My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Goblin Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Cannon Clone Lumberjack
Zap
Cannon Clone Goblin Giant
Barbarian Barrel
Cannon Clone Giant Skeleton Lumberjack
The Log
Cannon Clone Giant Skeleton Lumberjack
Earthquake
Cannon Clone
Arrows
Clone
Royal Delivery
Clone Giant Skeleton Lumberjack
Fireball
Cannon Clone Lumberjack
Poison
Cannon Clone
Lightning
Cannon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Cannon Clone Lumberjack Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Cannon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mirror
The Log Giant Skeleton Lumberjack
Rage
Giant Skeleton Goblin Giant
Clone
Giant Skeleton Goblin Giant Lumberjack
Giant Skeleton
Clone Mirror Rage The Log Lumberjack
Goblin Giant
Rage Clone The Log Lumberjack
The Log
Mirror Giant Skeleton Goblin Giant Lumberjack
Lumberjack
Mirror Clone Giant Skeleton Goblin Giant The Log

Defense Synergies 2 7

Cannon
Mirror The Log Lumberjack
Mirror
Cannon The Log Lumberjack
Rage
Clone
Giant Skeleton
The Log Lumberjack
Goblin Giant
The Log
The Log
Cannon Mirror Giant Skeleton Goblin Giant Lumberjack
Lumberjack
Cannon Mirror Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Giant The Log
Lumberjack Cannon The Log
Cannon Lumberjack Giant Skeleton
Cannon Lumberjack
Giant Skeleton The Log Lumberjack
The Log Cannon Lumberjack
Cannon
Cannon Giant Skeleton Goblin Giant The Log
Cannon Lumberjack
Cannon Giant Skeleton Lumberjack
Cannon Giant Skeleton Goblin Giant The Log Lumberjack
Cannon Lumberjack Giant Skeleton The Log
Cannon The Log Lumberjack
Cannon Lumberjack
Cannon The Log Lumberjack
Cannon Lumberjack
Cannon The Log Lumberjack
The Log Cannon Giant Skeleton Lumberjack
Cannon Lumberjack
Cannon Giant Skeleton Goblin Giant The Log Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton
The Log Lumberjack
Giant Skeleton Lumberjack Goblin Giant The Log
Giant Skeleton Lumberjack Goblin Giant The Log
Giant Skeleton Cannon Goblin Giant Lumberjack
Goblin Giant
Giant Skeleton Goblin Giant Lumberjack
Giant Skeleton Goblin Giant Lumberjack
Giant Skeleton The Log
Cannon Goblin Giant
Giant Skeleton Lumberjack
Giant Skeleton Goblin Giant The Log
Giant Skeleton Cannon Goblin Giant Lumberjack
Cannon
Giant Skeleton Goblin Giant The Log Lumberjack
Cannon Giant Skeleton The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton Goblin Giant The Log
Giant Skeleton The Log
The Log
Goblin Giant
The Log
The Log
The Log
Lumberjack
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Giant Skeleton The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Giant Skeleton
The Log
The Log
Lumberjack
The Log
Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Goblin Giant The Log

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