My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Cannon Cart Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Barbarian Barrel Cannon Cart Goblin Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Cannon Cart Phoenix
Giant Snowball
Minions
Zap
Minions Cannon Cart Goblin Giant
Barbarian Barrel
Knight Cannon Cart
The Log
Cannon Cart
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Cannon Cart
Fireball
Minions Cannon Cart
Poison
Minions Phoenix
Lightning
Knight Cannon Cart Phoenix
Rocket
Cannon Cart Phoenix

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Minions Royal Delivery Phoenix Giant Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Minions Royal Delivery

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Barbarian Barrel Cannon Cart
Minions
Knight Giant Barbarian Barrel Cannon Cart Goblin Giant
Royal Delivery
Giant
Minions Barbarian Barrel Cannon Cart
Barbarian Barrel
Giant Cannon Cart Knight Minions Goblin Giant
Cannon Cart
Barbarian Barrel Knight Minions Giant
Goblin Giant
Minions Barbarian Barrel
Phoenix

Defense Synergies 2 11

Knight
Minions Royal Delivery Barbarian Barrel Cannon Cart Phoenix
Minions
Knight Royal Delivery Barbarian Barrel Cannon Cart Goblin Giant
Royal Delivery
Knight Minions Barbarian Barrel Cannon Cart Phoenix
Giant
Barbarian Barrel
Knight Minions Royal Delivery Cannon Cart
Cannon Cart
Knight Minions Royal Delivery Barbarian Barrel
Goblin Giant
Minions
Phoenix
Knight Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Minions Barbarian Barrel Goblin Giant
Knight Minions Royal Delivery Cannon Cart Phoenix
Knight Minions Royal Delivery Cannon Cart
Knight Minions Cannon Cart Phoenix
Royal Delivery Barbarian Barrel
Royal Delivery Barbarian Barrel Minions Cannon Cart
Minions Royal Delivery Phoenix
Barbarian Barrel Cannon Cart Goblin Giant Phoenix
Minions Phoenix
Knight Royal Delivery Barbarian Barrel Cannon Cart Phoenix
Minions Knight Royal Delivery Barbarian Barrel Cannon Cart Goblin Giant
Minions Royal Delivery Phoenix
Knight Minions Royal Delivery Cannon Cart
Minions Royal Delivery Barbarian Barrel Cannon Cart
Knight Cannon Cart Phoenix
Royal Delivery
Knight Minions Royal Delivery Cannon Cart
Royal Delivery Knight Minions Barbarian Barrel Cannon Cart
Royal Delivery Barbarian Barrel Knight Minions Cannon Cart
Cannon Cart Phoenix
Knight Minions Royal Delivery Barbarian Barrel Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery Barbarian Barrel Cannon Cart
Royal Delivery Knight Barbarian Barrel Cannon Cart Phoenix
Royal Delivery Knight Minions Cannon Cart Goblin Giant
Knight Royal Delivery Barbarian Barrel Cannon Cart Goblin Giant Phoenix
Knight Royal Delivery Cannon Cart Goblin Giant Phoenix
Royal Delivery Minions Goblin Giant
Royal Delivery Knight Minions Cannon Cart Goblin Giant Phoenix
Knight Royal Delivery Cannon Cart Goblin Giant Phoenix
Royal Delivery Knight Minions Barbarian Barrel Cannon Cart Phoenix
Royal Delivery Goblin Giant Phoenix
Knight Minions Cannon Cart Phoenix
Royal Delivery Goblin Giant Phoenix
Royal Delivery Cannon Cart Knight Goblin Giant
Cannon Cart
Phoenix Knight Minions Royal Delivery Barbarian Barrel Cannon Cart Goblin Giant
Minions Royal Delivery Barbarian Barrel Cannon Cart Phoenix
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Cannon Cart Goblin Giant
Cannon Cart Knight Barbarian Barrel
Barbarian Barrel
Minions Goblin Giant
Barbarian Barrel
Minions
Knight Barbarian Barrel Cannon Cart
Knight Barbarian Barrel Cannon Cart
Minions Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel
Minions
Barbarian Barrel
Barbarian Barrel
Minions
Barbarian Barrel Cannon Cart
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Minions
Minions Barbarian Barrel Cannon Cart
Barbarian Barrel
Knight Cannon Cart
Cannon Cart
Minions
Barbarian Barrel Cannon Cart Goblin Giant

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