My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Flying Machine Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Flying Machine Goblin Hut Giant Skeleton Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Skeleton
Giant Snowball
Archers Minions Musketeer Flying Machine Goblin Hut
Zap
Archers Minions Flying Machine Goblin Hut Goblin Giant
Barbarian Barrel
Archers Musketeer Goblin Hut Giant Skeleton
The Log
Archers Musketeer Goblin Hut Giant Skeleton
Earthquake
Archers Goblin Hut
Arrows
Archers Minions Flying Machine Goblin Hut
Royal Delivery
Archers Minions Musketeer Flying Machine Goblin Hut Giant Skeleton
Fireball
Archers Minions Musketeer Flying Machine Goblin Hut
Poison
Archers Minions Musketeer Flying Machine Goblin Hut
Lightning
Musketeer Goblin Hut
Rocket
Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Musketeer Flying Machine Goblin Hut Rocket Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Minions Musketeer Flying Machine

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Hut Giant Skeleton Goblin Giant
Minions
Giant Skeleton Goblin Giant
Musketeer
Goblin Hut Giant Skeleton Goblin Giant
Flying Machine
Goblin Hut Giant Skeleton Goblin Giant
Goblin Hut
Archers Musketeer Flying Machine Giant Skeleton Goblin Giant
Rocket
Giant Skeleton
Archers Minions Musketeer Flying Machine Goblin Hut
Goblin Giant
Archers Minions Musketeer Flying Machine Goblin Hut

Defense Synergies 0 14

Archers
Minions Goblin Hut Giant Skeleton Goblin Giant
Minions
Archers Musketeer Flying Machine Giant Skeleton Goblin Giant
Musketeer
Minions Flying Machine Goblin Hut Giant Skeleton
Flying Machine
Minions Musketeer Goblin Hut Giant Skeleton
Goblin Hut
Archers Musketeer Flying Machine Giant Skeleton
Rocket
Giant Skeleton
Archers Minions Musketeer Flying Machine Goblin Hut
Goblin Giant
Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Musketeer Flying Machine Goblin Hut Goblin Giant
Minions Musketeer Flying Machine Goblin Hut
Goblin Hut Rocket Archers Minions Musketeer Giant Skeleton
Goblin Hut Minions Musketeer
Rocket Giant Skeleton
Archers Minions Musketeer Flying Machine
Minions Musketeer Rocket Archers Flying Machine Goblin Hut
Rocket Musketeer Flying Machine Giant Skeleton Goblin Giant
Minions Musketeer Goblin Hut
Archers Musketeer Giant Skeleton
Archers Minions Musketeer Flying Machine Goblin Hut Giant Skeleton Goblin Giant
Minions Musketeer Archers Flying Machine Goblin Hut
Goblin Hut Minions Musketeer Flying Machine Rocket Giant Skeleton
Rocket Minions Goblin Hut
Goblin Hut
Rocket Goblin Hut
Minions Musketeer Goblin Hut
Archers Minions Musketeer Flying Machine Goblin Hut
Archers Minions Musketeer Flying Machine Goblin Hut Giant Skeleton
Musketeer Goblin Hut
Archers Minions Musketeer Flying Machine Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Goblin Hut Giant Skeleton
Archers Musketeer Flying Machine Rocket
Giant Skeleton Minions Musketeer Goblin Hut Rocket Goblin Giant
Rocket Giant Skeleton Musketeer Goblin Giant
Giant Skeleton Musketeer Goblin Hut Goblin Giant
Rocket Archers Minions Musketeer Flying Machine Goblin Hut Goblin Giant
Rocket Archers Minions Musketeer Flying Machine Goblin Hut Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant
Rocket Giant Skeleton Minions Flying Machine Goblin Hut
Musketeer Goblin Hut Goblin Giant
Minions Musketeer Flying Machine Goblin Hut Giant Skeleton
Rocket Giant Skeleton Goblin Giant
Rocket Giant Skeleton Goblin Giant
Archers Musketeer Flying Machine
Goblin Hut Archers Minions Musketeer Flying Machine Rocket Giant Skeleton Goblin Giant
Minions Archers Musketeer Flying Machine Goblin Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine Rocket Giant Skeleton
Musketeer Flying Machine
Rocket Flying Machine Goblin Hut Giant Skeleton Goblin Giant
Musketeer Flying Machine Rocket Giant Skeleton
Rocket
Minions Musketeer Flying Machine Rocket Goblin Giant
Archers Musketeer Flying Machine
Flying Machine
Flying Machine
Rocket Minions Musketeer
Rocket Musketeer Flying Machine
Archers Musketeer Flying Machine Rocket
Flying Machine Rocket Musketeer Goblin Hut
Minions Musketeer Flying Machine Rocket
Musketeer Flying Machine Goblin Hut
Rocket Musketeer Flying Machine Goblin Hut
Musketeer Flying Machine Goblin Hut Rocket
Rocket
Minions Rocket
Rocket Archers Musketeer Flying Machine
Rocket Flying Machine
Rocket Minions Musketeer Giant Skeleton
Rocket
Rocket Musketeer
Rocket Musketeer Flying Machine
Musketeer Flying Machine
Musketeer Flying Machine
Rocket Musketeer
Archers Musketeer Flying Machine
Rocket Minions Musketeer Flying Machine Goblin Hut
Musketeer Rocket
Rocket
Giant Skeleton
Rocket
Archers Minions Musketeer Flying Machine Goblin Hut Rocket
Rocket Archers Musketeer Flying Machine
Musketeer Flying Machine Rocket
Musketeer Flying Machine
Rocket Giant Skeleton
Musketeer Flying Machine
Minions Musketeer Flying Machine Rocket Giant Skeleton
Musketeer Flying Machine Rocket
Musketeer Flying Machine Rocket Giant Skeleton Goblin Giant

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