My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Goblin Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Battle Ram Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Fire Spirit Barbarians Battle Ram Zappies Lumberjack
Zap
Fire Spirit Battle Ram Zappies Goblin Giant
Barbarian Barrel
Fire Spirit Barbarians Battle Ram Zappies Lumberjack
The Log
Fire Spirit Barbarians Battle Ram Zappies Lumberjack
Earthquake
Barbarians Zappies
Arrows
Fire Spirit Zappies
Royal Delivery
Fire Spirit Barbarians Battle Ram Zappies Lumberjack
Fireball
Barbarians Battle Ram Zappies Lumberjack
Poison
Barbarians Zappies
Lightning
Battle Ram Lumberjack
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Royal Delivery Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Royal Delivery Battle Ram Zappies Lumberjack Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Royal Delivery Battle Ram

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Goblin Giant Lumberjack
Arrows
Battle Ram Goblin Giant Lumberjack
Royal Delivery
Barbarians
Battle Ram
Fire Spirit Arrows Zappies Lumberjack
Zappies
Battle Ram Goblin Giant Lumberjack
Goblin Giant
Fire Spirit Arrows Zappies Lumberjack
Lumberjack
Fire Spirit Arrows Battle Ram Zappies Goblin Giant

Defense Synergies 0 7

Fire Spirit
Arrows
Royal Delivery Barbarians Lumberjack
Royal Delivery
Arrows Barbarians Lumberjack
Barbarians
Arrows Royal Delivery Zappies
Battle Ram
Zappies
Barbarians Lumberjack
Goblin Giant
Lumberjack
Arrows Royal Delivery Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Giant
Barbarians Lumberjack Royal Delivery Zappies
Barbarians Lumberjack Fire Spirit Royal Delivery Zappies
Barbarians Lumberjack Zappies
Arrows Royal Delivery Barbarians Lumberjack
Arrows Royal Delivery Fire Spirit Zappies Lumberjack
Fire Spirit Arrows Royal Delivery Zappies
Arrows Barbarians Goblin Giant
Barbarians Zappies Lumberjack
Fire Spirit Royal Delivery Barbarians Zappies Lumberjack
Barbarians Arrows Royal Delivery Zappies Goblin Giant Lumberjack
Arrows Royal Delivery Zappies
Barbarians Lumberjack Fire Spirit Royal Delivery Zappies
Fire Spirit Arrows Royal Delivery Barbarians Zappies Lumberjack
Barbarians Zappies Lumberjack
Barbarians Royal Delivery Zappies Lumberjack
Barbarians Arrows Royal Delivery Zappies Lumberjack
Fire Spirit Arrows Royal Delivery Barbarians Zappies Lumberjack
Arrows Royal Delivery Fire Spirit Barbarians Zappies Lumberjack
Barbarians Zappies Lumberjack
Fire Spirit Arrows Royal Delivery Barbarians Zappies Goblin Giant Lumberjack
Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Royal Delivery Zappies
Royal Delivery Arrows Lumberjack
Royal Delivery Barbarians Zappies Lumberjack Goblin Giant
Lumberjack Royal Delivery Barbarians Zappies Goblin Giant
Barbarians Royal Delivery Zappies Goblin Giant Lumberjack
Fire Spirit Arrows Royal Delivery Zappies Goblin Giant
Royal Delivery Barbarians Zappies Goblin Giant Lumberjack
Royal Delivery Barbarians Zappies Goblin Giant Lumberjack
Royal Delivery Barbarians Zappies
Royal Delivery Barbarians Zappies Goblin Giant
Barbarians Zappies Lumberjack
Arrows Royal Delivery Barbarians Goblin Giant
Royal Delivery Barbarians Zappies Goblin Giant Lumberjack
Barbarians Zappies
Barbarians Zappies Royal Delivery Goblin Giant Lumberjack
Arrows Royal Delivery Barbarians Zappies
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Giant
Arrows Barbarians
Fire Spirit Arrows
Arrows Fire Spirit Goblin Giant
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Lumberjack
Arrows
Fire Spirit Arrows
Fire Spirit
Arrows
Arrows
Arrows
Arrows
Arrows
Fire Spirit Arrows
Fire Spirit Arrows
Arrows
Arrows Barbarians
Arrows Fire Spirit
Arrows
Arrows
Arrows
Fire Spirit Arrows
Zappies
Arrows
Arrows Zappies
Arrows
Fire Spirit Barbarians Zappies
Fire Spirit Arrows Zappies
Arrows
Lumberjack
Arrows
Arrows
Zappies
Zappies
Goblin Giant

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