My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Goblin Giant Fisherman Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Fisherman Night Witch
Giant Snowball
Wall Breakers Fisherman Night Witch
Zap
Wall Breakers Goblin Giant Fisherman Night Witch
Barbarian Barrel
Wall Breakers Hunter Magic Archer Night Witch
The Log
Wall Breakers Hunter Fisherman
Earthquake
Arrows
Wall Breakers Night Witch
Royal Delivery
Wall Breakers Hunter Fisherman Magic Archer Night Witch
Fireball
Wall Breakers Hunter Fisherman Magic Archer Night Witch
Poison
Hunter Fisherman Magic Archer Night Witch
Lightning
Hunter Fisherman Magic Archer Night Witch
Rocket
Hunter Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Void Fisherman Poison Hunter Magic Archer Night Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Void Fisherman Poison

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wall Breakers
Goblin Giant
Void
Poison Goblin Giant
Poison
Void Goblin Giant Night Witch
Hunter
Fisherman Goblin Giant
Goblin Giant
Wall Breakers Void Poison Hunter Fisherman Magic Archer Night Witch
Fisherman
Hunter Goblin Giant
Magic Archer
Goblin Giant
Night Witch
Poison Goblin Giant

Defense Synergies 1 4

Wall Breakers
Void
Poison
Poison
Void
Hunter
Fisherman
Goblin Giant
Magic Archer
Fisherman
Hunter Magic Archer
Magic Archer
Goblin Giant Fisherman Night Witch
Night Witch
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Goblin Giant Magic Archer
Hunter Fisherman Night Witch
Hunter Fisherman Void Night Witch
Hunter Night Witch Fisherman
Poison
Hunter Magic Archer Night Witch
Hunter Void Poison Magic Archer Night Witch
Void Poison Goblin Giant Magic Archer
Hunter Fisherman Night Witch
Hunter Fisherman Night Witch
Poison Hunter Goblin Giant Fisherman Magic Archer Night Witch
Hunter Poison Magic Archer Night Witch
Hunter Night Witch
Poison Hunter Magic Archer Night Witch
Hunter
Hunter Fisherman
Poison Hunter Fisherman Night Witch
Hunter Fisherman Magic Archer Night Witch
Poison Hunter Fisherman Magic Archer
Hunter Fisherman
Poison Hunter Goblin Giant Fisherman Night Witch
Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Fisherman
Void Poison Hunter Fisherman Magic Archer
Hunter Goblin Giant Fisherman
Hunter Goblin Giant Fisherman Night Witch
Hunter Goblin Giant Fisherman Night Witch
Poison Hunter Goblin Giant Magic Archer
Void Hunter Goblin Giant Night Witch
Hunter Goblin Giant Fisherman
Void Poison Magic Archer
Goblin Giant
Hunter
Void Poison Goblin Giant
Hunter Goblin Giant Night Witch
Magic Archer
Poison Hunter Goblin Giant Fisherman Magic Archer Night Witch
Poison Hunter Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Magic Archer
Void Poison Fisherman Magic Archer
Void Poison Goblin Giant Magic Archer
Void Poison
Poison Magic Archer
Poison Hunter Goblin Giant Magic Archer
Poison Magic Archer
Poison Hunter Magic Archer
Void Poison Fisherman
Void Poison Fisherman Night Witch
Void Poison Fisherman Magic Archer
Void Poison Magic Archer
Poison Void Hunter Fisherman Magic Archer
Void Poison Fisherman Magic Archer
Poison Fisherman Magic Archer
Poison Hunter Magic Archer
Magic Archer Poison
Poison
Fisherman Night Witch
Void Poison Hunter Fisherman Magic Archer
Void Poison Magic Archer
Void Poison Magic Archer Night Witch
Void Poison
Void Fisherman
Void Poison
Poison Hunter Magic Archer
Fisherman
Void Poison Hunter Fisherman Magic Archer
Void Poison Fisherman Magic Archer
Void Poison Fisherman Magic Archer
Poison Void Hunter Magic Archer Night Witch
Void Poison
Void Night Witch
Void Poison Hunter Magic Archer Night Witch
Void Poison Magic Archer
Poison Magic Archer
Void Magic Archer Night Witch
Poison Hunter Magic Archer
Void Poison Hunter Magic Archer
Poison Magic Archer
Void Poison
Poison Magic Archer
Void Poison Magic Archer
Void Poison Goblin Giant Magic Archer
Void
Poison Void Fisherman

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