman Electro Wizard
Fisherman
Guards Flying Machine The Log
Electro Wizard
Fire Spirit Bomb Tower Flying Machine Guards Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Goblin Giant The Log Electro Wizard
Bomb Tower Flying Machine The Log Fisherman Electro Wizard
Bomb Tower Fisherman Fire Spirit Electro Wizard
Bomb Tower Guards Fisherman Electro Wizard
Bomb Tower The Log
The Log Fire Spirit Bomb Tower Flying Machine Guards Electro Wizard
Electro Wizard Fire Spirit Bomb Tower Flying Machine
Bomb Tower Flying Machine Goblin Giant The Log Electro Wizard
Bomb Tower Fisherman
Guards Fire Spirit Fisherman Electro Wizard
Guards Electro Wizard Bomb Tower Flying Machine Goblin Giant The Log Fisherman
Flying Machine Electro Wizard
Bomb Tower Fire Spirit Flying Machine Guards The Log Electro Wizard
Fire Spirit Bomb Tower Guards The Log Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower The Log Fisherman Electro Wizard
Bomb Tower Fisherman Electro Wizard
Fire Spirit Bomb Tower Flying Machine Guards The Log Fisherman Electro Wizard
Bomb Tower The Log Fire Spirit Flying Machine Guards Fisherman Electro Wizard
Bomb Tower Fisherman Electro Wizard
Fire Spirit Bomb Tower Flying Machine Guards Goblin Giant The Log Fisherman Electro Wizard
Bomb Tower Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fisherman Electro Wizard
Electro Wizard Bomb Tower Flying Machine The Log Fisherman
Guards Bomb Tower Goblin Giant The Log Fisherman Electro Wizard
Guards Goblin Giant The Log Fisherman Electro Wizard
Guards Goblin Giant Fisherman
Fire Spirit Bomb Tower Flying Machine Goblin Giant Electro Wizard
Guards Bomb Tower Flying Machine Goblin Giant Electro Wizard
Bomb Tower Goblin Giant Fisherman
Electro Wizard Bomb Tower Flying Machine The Log
Guards Goblin Giant
Bomb Tower Flying Machine Guards
Guards Goblin Giant The Log Electro Wizard
Bomb Tower Guards Goblin Giant
Bomb Tower Flying Machine
Guards Electro Wizard Bomb Tower Flying Machine Goblin Giant The Log Fisherman
Bomb Tower Flying Machine The Log Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards The Log
Flying Machine The Log Fisherman Electro Wizard
Flying Machine Goblin Giant The Log
Flying Machine Guards The Log
Fire Spirit The Log
Fire Spirit Flying Machine Goblin Giant
Fire Spirit Flying Machine The Log
The Log Fire Spirit Flying Machine
The Log Flying Machine Fisherman
Fire Spirit Guards Fisherman Electro Wizard
Flying Machine The Log Fisherman Electro Wizard
Fire Spirit Flying Machine
Flying Machine Fire Spirit The Log Fisherman
Flying Machine Fisherman
Flying Machine The Log Fisherman
Flying Machine The Log
Flying Machine The Log
Fisherman
Fire Spirit Flying Machine The Log Fisherman Electro Wizard
Fire Spirit Flying Machine The Log
The Log
The Log Fisherman
Flying Machine The Log
The Log Fire Spirit
Fisherman
The Log Flying Machine Fisherman Electro Wizard
Flying Machine The Log Fisherman
The Log Fisherman
Fire Spirit Flying Machine Electro Wizard
Electro Wizard Flying Machine Guards
The Log
Electro Wizard
The Log
Electro Wizard Fire Spirit Flying Machine Guards
Fire Spirit Flying Machine Electro Wizard
The Log
Flying Machine Electro Wizard
The Log Flying Machine
Flying Machine
Flying Machine Guards The Log Electro Wizard
Flying Machine Electro Wizard
Flying Machine Goblin Giant The Log Electro Wizard
Fisherman

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